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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3401
    Impossiblu
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    eeh, doesn't say much. a lot of magic weaponskills look like they should have multiple hits.

  2. #3402
    Ridill
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    Plus alot of the relics look like several hits despite being single

  3. #3403
    Relic Horn
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    Quote Originally Posted by dasva View Post
    Plus alot of the relics look like several hits despite being single
    "We adjusted mercy stroke to be a multihit WS !"

  4. #3404
    Sea Torques
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    Quote Originally Posted by Lyramion View Post
    "We adjusted mercy stroke to be a multihit WS !"
    time to fix cloudspliter...

  5. #3405
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Hitou View Post
    Looks like they're adjusting all ws and not just elemental. Would be cool if they adjust some of the mod types and not just increase the %.
    Would be cool if the Relic WS, which are almost universally third-rate, could keep pace with how empyrean and mythic weapons have only gotten better with trials and reforges. Especially for weapons like Spharai and Gungnir which have terrible aftermaths, terrible WS, terrible stats, and remain only a couple % above non-RME options by virtue of their damage proc. Making their stat mods not be dumb shit like MND, AGI, VIT, etc. would help, as would giving them TP mods beyond Aftermath length.

  6. #3406
    Ridill
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    Quote Originally Posted by Lyramion View Post
    "We adjusted mercy stroke to be a multihit WS !"
    *total ftp is the same and the ws bonus will only apply to the first hit. Your welcome

  7. #3407
    Ridill
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    Quote Originally Posted by Priran View Post
    as would giving them TP mods beyond Aftermath length.
    Also adjusting the tp mod for aftermath length would be nice as well.... at 300% relic is 1 min, mythic is 3 min and empyrean is 1.5 min. I mean the only thing tp does for relic ws is increase the aftermath and not only are the aftermaths largely garbage but they have the lowest duration

  8. #3408
    E. Body
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    I think the best thing they could do for most of the relic WS is make the Aftermath not garbage. If their goal is WS diversity, then give us a good reason to alternate skills.

  9. #3409
    Impossiblu
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    I agree. Using weaponskills based solely on which one hits harder is boring. Having aftermaths that mean something outside of Mythic ones would be nice.

  10. #3410
    Campaign
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    I agree some (most?) of Relics' aftermath should be tweaked somehow, but that would kinda be a fix to the Relic Weapon, more than the WS itself.
    As usual, I think they have a pretty different perspective on "global changes" compare to what players of a certain kind (like those you can find on BG) would want for their precious weapons.

    In sum: I'd love it but I don't see it happening.

    And judging by some of the posts over the last pages, I'd dare to say some of you people are being way too optimistic. I'll be satisfied and surprised if they manage to do things right for 3-4 WS making them viable again. I'll be really really surprised, I swear.
    Because what I expect is small changes that for players like us will hardly change anything at all.
    Hope I'm wrong...

  11. #3411
    Nidhogg
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    Wonder if that whole trading in bayld and RoE gear thing is just a sort of refund system, or if you'll get some unique currency used for something else.

  12. #3412
    E. Body
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    Cosmic Elucidation
    lol, more proof the localization team doesn't play this game. Guess we didn't need any though.

  13. #3413
    BG Content
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    New Lomloon post that I can't google-fu at all. It's something about the pet level increase. First paragraph might have some content in it (includes the numbers 30,000 and 10,000?) Second paragraph appears to just be a reference to an earlier post about upcoming pet adjustments.

  14. #3414
    Campaign
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    It says something about Pet jobs with ilevel being too strong in farming Alexandrite, and so to even things out they're gonna lower the amount of Alex needed for Mythics from 30.000 to 10.000

  15. #3415
    Impossiblu
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    all it says is stuff about ingredients for jugs. something about there being a high probability of some mushroom from gathering in cirdas, but it's often used to make food instead. they're considering making it available from the funguar in cirdas in the june update. something else about further pet adjustments later on

  16. #3416
    E. Body
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    It's the Mushroom used to make Swirling Broth, so the complaint is that making Swirling Broth better is pointless if the materials are such a pain in the ass to get.

  17. #3417
    ccl
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    Quote Originally Posted by Sechs View Post
    It says something about Pet jobs with ilevel being too strong in farming Alexandrite, and so to even things out they're gonna lower the amount of Alex needed for Mythics from 30.000 to 10.000
    Wow if this is true, with 2 char you can finish a mythic farming salvage before you can even finish assault; my only wish for mythic is to make nyzle/ein/assault book sellable too; at this point might as well do that.

  18. #3418
    Very Sexy Nerd
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    Quote Originally Posted by ccl View Post
    Wow if this is true, with 2 char you can finish a mythic farming salvage before you can even finish assault; my only wish for mythic is to make nyzle/ein/assault book sellable too; at this point might as well do that.
    That post wasn't talking about Alex.

  19. #3419
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    Lol, people took my post a bit too seriously it seems xD I thought the sarcasm level was pretty evident hey! You folks need a new sarcasm detector!

  20. #3420
    E. Body
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    That doesn't even make sense anyway. If pets made something too easy why would they make something even easier in response?

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