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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3801
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    Thread: Game crashes when luopans are destroyed on xbox 360

    Quote Originally Posted by Camate
    Hello,

    We'd like to look into this issue that you are reporting but there is not enough information currently. I'd like to ask that you utilize the bug report template and resubmit the bug report in the In-game Bugs forum. Thank you for your cooperation!
    The above thread contains a post by Comeatmebro (Thorny) detailing exactly what the problem is and even giving the exact spot (in the stack I believe?) that is causing the crash. It's a null pointer error.

    The below thread was made about 2 weeks ago by Thorny about the same issue.

    Thread: Client Crash - Caused By Pet Jobs


    Spoiler: show
    Quote Originally Posted by Comeatmebro View Post
    Platform: Windows 7
    ISP: Charter Communications
    Type of Internet Connection: Cable
    Internet Connection Speed: 40 Mbit/second
    Frequency: Sometimes
    World: Leviathan

    Occurance 1
    Date & Time: May 17, 2014 - 7:25:45.068 PM EST
    Character Name: Dshsb
    Race: Tarutaru M
    Main Job: Geomancer
    Support Job: Red Mage
    Area and Coordinates: Yorcia Weald (U), the winding path leading past the first blockage toward Ironbeak Inguza's normal spawn point
    Party or Solo: Alliance
    NPC Name: Luopan
    Monster Name: Podarge
    Steps: Upon Luopan death, client crashed.

    Occurance 2
    Date & Time: April 30, 2014 - 1:41:07.380 AM EST
    Character Name: Slothface
    Race: Tarutaru M
    Main Job: Summoner
    Support Job: Scholar
    Area and Coordinates: Stellar Fulcrum, BCNM Arena #1, East Wall
    Party or Solo: Party
    NPC Name: Titan
    Monster Name: Kam'lanaut
    Steps: Upon releasing Titan, client crashed.

    Occurance 3
    Date & Time: April 30, 2014 - 2:35:04.973 AM EST
    Character Name: Dshsb
    Race: Tarutaru M
    Main Job: Geomancer
    Support Job: Red Mage
    Area and Coordinates: Buburimu Peninsula, F-7, roughly 40 yalms from G-7 facing east on the main walkway
    Party or Solo: Solo
    NPC Name: Luopan
    Monster Name: N/A
    Steps: Upon using full circle, client crashed.

    Occurance 4
    Date & Time: April 29, 2014 - 5:14:48.681 PM EST
    Character Name: Slothface
    Race: Tarutaru M
    Main Job: Summoner
    Support Job: Scholar
    Area and Coordinates: Stellar Fulcrum, BCNM Arena #1, East Wall
    Party or Solo: Party
    NPC Name: Titan
    Monster Name: Kam'lanaut
    Steps: Upon Titan's death, client crashed.

    Upon attaching a debugger, the crash was caused by a TEST operation on a calculated DWORD that appears to be adding an offset to a NULL value. The stack trace went through several functions in graphics driver DLLs. The disassembly is as follows:

    0F2221D4 test byte ptr [eax+198h],4

    When this crash occurs, eax always has a value of 0, resulting in a memory operation on a value that is far out of FFXI's memory space, being simply the offset. An access violation error is thrown, at which point the client will hard crash. Players on my server have confirmed this issue is also present on Xbox-360, and many are effected. This issue first began after the April 8 version update.


    This adjustment seems to be the most likely candidate for the creation of the bug, as it deals directly with pets and effects. If there's any more information I can provide to be of help, I'd be glad to do my best. This bug has made it impossible for me to use my Geomancer in endgame content, and the last report of it was moved to 'insufficient information' without so much as a response.



    The joke is that Camate closed the thread by saying it wasn't clear enough, despite incredibly specific information already having been provided. Additionally, he asked for someone to create another thread about the problem with more useful information in it (via the template), but one has already existed for two weeks.

  2. #3802
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    Ugh please fix that already... So many people in my LS keep crashing 24/7 its so fucking annoying lol. We should all make the same post, maybe they get the message that way.

  3. #3803
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    I'll make an addon fix for it and put it in the launcher as "Pet Fix" tonight or tomorrow.

    Edit: Okay, it's done and live. It probably works, but I haven't tested it. FTR, this works by disabling all animations on pets.

  4. #3804
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    byrth>se

  5. #3805
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    Quote Originally Posted by Byrthnoth View Post
    The joke is that Camate closed the thread by saying it wasn't clear enough, despite incredibly specific information already having been provided. Additionally, he asked for someone to create another thread about the problem with more useful information in it (via the template), but one has already existed for two weeks.
    I swear the anal retentiveness of them makes me think they were/are in the military sometimes... provide insane amounts of specific details not enough info because you didn't follow the template in fill in a bunch of info completely unrelated to what you are talking about. Fill in a report with the template but with very little useful information but barely enough for it to be obvious it isn't a bug if you have access to wiki and bam gets accepted

    Quote Originally Posted by Byrthnoth View Post
    I'll make an addon fix for it and put it in the launcher as "Pet Fix" tonight or tomorrow.

    Edit: Okay, it's done and live. It probably works, but I haven't tested it. FTR, this works by disabling all animations on pets.
    I'm still amazed at how the community can make fixes/work arounds to a game that they just play within a day or 2 that the people paid to actually work on the game take forever to do so if ever

  6. #3806
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    Because everybody wants another ilevel 115 Katana in July, inorite

  7. #3807
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    CPs will be another Alexandrite case of SE Statistics !

    "These anon Eminence THF farming Dyna every day are getting 12 JPs every month! Our system is fine !"

  8. #3808
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    Quote Originally Posted by Sechs View Post
    Because everybody wants another ilevel 115 Katana in July, inorite
    I assume it would come with a 119 delve equivalent.

  9. #3809
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    They promised a tanking-equivalent of Shigi, so there's hope for that.
    But if they're really gonna put a Katana into WKR (atm it's not a given, judging from their post) then I doubt it would be anything but a 115 weapon.

  10. #3810
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    The weapon skill adjustment is probably the most anticipated reveal and will probably be the very last before the update.

  11. #3811
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    Quote Originally Posted by Sechs View Post
    They promised a tanking-equivalent of Shigi, so there's hope for that.
    But if they're really gonna put a Katana into WKR (atm it's not a given, judging from their post) then I doubt it would be anything but a 115 weapon.
    But that can be upgraded to the equivalent of 117!!!

  12. #3812
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    Quote Originally Posted by Sechs View Post
    But if they're really gonna put a Katana into WKR (atm it's not a given, judging from their post) then I doubt it would be anything but a 115 weapon.
    I'm saying if they put a 115 katana in WKR, they'll probably put a 119 katana with the same model in the corresponding delve.

  13. #3813
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    I don't understand why every Delve boss to date drops an ilvl 119 weapon for every weapon type except katana, yet there are two ilvl 119 axes. Why?

    If they make a final delve, maybe it will drop:

    119 shield(maybe a ilvl equivalent Genbu for mages instead of ANOTHER tank shield; Fast Cast+5% Damage Taken-8% Adds Refresh Effect+1)
    119 horn(All Songs +3!)
    119 hexagun(MAB/MDMG/MACC/Enhances Triple Shot Duration)
    Badass Grip(Crit+3 Triple Attack+2%, fuck Lv99 Duplus)
    119 katana(Tank stats)

    I think that's all we're missing in terms of 119 r/ex drops from delve bosses. Shield, Katana, horn, gun(for COR since RNG got xbow and bow) and a grip. Maybe even a Chakram or a Shuriken but meh.

  14. #3814
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    Quote Originally Posted by dasva View Post
    I swear the anal retentiveness of them makes me think they were/are in the military sometimes... provide insane amounts of specific details not enough info because you didn't follow the template in fill in a bunch of info completely unrelated to what you are talking about. Fill in a report with the template but with very little useful information but barely enough for it to be obvious it isn't a bug if you have access to wiki and bam gets accepted



    I'm still amazed at how the community can make fixes/work arounds to a game that they just play within a day or 2 that the people paid to actually work on the game take forever to do so if ever
    SE does not have the same luxury of a smaller developer of just creating a fix and releasing it to the public. They can probably create a "fix" in the same amount of time or maybe even quicker (since they are most familiar with their code) but any change probably must go through multiple phases comprised of scoping, coding, testing, and implementation.

  15. #3815
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    Xbow was garbage though... largely because bolts have been getting the shaft in terms of increases to base dmg.... so gun should be good for rng too. Maybe a 119 satchet/animator too so the only way to get one isn't DM... maybe make one that has different stats? Like same ilvl and overall stats but this one more on offensive melee stats or defense or something instead of completely well rounded

  16. #3816
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    Quote Originally Posted by ShinseiRyu View Post
    SE does not have the same luxury of a smaller developer of just creating a fix and releasing it to the public. They can probably create a "fix" in the same amount of time or maybe even quicker (since they are most familiar with their code) but any change probably must go through multiple phases comprised of scoping, coding, testing, and implementation.
    I'd also hope that they wouldn't use the same "fix" that I did, which just blocks animations on pets.

    Still, they can't even fix the divide by zero error that they made when they reworked the fishing system:
    http://forum.square-enix.com/ffxi/th...-while-fishing
    They're pretty incompetent.

  17. #3817
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    Quote Originally Posted by dasva View Post
    Xbow was garbage though... largely because bolts have been getting the shaft in terms of increases to base dmg.... so gun should be good for rng too.
    shark xbow is actually not bad (compared to other non-RME options)? it's not atrociously below gun in terms of personal DPS, and you can buff ally DPS with oxidant bolts.

  18. #3818
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    Quote Originally Posted by Priran View Post
    shark xbow is actually not bad (compared to other non-RME options)? it's not atrociously below gun in terms of personal DPS, and you can buff ally DPS with oxidant bolts.
    Shark xbow is kinda the odd ball. Forget non-rem options it has the same delay but 45% more base dmg than 119 gast...

  19. #3819
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    slowly adding in windower plugin-esque features to vanilla XI. Kinda funny

  20. #3820
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    Wonder how good/bad it will be compared to TPParty.
    I also wonder why even make it toggable, why should someone keep it turned off?

    Also what's the symbol over the day coloured dot?
    Coordinates on screen without having to enter map is gonna be so awesome, likewise for Harvest, Log and Gathering

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