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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3521
    Old Odin
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    Quote Originally Posted by Priran View Post
    Blunt has resistances within the amorph family that slash/pierce hit normally (which, keep in mind, is likely the remaining Naakual/Delve, constituting an already-planned nerf for MNK which is now going to hit even harder) and its resistances on amorphs that resist all melee are twice as severe (usually quarter damage instead of half). This was probably the point of adding Formless in the first place, except they said upcoming monsters will resist that too, so add that nerf to the pile.
    yeah but piercing and slashing have their resistant familys too

  2. #3522
    Ridill
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    Time to just over simplify the entire tp gain calculations and make it based on effective delay (as in the actually time between hits) so that regardless of haste, dw, ma haste etc everyone will gain tp at the same rate!!!

  3. #3523
    D. Ring
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    That would be awful.

  4. #3524
    ccl
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    Quote Originally Posted by Draylo View Post
    Like what? I want more alliance content
    Honestly at this point I'd take a lvl119 VW content so casual/people w/o good group/everyone can just spam allday everyday like before, I'm hoping for a sea/sky zone in adoulin but this won't happen again

    They could make a Legion like event with Naakual as mob to kill in there, being wave 1 WKR version, wave 2 delve version and new or some reskin of cop wyrm/bahamut for wave boss!

    I also hope if/when they add emp reforge, we'll need chapter from iLVL119 ksnm 99 and new high tier battlefield!

    Last Naakual delve should be 18man onry at first at least!

    Hell they could even just reskin AV/PW 119 to make 18 man fight w/o much work.

    This is all I could come up with for now!

  5. #3525
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    Quote Originally Posted by Damane View Post
    yeah but piercing and slashing have their resistant familys too
    Bones, magic pots? Only thing I can think of off the top of my head, and those aren't exactly common mobs in endgame.

  6. #3526
    Absolute Messenger of Promathia
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    Quote Originally Posted by Darkmagi View Post
    That would be awful.

    Its also how it was in Beta if i recall. Everyone got 5 TP, period.

  7. #3527
    Ridill
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    Quote Originally Posted by Priran View Post
    They also specifically mentioned making more mobs that are blunt resistant (which, correct me if I'm wrong, is already the most common melee resistance, almost always the most severely resisted, and the least common melee weakness) and adjusting WS preferentially to aid 2handers. And not to get too slippery slopey, but now that they've got it in their heads that MNK is a problem it's probably going to get screwed on new gear.
    Let's see off the top of my head... mind you part of this is probably just not enough people testing it since who does that anymore except me and I only do soa stuff... but resistance. No idea about the naakual types
    h2h blunt: doomed, flan, Hecteyes, leeches, raaz, snapweed
    slashing: rocs, flan, skeletons, mantis, Cracklaw, Tulfaires
    piercing: course, flan in normal mode, skeletons, snapweed, Cracklaw

    Slashing and blunt are about the same.

    Weakness

    h2h blunt: cracklaw, corse, pots, skeletons.
    slashing: raaz, hounds, Rafflesia
    piercing: raaz, tulfaire, twit, mantis, heartwing (pretty much anything that flies/even birds that don't so wont bother listing all)

    Again slashing and h2h are about the same. It's piercing that has the advantage. Meanwhile slashings only real answer to these things is reqscat which will most likely get the same nerf alongside the formless.

    Amounts are kinda all over the place so hard to really say on that. Sure some of h2h are greater but some aren't as bad

  8. #3528
    Ridill
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    Quote Originally Posted by Karbuncle View Post
    Its also how it was in Beta if i recall. Everyone got 5 TP, period.
    Not sure about beta but for several years 5 used to be the floor which really helped low delay dual wielders tp gain (though usually costed them base dmg)... now though given the normal haste/dw amounts might be a good idea to bring it back

  9. #3529
    Pro's Pet
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    I might have missed it, but did they give a month for that ws update or is it another "we'll do this eventually" thing?

  10. #3530
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    Quote Originally Posted by Seha View Post
    I might have missed it, but did they give a month for that ws update or is it another "we'll do this eventually" thing?
    Next month.

  11. #3531
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    Seconded. Massive nerf that would just create different problems.

  12. #3532
    E. Body
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    I'll take a wait and see attitude I guess. At worst they're just going to shift the dominance to another job for the 50th time. Although since I play almost nothing but loljobs I guess I'm not as invested in it.

    I'm excited for the WS change. It's something I've wanted to see for a long time and I think it was mentioned several years ago, wasn't it?

  13. #3533
    Relic Shield
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    This probably won't be included in the WS adjustments but eons ago when abyssea was relevant SE talked about making certain job/subjob specific ws available to more jobs. It would be nice not to have to sub blm etc to get access to cataclysm on smn or sch. Actually, it might be nice to just have all ws gained by skill lvls accessible to all jobs with skill in that weapon. Pup has, I believe, C- in dagger but gets like 3 of the dagger ws without a specific sub.

  14. #3534
    Old Odin
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    Quote Originally Posted by Hitou View Post
    This probably won't be included in the WS adjustments but eons ago when abyssea was relevant SE talked about making certain job/subjob specific ws available to more jobs. It would be nice not to have to sub blm etc to get access to cataclysm on smn or sch. Actually, it might be nice to just have all ws gained by skill lvls accessible to all jobs with skill in that weapon. Pup has, I believe, C- in dagger but gets like 3 of the dagger ws without a specific sub.
    pup also has a throwing skill they are in dire need of!!!

  15. #3535
    Relic Shield
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    Would need to be able to throw animators like a boomerang for that to matter. I'm still pretty sure they meant to give blu the throwing skill and not pup but never cared enough to fix it.

  16. #3536
    Old Odin
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    Quote Originally Posted by Hitou View Post
    Would need to be able to throw animators like a boomerang for that to matter. I'm still pretty sure they meant to give blu the throwing skill and not pup but never cared enough to fix it.
    i think they never knew what they wanted to do with pup and different persons were working on it, and then one person saw it has those awesome animators constantly equiped but no throw skill!! better give it some throwing skill!!!!

  17. #3537
    Yoshi P
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    Quote Originally Posted by Hitou View Post
    I'm still pretty sure they meant to give blu the throwing skill and not pup but never cared enough to fix it.
    Was about to post this.

  18. #3538
    Pro's Pet
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    I think pup has throwing due to it being a sorta juggler. It's just that its functioning in game doesn't go along with that characterization.

  19. #3539
    Blue Magic is Best Magic
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    Quote Originally Posted by ccl View Post
    Honestly at this point I'd take a lvl119 VW content so casual/people w/o good group/everyone can just spam allday everyday like before, I'm hoping for a sea/sky zone in adoulin but this won't happen again

    They could make a Legion like event with Naakual as mob to kill in there, being wave 1 WKR version, wave 2 delve version and new or some reskin of cop wyrm/bahamut for wave boss!

    I also hope if/when they add emp reforge, we'll need chapter from iLVL119 ksnm 99 and new high tier battlefield!

    Last Naakual delve should be 18man onry at first at least!

    Hell they could even just reskin AV/PW 119 to make 18 man fight w/o much work.

    This is all I could come up with for now!
    Those sound fun, I think a VW type thing would be nice for community stuff. I barely do things with the server anymore compared to VW days.

  20. #3540
    D. Ring
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    VW was honestly great for getting to know your server, had tons of interactions with people I never would have otherwise.

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