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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3381
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    Three posts by Lomloon today. Very very roughly (and possibly incorrectly):
    1) They're thinking of adjusting many weaponskills to be stronger by increasing the stat mods. (I think) He specifies that they will not be making any weaker.
    2) Lomloon explains that automatons have eva/def/acc/racc/atk/ratk modifiers based on head/bodies (probably, because it's true and addresses the question)
    3) Lomloon says that they won't be adding Divinator/Seraphicaller to other BCs (or he says they will. Either way I don't care.)

    I'm interested in point #1, as it has the potential to change current melee DD balance.

  2. #3382
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    Which WS do you people expect to be touched? Do you think they meant "basic" WS or maybe some of the "special" ones? (Relic/Mythic/Empy/Merit)

    Hope they're gonna do something about Katana WSs. Hi and Shun are nice (though not spectacular) but everything else is simply... ridiculously bad. With Jin being barely decent inside Abyssea, and nobody cares about that.

  3. #3383
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    Well, this is what Google Translate gives me to work with:

    Thread's title is "Demand for the performance review of existing WS"

    Quote Originally Posted by Lomloon-google-fu
    Good evening

    For a reconciliation of weapon skill, we are studying today,
    Not only attribute weapon skill, we are considering the adjustment of the entire weapon skill.

    In the battle of the bands at a high level of current, with the exception of some,
    Because it is a state that uses only powerful weapon skill Nagarehi mystery god of military arts, such as the so-called "Meripo WS",
    On the basis of the performance of these, including the RME only weapon skill, and Ya power of the entire weapon skill
    We believe that raising the status correction, and want to expand the range of choice.

    Because it will also adjust the attribute weapon skill, and at the same time as this adjustment,
    I think that until the stage where story concrete can be, like I have time for a while longer.
    (This adjustment does not have to revise down the power of the existing WS, that point please rest assured)
    The first paragraph is saying that they're considering adjusting weapon skills as a whole and not just whatever subsection the question referred to. The question appears to be referring to RME weaponskills explicitly, as the player seems to make a list of all of them in his post.

    The second paragraph is difficult to interpret, but seems to be saying that they want to increase the diversity of WS usage by adjusting WS power. They seem to be explicitly including RME weaponskills in the adjustment.

    The last paragraph is the easiest to interpret. He's saying that it's going to take a while and nothing will get nerfed.

  4. #3384
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    Dev Tracker: Discussion

    my guess is magical wss. they mentioned a while ago that they want to adress magical WSs since they fell tremendously behind since ilvl increasr in base dmg of weapons.
    i dont see them touching any emp ws ecxept for the magical ones. i can see them modify one hit ws (most relic wss and older ones).

    they have begun releasing ilvl 119 weapons across all jobs (bow for sam, gsw sword axes gaxes etc for various jobs) they will prolly touch some more older WS so a polearm sam or other wierdo/old options are viable.

  5. #3385
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    I'm someone that feels all the WS should be viable at any level. What would ultimately determine their use is then skillchain properties and possible secondary effects. But yeah, the magical WS largely need help overall.

  6. #3386
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    Magic ws boost, gimme! I want that!

    ..and I want the gadgets posted on the previous page too :c

  7. #3387
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    I'm not sure it's magic WSs specifically. The post that Lomloon seems to be replying to explicitly has a list that translates to:
    Four gods fighting, Bikusuma, Final Heaven, Asuke decatenation Liuhe area
    Dagger Ekuzen, Rudra, Marcy, Mandari, Mordan, pyrrhic
    Single sword Rekuie, Chande, Naitsuobu, Rozure, Ekusupi
    Both sword-res, Toakuri, Scourge
    Kataono Luynes, cloud splitter, Onslaught, primal
    Both ax up, Ukko, Metatron, King's
    Both sickle entry, Kuwaitasu, Katasu,-circuit
    Both spear Sutada, Cam Ranh, Gail, strange cloud 蒸竜
    KatakatanaMadoka, secret, Shojahitsumetsu, Kamuhaburi
    Two swords Shouha, immobility, Kaiten, Rankarasu
    Archery Eipekusu, Jishunu, Namuhachiman
    Shooting last, WF, Karanakku, true, Reden
    Kata棍 realm, Dugan, land grease, Mystic
    Both 棍 shutter, Mirukiru, Tartarus gate, Vu~izofuniru, Garland, Omunishiensu
    This is a list of RME WSs, but he highlighted non-physical ones in red. I'm not sure what to make of it honestly.

  8. #3388
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    Quote Originally Posted by Byrthnoth View Post
    2) Lomloon explains that automatons have eva/def/acc/racc/atk/ratk modifiers based on head/bodies (probably, because it's true and addresses the question)
    Well half true. It's the frame that determines it.... but all he frames have he same eva/acc/att modifiers I'd assume ratt/racc too but only sharpshot even has skill so can't tell. So really only def mods change

  9. #3389
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    Well I was more hoping about it being magic ws. I would guess it's the case, just hope I'm right x:

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    Quote Originally Posted by arus2001 View Post
    I'm someone that feels all the WS should be viable at any level. What would ultimately determine their use is then skillchain properties and possible secondary effects. But yeah, the magical WS largely need help overall.
    I'm okay with old WS being terrible as long as the unlocked ones are good, and if you have a RME 119 then the WS attached to that should be better than the rest for damage. I personally don't want to carry around 14 WS sets, nor do I want to make, for example, a Ragnarok and then spam Resolution with it all day long.

    The supposition that you will stop using old WS because they are worse seems to be built into the game, with most weapons having at least 1 WS that is practically a copy of an earlier WS with respect to TP mod, SC properties, and stat mods, except much better in some respect without any tradeoff (i.e. Burning Blade -> Red Lotus Blade, Combo -> Raging Fists, Hard Slash -> Crescent Moon).

  11. #3391
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    THE RETURN OF RETSU

  12. #3392
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    Time to invest in INT rings?

  13. #3393
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    Official translation is up.
    Hello, everyone!

    It’s been quite a while since Matsui mentioned about revamps to elemental weapon skills and I just wanted to make a follow-up post and mention that the development team is looking into adjustments not only for elemental weapon skills, but weapon skills as a whole.

    With a few exceptions, we have been seeing that in high-level battles that there is a trend of only using powerful weapon skills such as those learned through merit points. Due to this we would like to increase the power and stat modifiers for all weapon skills, including relic, mythic, and empyrean, in order to expand the number of choices during battle.

    We will be performing the adjustments to elemental weapon skills at the same time as the aforementioned adjustment, and once I have further details to share I will make another follow-up.
    (Please also note that these adjustments will not be nerfing any existing weapon skills, so please don’t worry)
    Looks like they're adjusting all ws and not just elemental. Would be cool if they adjust some of the mod types and not just increase the %.

  14. #3394
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    Quote Originally Posted by Hitou View Post
    Official translation is up.


    Looks like they're adjusting all ws and not just elemental. Would be cool if they adjust some of the mod types and not just increase the %.
    you are putting too much faith into them. last time they tried to modify WSs it didnt end that well (Relics and mythic WSs only getting a 30% boost with the weapons and older WSs that got boosted were insta rejected), there is no way they can make all more then 1-3 WSs viable per weapon category.

  15. #3395
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    Here's hoping the actually do a decent job with the elemental ones... and ya know account for the level factor in the base dmg. Otherwise even if they do make them competitive the next base dmg update we get they will start to fail again

  16. #3396
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    Assuming most of the emp WSs will see revision, hopefully mythic ones too. Relic ones need updates as well, but I dunno if they'll touch those because they've been reluctant in the past. Could still use that all encompassing magic WS buff. we may be able to judge what kind of fire we'll be playing with based on the RUN and GEO WSs, guess we'll see

  17. #3397
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    Bring the Drakesbane buffs! You can remove that damned attack penalty now SE... And by all means, raise the WSC and crit rate... XD

    Oh, and Light SC property. Relic WS get them. Empy WS get them. Mythics get left out. -.- Fix it.

    Hmmm. I wonder if Atonement will get an adjustment? Would be nice.

  18. #3398
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    I want to see this done pretty badly, but I'm afraid I'm going to see it done pretty badly. It has so much potential and SE has so little talent.

  19. #3399
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    Quote Originally Posted by Martel View Post
    Hmmm. I wonder if Atonement will get an adjustment? Would be nice.
    What are you saying that 750 dmg that can only be boosted by 2 pieces equipment in the entire game isn't good anymore!?! Not that it ever was great if anyone would give you buffs

  20. #3400
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    Speaking of ws, run's mythic ws looked like a 2-hits.

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