
Originally Posted by
Byrthnoth
I wish that they hadn't put very beneficial adjustments in job points, because it means that they will inevitably become essential for content at some point and will be an insurmountable barrier to entry for people trying to take up a job for the first time (lets be real, there are no new players).
For my Bard, +10 Attack isn't going to get anyone to schlob on my knob more than they already do for just being an RME bard in the first place. Clarion Call's song duration +20 seconds is just a novel boost that will pretty much only be enjoyed by me.
For my Dancer, 100 TP from Trance is a novelty. +10 seconds Step duration and +20 seconds Samba duration are pretty much both novelties as well. They make my life better (easier to get 300 TP for AM3, fewer Steps, and fewer Sambas), but they aren't something anyone else would really notice. The Grand Pas D enhancement almost felt like a waste of job points. That's a novelty that even I won't notice.
For a BLU (set points), MNK (Focus), WHM/RDM (MAcc), SMN/BST (Pet Acc/MAcc), SCH (Dark/Light Arts), RUN (Vallation/Runes), I could see how the enhancement could be significant enough to feel bitter that it's essentially unobtainable. I'd love to max every SMN Job Point ability, but how the heck would I even get job points on SMN? Melee mage it up? Sheesh, getting JPs on Paladin is bad enough.