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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3621
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    Quote Originally Posted by Byrthnoth View Post
    I wish that they hadn't put very beneficial adjustments in job points, because it means that they will inevitably become essential for content at some point and will be an insurmountable barrier to entry for people trying to take up a job for the first time (lets be real, there are no new players).

    For my Bard, +10 Attack isn't going to get anyone to schlob on my knob more than they already do for just being an RME bard in the first place. Clarion Call's song duration +20 seconds is just a novel boost that will pretty much only be enjoyed by me.

    For my Dancer, 100 TP from Trance is a novelty. +10 seconds Step duration and +20 seconds Samba duration are pretty much both novelties as well. They make my life better (easier to get 300 TP for AM3, fewer Steps, and fewer Sambas), but they aren't something anyone else would really notice. The Grand Pas D enhancement almost felt like a waste of job points. That's a novelty that even I won't notice.


    For a BLU (set points), MNK (Focus), WHM/RDM (MAcc), SMN/BST (Pet Acc/MAcc), SCH (Dark/Light Arts), RUN (Vallation/Runes), I could see how the enhancement could be significant enough to feel bitter that it's essentially unobtainable. I'd love to max every SMN Job Point ability, but how the heck would I even get job points on SMN? Melee mage it up? Sheesh, getting JPs on Paladin is bad enough.
    I've maxed 10/10 two of the SMN JP categories and have the others at 4/10 from just mostly duoing with another SMN in Woh Gates (a bit of SMN burn partying and soloing too) so it's really not that hard, SMN is in the best position to easily get JP if you know what you're doing

  2. #3622
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    I got resisted all to shit the one time that I tried, but I haven't been back since making a real BP MAcc build.

  3. #3623
    Relic Horn
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    Personally, I think that the system would be pretty much perfect if they allowed the CPx2 ring to be buyable (or just cut out the middleman and double CP gain), then cap out needed JP for an upgrade to 3, or even 5.

    Something like 1 > 1 > 2 > 2 > 3 > 3 > 4 > 4 > 5 > 5.

  4. #3624
    Very Sexy Nerd
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    I had a long .02 post I wrote a while back, I may look at it when I get home. For now, my tl;dr .02:

    They really should give CP for any and every content you can do. I'd say any kills from a mob that's exp-level, regardless if it gives exp or not, should give cp.

    Yes, you should get cp from abyssea, nyzul, salvage, vw, etc. WHY NOT? You're playing the job, and the point is to get small bonuses from playing the damn job.

    Obviously it would require balancing, but if they could make it somewhat equal across events, i think it would be good. For example, 1h of dyna is about equal to 1h of salvage, diff being based off of how many mobs you're killing and how fast.

    The point should be that you get cp just by doing stuff, not that you go out of your way to get cp like people do now, and like how the cp chains incentivizes. (Seriously who the fuck thought that adding cp chains would help with their vision of job points? Everything they do is fucking contradictory.)

  5. #3625
    Yoshi P
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    Arthas

    Having CP being separate per job is pretty retarded too. I should be able to bring whatever job I want/need to an event, not feel stuck trying to bring blu or whatever to everything that awards CP.

  6. #3626
    Sea Torques
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    SMN+COR mule in Woh Gates works good too, can hit CP chain 21 without Astral Conduit but need a bit of MACC to reliably kill mobs in 2 BPs.

  7. #3627
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    Quote Originally Posted by Byrthnoth View Post
    I got resisted all to shit the one time that I tried, but I haven't been back since making a real BP MAcc build.
    With Meteor Strike (they're weak to fire) and 119 sachet with a good BP build you can get minimum resist rate, they will die in two bloodpacts so 2 SMN is ideal, I've gotten up to CP Chain 60. Whenever you get the inevitable 5% resist, SMN/RDM with a good magic damage build can finish it off with Fire to preserve the chain. Could probably CP chain endlessly if nothing goes wrong (most of my chains have been broken from unlucky disconnections or accidental aggro from the elemental)

  8. #3628
    Nidhogg
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    New Augments for 115 gear hopefully will include Store TP and Double Attack. +5STP and +5DA on Ejekamal Boots or Otomi Helm could be pretty jawesome. As for weapons, unless they get something like OAT, I don't see them being anything other than a bridge to 119 or as an offhand for 1hand jobs.

  9. #3629
    Sea Torques
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    Quote Originally Posted by CoreyX View Post
    With Meteor Strike (they're weak to fire) and 119 sachet with a good BP build you can get minimum resist rate, they will die in two bloodpacts so 2 SMN is ideal, I've gotten up to CP Chain 60. Whenever you get the inevitable 5% resist, SMN/RDM with a good magic damage build can finish it off with Fire to preserve the chain. Could probably CP chain endlessly if nothing goes wrong (most of my chains have been broken from unlucky disconnections or accidental aggro from the elemental)
    I've found Shiva works great on them too. SMN/SCH with dark arts up would be better, I'd assume you get tons of resists with RDM sub.
    I've been in some PTs, but never with another SMN, I solo Acuex while the rest of the PT kills other mobs.

  10. #3630
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    Quote Originally Posted by geno3302 View Post
    I've found Shiva works great on them too. SMN/SCH with dark arts up would be better, I'd assume you get tons of resists with RDM sub.
    I've been in some PTs, but never with another SMN, I solo Acuex while the rest of the PT kills other mobs.
    Heavenly Strike does work but it requires much more magic accuracy/summoning skill to work as effectively, they're definitely less resistant to fire and it's easy to notice the difference especially on the slightly higher level ones. Too many resists and you'll lose the chain. SMN/RDM works because a few fire nukes and it'll be dead, it doesn't matter if you get resisted as long as the sliver of its HP is gone before it eats you, with a good build it'll still do ~700 damage when resisted, but /SCH is fine too.

  11. #3631
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    No incentive to bring a Pld for jp farming unless they're a LS member, friend, nobody else seeking, or they have Ragnarok and a good tp setup :/

  12. #3632
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    Ragnarok and a good TP setup doesn't mean shit really. I have Ragnarok and a good TP setup and my DPS is atrocious on PLD.

  13. #3633
    Relic Weapons
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    Sure there is. They're self sufficient pullers, and AOEs are a thing.

  14. #3634
    Ridill
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    Quote Originally Posted by Ophannus View Post
    No incentive to bring a Pld for jp farming unless they're a LS member, friend, nobody else seeking, or they have Ragnarok and a good tp setup :/
    Luckily pld jps blow chunks. Even more hate for invincible yay full merited it might end up being about as good as run sp. Increase intervene dmg woot my 1hr shield bash now does some more dmg <.<. Holy circle... yay I take 10 less dmg from undead when it's up... that's about as niche use as you can get. They could have just increased all the effects of holy circle by 1% each and it would have been far from broken. 25% circle effect against 1 mob type... oh you mean that thing bst can do with 7 mob types without jps <.<. And whatever the heck sentinel does

  15. #3635
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    Sentinel is Enmity +1%, which isn't bad. Invincible's schtick is that it gives 1000 CE when you fully job-point it (up to 3000 when they up the cap). If you use it with Sentinel up and Enmity gear, you're a good way to the CE cap already. It's good for hate resets late in a fight, basically.

  16. #3636
    Old Odin
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    Quote Originally Posted by Byrthnoth View Post
    Sentinel is Enmity +1%, which isn't bad. Invincible's schtick is that it gives 1000 CE when you fully job-point it (up to 3000 when they up the cap). If you use it with Sentinel up and Enmity gear, you're a good way to the CE cap already. It's good for hate resets late in a fight, basically.
    sadly most of those enmity reset fights, tend to reset enmity every 5 seconds. this could be good if your tank died in a long fight, but chances are if you have to bring a real tank for a fight and he dies, your entire group is eating dirt most likely.

  17. #3637
    Impossiblu
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    Is that applicable often enough to be worth it, though? Most of the mobs that use hate resets these days use the hate reset attacks with such frequency that using a 1h in order to get hate back doesn't seem like it'd be very reliable.




    nvm, beaten

  18. #3638
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    Sentinel is Enmity +1%, which isn't bad. Invincible's schtick is that it gives 1000 CE when you fully job-point it (up to 3000 when they up the cap). If you use it with Sentinel up and Enmity gear, you're a good way to the CE cap already. It's good for hate resets late in a fight, basically.
    But is that even what sentinel thing does? It says enmity under effects of sentinel by 1. Seems to most likely mean that it adds 1 to the amount of +enmity while sentinel is up. Not sure they ever tested to see if sentinel counted as gear or ja enmity... if it's gear well sentinel already caps you by itself. If not and there is no cap for ja enmity (which pretty sure hasn't been tested) then it would only be about .5% per level. Though that's just at the start not sure how it will effect decay since when Kaeko tested it it didn't decay but I'm fairly certain I've seen it do so later when playing around with it...

    don't get me wrong I will definitely spend any jps I happen to get on pld... but there is no way in hell I'd ever farm for them even if they weren't such a pain to farm for in the first place

  19. #3639
    Impossiblu
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    the post about BLU spells has filled me with untold amounts of rage

  20. #3640
    Ridill
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    Quote Originally Posted by Prothescar View Post
    the post about BLU spells has filled me with untold amounts of rage
    What the it's not us it's you one?

    And that crafting kit one makes me lol. We are offering a different way to skill up because sometimes ingredients are hard to find... but we are limiting to the low level stuff where ingredients are easy to find <.<

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