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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3561
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    Quote Originally Posted by Maurauc View Post
    a means to improve weapons acquired in reives
    Lolwut? Guess they mean WKR weapons because the other weapons have Reive: effects but aren't obtained in reives.
    Wonder what will happen... make them 119 through a process of upgrading? Trading HP Bayld?
    Makes sense.
    Should do it with WKR gear as well.
    Some of those lv 115 items brought to 119 would be totally awesome.
    Buremte Hat, Buremte Gloves, Otomi Gloves, Otomi Helm! Ejekamal Boots! Nomnom

    Some weapons in 119 version will be nice too. Atoyac for instance.
    Dunno what else.
    Kinda makes me sad there is no WKR Katana

  2. #3562
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    Quote Originally Posted by Sechs View Post
    Lolwut? Guess they mean WKR weapons because the other weapons have Reive: effects but aren't obtained in reives.
    Wonder what will happen... make them 119 through a process of upgrading? Trading HP Bayld?
    Makes sense.
    Should do it with WKR gear as well.
    Some of those lv 115 items brought to 119 would be totally awesome.
    Buremte Hat, Buremte Gloves, Otomi Gloves, Otomi Helm! Ejekamal Boots! Nomnom

    Some weapons in 119 version will be nice too. Atoyac for instance.
    Dunno what else.
    Kinda makes me sad there is no WKR Katana
    my guess is they mean you can for example turn an atoyac into an izhiikoh for bayld or something

    solves the 119 or else problem

    I like the part where the "we're thinking of fucking around with TP but we'd like to hear your comments" post was yesterday and it's in this preview for the next version update before that post was even translated to the english forum

  3. #3563
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    Quote Originally Posted by Priran View Post
    my guess is they mean you can for example turn an atoyac into an izhiikoh for bayld or something
    I think it will be either a +1 version or something completely new.
    What makes me think this? A recent comment where they mentioned that more "multi job 119 weapons" will be coming soon.
    Sounds like this is what they meant.
    If they were to turn a 115 version into the Delve 119 version it wouldn't be "new", and it wouldn't be an upgrade version either since WKR and Delve stuff have very very different stats (whereas the 115 version were just upgrades of the original 106).
    So yeah, my guess is that they will continue to upgrade the current WKR line, and it woudl be beneficial since it would increase the amount of different weapon options with different stats, this would be especially welcome for dualwielding jobs. (minus NIN because, as I said before, alas there is no WKR Katana yet )


    I like the part where the "we're thinking of fucking around with TP but we'd like to hear your comments" post was yesterday and it's in this preview for the next version update before that post was even translated to the english forum
    I think that more of an "JP players > other players" issue, this is a matter of "we don't give a fuck what you think about TP but we want you to believe that your opinion matters to us".
    Maybe I'm wrong, but I get some of their statements are clearly just P.R.
    When they REALLY care for our input, they behave in a very different way.

  4. #3564
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    Quote Originally Posted by Sechs View Post
    Wonder what will happen... make them 119 through a process of upgrading? Trading HP Bayld?
    Makes sense.
    DIAF.

    I hope it's some sort of mat grind type of thing, just to make WKR participation (and HP Bayld market!) increase for a time. Agree though, some of that armor would be nice to see 119'd. Still bothered that Otomi Gloves > Yaoyotl Gloves. Each time they tease the "more quests to explore the awesome lore!" we get one short quest that more often then not seems to start a completely new chain. Here's hoping they start working on all the quest chains they've already got going. Yay for Mog Garden upgrade too, more free money please.

    Lomloon and Matsui both have a post up as well. Matsui's seems to be something about add effects and a confirmed issue, but he goes off into details that Google can't comprehend. Lomloon's is in regards to the daily RoE being easier to accomplish for mages, though I'm not sure why.

  5. #3565
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    Quote Originally Posted by Malithar View Post
    DIAF.
    I know your feeling Malithar, but let's try to be optimistic.
    Instead of making a scarce resource (hp bayld) even more rare on the market, it might actually make it more sought after, i.e. making more people bother about farming it.
    This *could* actually increase the availability of HP Baylds on the market, it doesn't necessarily mean that more competition will bring us to less stuff/higher prices (altough of course that too is a possibility...)
    Either way, whichever route they'll do if it has the effect of raising the amount of HP Bayld on the market, I'll be satisfied :D
    Kinda hope they could do the same (raise availability on the market) for other stuff like HMPs... maybe we'll have to wait for Reforged Empyreal Armor for that. (demanding mats from Uptala/Qilin/etc for instance). I was expecting reforged Empy for June but it seems it's not gonna happen before July if not even later.

    Still bothered that Otomi Gloves > Yaoyotl Gloves.
    Eeeeeh maybe I'm doing something wrong but in Motenten's magic spreadsheet for SCH I get that Yaoyotl beat Otomi even on low tier. Always wondered why but still yeah.
    Or similar example Theurgist Slacks (AA TT) get beaten by UNAUGMENTED 113 Hagondes legs (still need to understand the meant purpose for Theurgist slacks...)

  6. #3566
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    I like the preview of next update a lot, hope it turns out well...

  7. #3567
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    Empy gear revamp.... When...?

  8. #3568
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    There are a few more JP posts this morning. One is by Matsui in a thread that is something like 1/3 community rep responses. Google translate no longer likes my phone, so I have no idea what they say.

  9. #3569
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    Quote Originally Posted by Sechs View Post
    I know your feeling Malithar, but let's try to be optimistic.
    Instead of making a scarce resource (hp bayld) even more rare on the market, it might actually make it more sought after, i.e. making more people bother about farming it.
    This *could* actually increase the availability of HP Baylds on the market, it doesn't necessarily mean that more competition will bring us to less stuff/higher prices (altough of course that too is a possibility...)
    Either way, whichever route they'll do if it has the effect of raising the amount of HP Bayld on the market, I'll be satisfied :D
    Kinda hope they could do the same (raise availability on the market) for other stuff like HMPs... maybe we'll have to wait for Reforged Empyreal Armor for that. (demanding mats from Uptala/Qilin/etc for instance). I was expecting reforged Empy for June but it seems it's not gonna happen before July if not even later.


    Eeeeeh maybe I'm doing something wrong but in Motenten's magic spreadsheet for SCH I get that Yaoyotl beat Otomi even on low tier. Always wondered why but still yeah.
    Or similar example Theurgist Slacks (AA TT) get beaten by UNAUGMENTED 113 Hagondes legs (still need to understand the meant purpose for Theurgist slacks...)
    I use the slacks as a conserve mp piece on GEO

  10. #3570
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    Quote Originally Posted by Sechs View Post
    Eeeeeh maybe I'm doing something wrong but in Motenten's magic spreadsheet for SCH I get that Yaoyotl beat Otomi even on low tier. Always wondered why but still yeah.
    It might not necessarily be something wrong so much as dint values, which nukes and mab changing it. Especially when the 2 are so close to begin with. Though iirc the changes sorta balanced the int/mab ratios between tiers some. Also could be which formulas are being used.

  11. #3571
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    Quote Originally Posted by Sechs View Post
    I know your feeling Malithar, but let's try to be optimistic.
    Instead of making a scarce resource (hp bayld) even more rare on the market, it might actually make it more sought after, i.e. making more people bother about farming it.
    This *could* actually increase the availability of HP Baylds on the market, it doesn't necessarily mean that more competition will bring us to less stuff/higher prices (altough of course that too is a possibility...)
    Either way, whichever route they'll do if it has the effect of raising the amount of HP Bayld on the market, I'll be satisfied :D
    Kinda hope they could do the same (raise availability on the market) for other stuff like HMPs... maybe we'll have to wait for Reforged Empyreal Armor for that. (demanding mats from Uptala/Qilin/etc for instance). I was expecting reforged Empy for June but it seems it's not gonna happen before July if not even later.


    Eeeeeh maybe I'm doing something wrong but in Motenten's magic spreadsheet for SCH I get that Yaoyotl beat Otomi even on low tier. Always wondered why but still yeah.
    Or similar example Theurgist Slacks (AA TT) get beaten by UNAUGMENTED 113 Hagondes legs (still need to understand the meant purpose for Theurgist slacks...)
    that has never worked in any case they tried. ilvl 119 relic AF had an impact on dynamis currency and made them more expensiv.

    abjuration augmenting had an impact on the synth mats bumping them up by 10x or 20x their prices.

    there is more examples.

    yes people might go farm them but in reality demand is allways > availability in 11.

  12. #3572
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    here is hopeing that the skillchain m.accuracy fix/glith removal is somehow tied to the non working blu spells/Wss with add effect etc. and fixes those too.

  13. #3573
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    Quote Originally Posted by Damane View Post
    here is hopeing that the skillchain m.accuracy fix/glith removal is somehow tied to the non working blu spells/Wss with add effect etc. and fixes those too.
    Dont hold your breath lol

  14. #3574
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    The fact that the glitch has "existed for several years" is pretty epic.

  15. #3575
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    Great. Now they can maybe fix the other macc related glitch that has existed for several years and is easily reproducible 100% of the time.



    This glitch us "Under certain conditions, skillchains will be resisted". This glitch has, in fact, existed for several years. As to what these conditions are, they change from time to time and it is not an easily reproducible glitch, so I cannot explain simply.

    Currently we are investigating whether this glitch only happened to resurface because of the recent patch.

    We have considered fixing the glitch, but originally it was planned that in the June update we would redo how skillchain resistance was calculated, so the glitch was left unfixed this patch.
    I, too, enjoy waffles Matsui.

  16. #3576
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    nice touch with trusts. now one can enter skirmish solo or duo with trusts. thats really well done. samo goes for skcnm fights.

  17. #3577
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    Quote Originally Posted by Damane View Post
    nice touch with trusts. now one can enter skirmish solo or duo with trusts. thats really well done. samo goes for skcnm fights.
    What makes you think they count as party members to meet the entry req? If it was the case you could enter now. They only letting you call them inside.

  18. #3578
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    Because they're party members. Party members who previously hadn't met the entry conditions, which would have kept you from entering with them

    Not rocket surgery broski

  19. #3579
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    Quote Originally Posted by Damane View Post
    nice touch with trusts. now one can enter skirmish solo or duo with trusts. thats really well done. samo goes for skcnm fights.
    It is nice, thou it's also kind of annoying how slow they roll out this kind of thing. I mean I'm sure they'll eventually be able to be used in nearly every type of non-alliance content, but they're going to drag it on forever and only add them to an event or two at a time. Like they would be nice in hard mode BCs right now, but who knows when SE will get around to allowing it.

  20. #3580
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    Quote Originally Posted by fantasticdan View Post
    It is nice, thou it's also kind of annoying how slow they roll out this kind of thing. I mean I'm sure they'll eventually be able to be used in nearly every type of non-alliance content, but they're going to drag it on forever and only add them to an event or two at a time. Like they would be nice in hard mode BCs right now, but who knows when SE will get around to allowing it.
    hint: they allow this stuff usually when the content is dieing down/died down. SKCNM are dieing down you dont see many hsouts for that, same goes for skirmish rala/cirdas/yorcia (you still see some shouts for rakaznar). its a smart move, so people that return to the game or had a break can still catch up on stuff.

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