You're missing the whole point that there is almost no reason to do VD over D unless you care about title. They both have 100% drop rates, with VD having a supposed higher rate at a second item. The difficulty climb from D to VD is massive too.
You're missing the whole point that there is almost no reason to do VD over D unless you care about title. They both have 100% drop rates, with VD having a supposed higher rate at a second item. The difficulty climb from D to VD is massive too.
Additional drops for doing VD don't have to be Armor and Weapons, either. In fact, that'd be pretty bad; additional types of items such as currency, exp, JP, etc. for VD would be enough in large enough quantities.
The two times that RME items were worth anywhere from a lot to decent amounts, VD was a massive money maker as well. idk if singles are possible in your loot pool or personal pool in VD, and boxes seem common enough to warrant the risk, if your group is geared/competent enough for it. Money wise, it's not really a big deal anymore. 10-15k for boulders and beits, with plutons hovering between 20-25k, it's still ok money if you've got the group for it, but otherwise, the incentive and risk is imbalanced.
It's a difficult thing to balance out. VD shitting out Plutons is what caused a large part of the collapse in the market for them, so adding more currencies may only be a temporary solution. Adding new weapons and armors would add such an immense disparity between VD and any other difficulty that it would become required to do VD rather than just a bonus if you're good enough, which isn't an acceptable solution to me. We're not at a stage in the game's life where it's safe to exclude people from getting the things they want just because they can't find enough people or somesuch.
Job points would be a good incentive.
yeah, one or two full job points per clear would be good.
That's not a bad idea at all.
I'm still scratching my head as to why high tier battlefields aren't shottong out job points. I mean the stated purpose/way the system works was to get them while doing content...
Really need to develop more onto that. Any content, BCs, NMs, Delve, Skirmish, etc, should give at least a decent amount for completing them. I was hoping when they made the changes to give CPs in Delve, we'd see the bosses giving 5k or something at least. Instead, they give as much as if you soloed any trash mob in a field area of SoA. :/
Would be nice if for D and VD they gave some sort of extra bonus if you complete them within a certain time frame, like D you get 1,000CP if you complete it in sub 10 and VD 3,500 if completed in sub 15 or something like that. Time attacks have always been something I've enjoyed.
In 6 man delve, you get pretty decent CP.
idk with 220 to cap a single job... and that's with it only going to 10 when it will end up going to 30 and only 4 things to jp per job when there will probably end up being a lot more I'd say a 115 maybe 117 ilvl battlefield should give at least 1 full jp while higher giving a little more.
Maybe in the future. I mean it was absurd to think of NMs giving us EXP back in 2007 and then VW came along, giving us like 3 merits worth of EXP per fight.
About reforged armors I was thinking... so far the approach they took for Reforged AF is to let materials drop from various sources (D+ BCs, AAs, other high level merit-based fights etc).
Now what's gonna happen in the future with Reforged Relic? Currently they only drop from VW (with a single source and not particularly shining drop rates) and from Delve (with 100% drop rate from boss, single item, and chance to buy them for Plasm).
Would it be a welcome change to add additional sources? Would it be a way for SE to make some content more "interesting" to players?
I think making VW mats used in reforged relic was supposed to be their way of increasing HMP supply, so I don't think they'll move them elsewhere. I can see them adding delve mats to WKR if they get desperate enough for people to do them.
Well those items existed before they were used for reforges. They were used to make synthed versions of Pulse bodies.
Pil+Akvan+Kaggen: 13 jobs
Voidwrought+Hahava+Celaeno: 9 jobs
So it's skewed towards the ones that do drop HMPs, probably about as heavily as they could be. Plus, returning players need city wins to unlock Empyrean WS, so they could serve that purpose.
They need to do something about HMPs. At least Alexandrites are soloable. They need to shoehorn HMPs into more content, enough with the RME upgrade items, put Alexs/Dyna currency and HMPs/riftcinder/dross into high tier battlefields at D or higher. Instead of Plutons and shit, HMP Pouches/100pieces and Linen Purses to drop from D and VD. Make them like a 25% chance from a D victory and like 100% for VD(party pool not individual). Relics can be built in days, mythic and emp need to have their requirements scaled back a bit, like let the assault journal crap be a 1-time only thing like with titles or give us Assault I.D Tags refreshed every 8 hours maybe less with KIs that we can buy with 25-100k Imperial Standing each and give us KIs to hold more tags up to 7-8.
Dafuq? Why? HMPs are like 120k each at the moment. Lowest I have ever seen them was 90k. They are fine right now.