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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3601
    HABS SUCK!!!!!
    Sepukku is my Hero
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    The developers have responded in interviews that enfeebling magic has become stronger through player statistic increases such as INT and MND.
    And yet the mobs INT and MND scale exponentially compared to players, even with stat vomit, so I dont know how these debuffs have become stronger. Maybe if they're referring to old content?

  2. #3602
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    Quote Originally Posted by Ophannus View Post
    Hopefully reforged empyrean armor will use HP-Bayld. That would stimulate the economy and give people who farmed Bayld a good cash source. Would also stimulate people to do Reives and coalition assignments more. Right now there's nothing to dump Bayld in, gear is <20k, HP-Bayld only selling for 10-20k cuz lolgeo/run and tinctures are worthless. Maybe they don't wanna create another chocobo blinkers
    http://images4.fanpop.com/image/phot...48-240-196.gif

  3. #3603
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    HP Bayld should be 100k each, and therefor render GEO/RUN Mythic worth upwards of two chars of capped gil. That sounds balanced.

  4. #3604
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    They really need to have the same epiphany they had post-mythic release and drastically lower the amount needed.

  5. #3605
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    Somewhat Easy fix would be, give us much better job point augment, make content difficulty considering we capped job point and make killing monster in adoulin give bayld so we'd get back to ToAU days where meriting would net some gil via imperialt standing etc

  6. #3606
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    Well that got interesting quick I guess. I wonder how they got confused between only weapons, and weapons and armor. Silly inner business communication. Glad I capped out on gear and KIs, hopefully the augs are fairly decent. Considering the augs are "comparable" to raising an ilvl from 115 to 117, I wonder how much they'll actually give. ilvl has no set amount when it comes to acc/att/DA/FC etc and the like, only roughly for defensive and Str/Dex etc.

    I'd be fairly content being able to aug Otomi Gloves with +Int +MAB and Buremte Gloves with +Vit +Acc. Or even STP/DA and the like on other pieces if those are options.

    This so much. Just cause some Drg is cursed to have relic only doesn't mean Geo/Run need bum fucked.

  7. #3607
    Ridill
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    Quote Originally Posted by NynJa View Post
    And yet the mobs INT and MND scale exponentially compared to players, even with stat vomit, so I dont know how these debuffs have become stronger. Maybe if they're referring to old content?
    I think they are just once again showing that despite making this game they really have no clue how a lot of things like enfe bles really work out in actual settings that matter. This is especially true of enfeebling effects

  8. #3608
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    Quote Originally Posted by ccl View Post
    Somewhat Easy fix would be, give us much better job point augment, make content difficulty considering we capped job point and make killing monster in adoulin give bayld so we'd get back to ToAU days where meriting would net some gil via imperialt standing etc
    omg this. I dont get why it's so hard to give bayld from regular mobs. Would be even more cool if they made only higher lvl mobs give bayld to promote job point parties.

  9. #3609
    Old Odin
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    Quote Originally Posted by Botosi View Post
    omg this. I dont get why it's so hard to give bayld from regular mobs. Would be even more cool if they made only higher lvl mobs give bayld to promote job point parties.
    because it would kill reives/WKR lol, the whole point the expansion evolves around. They should just add HP-Bayld pouches as a reward to WKR.

  10. #3610
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    Quote Originally Posted by Damane View Post
    because it would kill reives/WKR lol, the whole point the expansion evolves around. They should just add HP-Bayld pouches as a reward to WKR.
    Only reason I can see to not do this is the massive participation WKR gets when it's relevant. Make 1 100%, pouches like 10% maybe. Depends a lot on how much is in the pouches too, if they're like RME cases and it's 3-15 or whatever, that seems manageable.

  11. #3611
    Ridill
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    Quote Originally Posted by Camate
    The job point system was created with the concept that you can gradually enhance your jobs as you participate in content and when finished you would feel a definite effect, as opposed to maxing out all of your job points and then participating in content.
    And to accomplish this we will make it so that you don't gain any or any meaningful amount of CP in content so you have to do it elsewhere and then use it for content <.<

  12. #3612
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    Quote Originally Posted by dasva View Post
    And to accomplish this we will make it so that you don't gain any or any meaningful amount of CP in content so you have to do it elsewhere and then use it for content <.<
    and so that any meaningful boost is poopsock gated

    seriously, I'm supposed to feel a definite effect from grinding for days to get 10 more acc on Focus?

    if this was their original concept they should have made it so you got, I dunno, 15k CP from winning an AA fight on normal and scale from there

  13. #3613
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    The rate at which you obtain Capacity Points compared to Experience Points is obnoxious, preposterous even.
    And you cap merits at 30 (50 from next patch I think?) which forces you to stop farming CP once you reach that cap, unless you want to keep farming CP "wasting" XP.
    Furthermore, you need 30k CP for 1 JP, compared to 10k XP for 1 Merit Point.
    Let's also add what you have been saying so far, that there's a pretty considerable part of the game where you don't get CP at all (Abyssea, Voidwatch, FoV/GoV trials, the majority of RoE, Coalition Assignments, Reives...) and the result is really ridiculous, even with the silly CP chains they just added.

    Spent one hour killing stuff in Foret de Hennetiel yesterday on BRD, solo, and I didn't even get a full JP, granted I wasn't going superhardcore, but I was barely finishing my monster chain in time for the first target I killed to repop, so I was killing too slow either I suppose. Oh, and I lost XP chain once, whereas CP chain could keep up.

    It's really beyond stupid, beyond frustrating. Wonder how much time we will have to wait for them to finally reach an acceptable point through all their insignificant small tweaks.

  14. #3614
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    nah man don't be such a casual, 30k CP/hr is absolutely fine while you're also getting 350k XP/hr. There's no imbalance or issue with it at all. Geez. Gawd.

  15. #3615
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    Quote Originally Posted by Prothescar View Post
    nah man don't be such a casual, 30k CP/hr is absolutely fine while you're also getting 350k XP/hr. There's no imbalance or issue with it at all. Geez. Gawd.
    Am I missing the sarcasm in your post or are you serious?
    I think even after the (small) recent adjustments it's still way off from where it should be.
    We're not in 2005 anymore, they can't expect people to grind that much. If they really want to keep us busy for a long time then I'd rather have a weekly gating system or something rather than having to spend so many hours to get a few JP on a single job.

    On BRD I was under 30k CP/HR btw, but probably close to that. I could have gone to another zone with (slightly) higher level mobs for better results and probably I could have reached 30k? Or got closer at least.
    Other jobs have it easier, other jobs have it even worse instead.
    And the fact you gain XP so much faster "forces" you to stop every now and then to spend your merits (unless you decide you want to waste them, of course)
    I don't know, maybe it's just me? I'm not asking to be able to max JPs in 2 days for all my jobs, but there has to be a better compromise than the current one, which is very very very far away from where it should be for FFXI's 2014 standards, imho.

  16. #3616
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    guy i've probably been in more arguments than anyone else about how dumbfuck stupid the CP system is, of course I wasn't serious. the scary part is that there actually do exist people who think it's ok


    glad to see legend in all coalitions doesn't carry over to the ws quests. can't wait to test the run one!

  17. #3617
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    *In my vegeta voice* Da fuqs a capacity point? :S

    I'm ignoring that shit until they stop acting so cautious about it and start letting us accumulate CP like we do merit points.

  18. #3618
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    Quote Originally Posted by Treize Kordero View Post
    *In my vegeta voice* Da fuqs a capacity point? :S

    I'm ignoring that shit until they stop acting so cautious about it and start letting us accumulate CP like we do merit points.
    and base content around haveing CP maxed, like they do now with merits? no thx

  19. #3619
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    I wish that they hadn't put very beneficial adjustments in job points, because it means that they will inevitably become essential for content at some point and will be an insurmountable barrier to entry for people trying to take up a job for the first time (lets be real, there are no new players).

    For my Bard, +10 Attack isn't going to get anyone to schlob on my knob more than they already do for just being an RME bard in the first place. Clarion Call's song duration +20 seconds is just a novel boost that will pretty much only be enjoyed by me.

    For my Dancer, 100 TP from Trance is a novelty. +10 seconds Step duration and +20 seconds Samba duration are pretty much both novelties as well. They make my life better (easier to get 300 TP for AM3, fewer Steps, and fewer Sambas), but they aren't something anyone else would really notice. The Grand Pas D enhancement almost felt like a waste of job points. That's a novelty that even I won't notice.


    For a BLU (set points), MNK (Focus), WHM/RDM (MAcc), SMN/BST (Pet Acc/MAcc), SCH (Dark/Light Arts), RUN (Vallation/Runes), I could see how the enhancement could be significant enough to feel bitter that it's essentially unobtainable. I'd love to max every SMN Job Point ability, but how the heck would I even get job points on SMN? Melee mage it up? Sheesh, getting JPs on Paladin is bad enough.

  20. #3620
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    Quote Originally Posted by Damane View Post
    and base content around haveing CP maxed, like they do now with merits? no thx
    There HAS to be a better position somewhere in between the two extremes that are the current situation and the "JP as easy as merits" one.

    If they were afraid of "people capping stuff too fast" (were they?) then one of their beloved gating systems would have been way better than no theoretical limitation (in theory you could get over 9000 JP in a day possibly/maybe) but has practical ones (there are 24hrs in a day, people have lives, they have limits to their patience, they have other things they want to do while in-game)

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