Time to just over simplify the entire tp gain calculations and make it based on effective delay (as in the actually time between hits) so that regardless of haste, dw, ma haste etc everyone will gain tp at the same rate!!!
That would be awful.
Honestly at this point I'd take a lvl119 VW content so casual/people w/o good group/everyone can just spam allday everyday like before, I'm hoping for a sea/sky zone in adoulin but this won't happen again
They could make a Legion like event with Naakual as mob to kill in there, being wave 1 WKR version, wave 2 delve version and new or some reskin of cop wyrm/bahamut for wave boss!
I also hope if/when they add emp reforge, we'll need chapter from iLVL119 ksnm 99 and new high tier battlefield!
Last Naakual delve should be 18man onry at first at least!
Hell they could even just reskin AV/PW 119 to make 18 man fight w/o much work.
This is all I could come up with for now!
Let's see off the top of my head... mind you part of this is probably just not enough people testing it since who does that anymore except me and I only do soa stuff... but resistance. No idea about the naakual types
h2h blunt: doomed, flan, Hecteyes, leeches, raaz, snapweed
slashing: rocs, flan, skeletons, mantis, Cracklaw, Tulfaires
piercing: course, flan in normal mode, skeletons, snapweed, Cracklaw
Slashing and blunt are about the same.
Weakness
h2h blunt: cracklaw, corse, pots, skeletons.
slashing: raaz, hounds, Rafflesia
piercing: raaz, tulfaire, twit, mantis, heartwing (pretty much anything that flies/even birds that don't so wont bother listing all)
Again slashing and h2h are about the same. It's piercing that has the advantage. Meanwhile slashings only real answer to these things is reqscat which will most likely get the same nerf alongside the formless.
Amounts are kinda all over the place so hard to really say on that. Sure some of h2h are greater but some aren't as bad
I might have missed it, but did they give a month for that ws update or is it another "we'll do this eventually" thing?
Seconded. Massive nerf that would just create different problems.
I'll take a wait and see attitude I guess. At worst they're just going to shift the dominance to another job for the 50th time. Although since I play almost nothing but loljobs I guess I'm not as invested in it.
I'm excited for the WS change. It's something I've wanted to see for a long time and I think it was mentioned several years ago, wasn't it?
This probably won't be included in the WS adjustments but eons ago when abyssea was relevant SE talked about making certain job/subjob specific ws available to more jobs. It would be nice not to have to sub blm etc to get access to cataclysm on smn or sch. Actually, it might be nice to just have all ws gained by skill lvls accessible to all jobs with skill in that weapon. Pup has, I believe, C- in dagger but gets like 3 of the dagger ws without a specific sub.
Would need to be able to throw animators like a boomerang for that to matter. I'm still pretty sure they meant to give blu the throwing skill and not pup but never cared enough to fix it.
I think pup has throwing due to it being a sorta juggler. It's just that its functioning in game doesn't go along with that characterization.
VW was honestly great for getting to know your server, had tons of interactions with people I never would have otherwise.