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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3641
    Sea Torques
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    Quote Originally Posted by CoreyX View Post
    Heavenly Strike does work but it requires much more magic accuracy/summoning skill to work as effectively, they're definitely less resistant to fire and it's easy to notice the difference especially on the slightly higher level ones. Too many resists and you'll lose the chain. SMN/RDM works because a few fire nukes and it'll be dead, it doesn't matter if you get resisted as long as the sliver of its HP is gone before it eats you, with a good build it'll still do ~700 damage when resisted, but /SCH is fine too.
    Yeah I made a high M.ACC build basically just for this. I rarely get resists with shiva and can kill in 2 BPs (8-11k in M.ACC build). I'm 5/5 with shiva and 1/5 with the rest, if I had 2-3 points in ifrit I'd probably use him.

  2. #3642
    Old Odin
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    Dev Tracker: Discussion

    this is depressing if SE cant find its own bugs... shit was reported several years ago and only now that violent flourish did break they aknoledge it?

    also the answer is confuseing. how can something work for some and others not

  3. #3643
    Bitchfist
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    So can someone link me to this spot you guys are talking about? Because (at least on Quetz) I can't find anyone that's actually xp'd on them before.

  4. #3644
    Ridill
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    Quote Originally Posted by Damane View Post
    also the answer is confuseing. how can something work for some and others not
    spaghetti code? Maybe something super weird like having more than 5k conquest points while being captain rank in wotg and having job points unlocked makes it so macc skill actually subtracts from your macc?

  5. #3645
    Ridill
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    Watch it be something dumb like Blue Magic Attack merits fucking everything up.

  6. #3646
    Bitchfist
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    Quote Originally Posted by arus2001 View Post
    Watch it be something dumb like Blue Magic Attack merits fucking everything up.
    Heh...the correlation to early Civ and Gandhi with nukes comes to mind.

  7. #3647
    Ridill
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    Or remember how divine emblem was boosting magical ws too and not using it up lol.

  8. #3648
    TIME OUT MOTHERFUCKER

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    Meriting merit points...

    While I welcome the change and think it's great, I have to snicker.

  9. #3649
    Relic Horn
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    So in HP/MP you now get to merit 15 to hp 15 to mp and 15 to max merits?

  10. #3650
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    Having to spend merit points to expand the maximum number of merit points is... I mean it's a great idea, but implemented this way it makes me chuckle a bit I guess lol

  11. #3651
    Relic Weapons
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    Just saw combat skill merits going up from 32 to 56 and jizzed... that makes me very happy :D

  12. #3652
    Banned.
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    I like how there's no increase in the weapon skill category. stay classy SE

  13. #3653
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    Quote Originally Posted by Priran View Post
    I like how there's no increase in the weapon skill category. stay classy SE
    Matsui already mentioned this like 1 month ago when they announced the expansion of the merit category thing.
    Pure bullshit if you ask me, but can't say we didn't know already.

    I really don't get why they're being so adamant with that, makes no sense to me.

  14. #3654
    E. Body
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    I never understood why so many people are against them limiting the number of things we can max out given that it's a common thing to have in just about every RPG. It's kinda boring if you could just grind your heart out until everything is maxed, IMO.

  15. #3655
    PUP Power!
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    Who the hell is developing this game now and where the hell have they been for the last 5 years? The amount of improvements the game has received in the last year has been staggering.

  16. #3656
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    Quote Originally Posted by Kincard View Post
    I never understood why so many people are against them limiting the number of things we can max out given that it's a common thing to have in just about every RPG. It's kinda boring if you could just grind your heart out until everything is maxed, IMO.
    Regardless of personal tastes concerning limits or no limits, the point here is rather that 3 maxed out WS out of 15 is a bit too strict of a limit.
    Their answer is "but we made so 1/5 WS can be decent now!" is not particularly satisfying.

    People like me and, I assume, many other aren't demanding to be able to max out every single WS, but to be able to get at least one or two more. Maxing out 5 or even 4 WS instead of the current 3 would already be a more acceptable compromise.

  17. #3657
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    Quote Originally Posted by Toth View Post
    Who the hell is developing this game now
    Akihiko Matsui

    and where the hell have they been for the last 5 years?
    He "invented" Abyssea then moved full-time working on FFXIV.
    After the seat change to Yoshi-P, he got kick... ehm, decided to leave the FFXIV team and is not the leader of the FFXI project.

  18. #3658
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    Quote Originally Posted by Sechs View Post
    Akihiko Matsui


    He "invented" Abyssea then moved full-time working on FFXIV.
    After the seat change to Yoshi-P, he got kick... ehm, decided to leave the FFXIV team and is not the leader of the FFXI project.
    Haha, I know that Sechs. I meant I was wondering who is working under him now that is able to finally program all this stuff so quickly.

  19. #3659
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    I'm pretty sure it was Yoshida who designed Abyssea, not Matsui. Matsui was only battle designer for all these years until becoming director.

  20. #3660
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    Too bad they didn't increase the Tier 1/2 merit category caps to 20. This is pretty much what I expected. I bet it takes me 2 weeks to cap them all out.

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