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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3881
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    Couple of intriguing things with the Kits. And I could use some clarification too.

    Do you HAVE to be Lv. 50 Smithing in order to attempt the synthesis of the Kite Shield using the Kit? Or can you be a few levels below it and use the kit in an attempt to get a skill up?

    Another intriguing thing about the latest post on the Off. Forum: Synthesis Materials available at the guilds, and more are available as you gain rank. Very intriguing indeed!

  2. #3882
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    Considering kite shield caps at 50 I'd say no you don't have to be 50 to attempt it. I'd assume it's the same 15 levels below cap including + skill gear that is required to try any synth. The whole point of the kits is to skill up. Presumably for rough patches where getting ingredients might be hard but I can't think of many that are sub 50 for any craft off the top of my head. Maybe they'll be cheaper than buying mats.

  3. #3883
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    Quote Originally Posted by Hitou View Post
    Considering kite shield caps at 50 I'd say no you don't have to be 50 to attempt it. I'd assume it's the same 15 levels below cap including + skill gear that is required to try any synth. The whole point of the kits is to skill up. Presumably for rough patches where getting ingredients might be hard but I can't think of many that are sub 50 for any craft off the top of my head. Maybe they'll be cheaper than buying mats.
    I hope you're right. If you have to be 50 Smithing in order to use the kits to make stuff (like it indicates in the help text in the example shown on the Official Forum) then it would sort of defeat the skilling up purpose. That's why I'm slightly confused by the example they showed.

  4. #3884
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    It makes no sense since SE said kits will raise skills up to 50... And if you have kits that need lv50 then the cap is higher?...

  5. #3885
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    Kits follow normal crafting rules, you are supposed to use them to skill up on.

    In case no one noticed: http://www.playonline.com/pcd/topics...34/detail.html Double CP campaign.

  6. #3886
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    Pretty sure required crafting level is SEs way of saying the caps for things. Fairly certain they have said the same thing about regular crafts before

    Also am I the only one excited about no more guild holidays!?!

  7. #3887
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    Quote Originally Posted by dasva View Post
    Also am I the only one excited about no more guild holidays!?!
    9329302 thousand years too late sadly

  8. #3888
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    I'm happy about no more guild holidays, just need to shorten the hours guilds are closed and there will be almost no pointless wait times to get certain mats. I think the /lastsynth or whatever has me more excited though. Some (a lot of) cooking synths require 7 to 8 ingredients so only having to put them in once when making multiple batches will be nice.

  9. #3889
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    You got that right. I've been trying to finish all the RoE quests recently. I'm on finishing some of the AF quests and I can't believe how many old FFXI, mob-spawning-only-at-night-while-on-a-boat, JP-midnight, we're-on-holiday, the-store-is-closed stuff there is still. I forgot just how much rubbish we used to put up with, how much time we would spend waiting for things. While not a perfect representation, because we're WAY stronger now and can easily solo all the NMs, if anyone ever wanted to get a small taste of what old FFXI was like, do some of the AF quests.

    Just now, all I was trying to do was buy a Bastore Sardine. I went to Selbina, "The shop is closed" for pointless weekly holiday. Went to Windurst, same thing. Waited the hour, "The shop is closed" for pointless closed hours. Went to Selbina, same thing. Waited out the closed hours, Sardine isn't there. Went to Windurst, same thing!

    Mind you, a lot of the irritation was mitigated because it took all of 5 seconds to get from Selbina to Windurst and back. I can't imagine how irritating this was back before Homepoint warps.

  10. #3890
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    Quote Originally Posted by Mefuki View Post
    You got that right. I've been trying to finish all the RoE quests recently. I'm on finishing some of the AF quests and I can't believe how many old FFXI, mob-spawning-only-at-night-while-on-a-boat, JP-midnight, we're-on-holiday, the-store-is-closed stuff there is still. I forgot just how much rubbish we used to put up with.

    Just now, all I was trying to do was buy a Bastore Sardine. I went to Selbina, "The shop is closed" for pointless weekly holiday. Went to Windurst, same thing. Waited the hour, "The shop is closed" for pointless open hours. Went to Selbina, same thing. Waited out the closed hours, Sardine isn't there. Went to Windurst, same thing!

    Mind you, a lot of the irritation was mitigated because it took all of 5 seconds to get from Selbina to Windurst and back. I can't imagine how irritating this was back before Homepoint warps.
    If not onthe AH I woulda recommended taking a Sabiki rig and spending about 30 seconds fishing in like any of 90 different zones lol.

  11. #3891
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    Quote Originally Posted by Hitou View Post
    I'm happy about no more guild holidays, just need to shorten the hours guilds are closed and there will be almost no pointless wait times to get certain mats. I think the /lastsynth or whatever has me more excited though. Some (a lot of) cooking synths require 7 to 8 ingredients so only having to put them in once when making multiple batches will be nice.
    Meh that would've made me excited a few years ago but nowadays so easy to automate synths... well except the first few days after an update lol

  12. #3892
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    I just don't get why they're doing these updates now when they could have been done like 10 years ago. None of them are seemingly complex adjustments or overhauls, just slight manipulations of internal parameters and time settings for various npc and PC events. Shit that's probably as easy as deleting the if-then statements for guild holidays or adding lastsynth macro. Maybe it's a change in internal policy with making the game more casual since it's old, or maybe SE needed 10 years of MMO development experience to really learn how to balance time-reward ratios. Maybe FFXIV helped with all of this, as the modern age of MMO is more about content difficult than artificial time sinks and people don't want to spend 2 years making a piece of digital equipment. The RoE is definitely borrowed from 14, as well as item level and a few other things. At this rate maybe they'll borrow some JA and spells from 14 for ffxi jobs. Spineshatter Dive or 1.0's Speed Surge.

  13. #3893
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    Quote Originally Posted by dasva View Post
    Meh that would've made me excited a few years ago but nowadays so easy to automate synths... well except the first few days after an update lol
    Yeah, I was gonna mention something like that since I assumed they were out there. But I play vanilla so I guess it only affects me :/

  14. #3894
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    Quote Originally Posted by Ophannus View Post
    I just don't get why they're doing these updates now when they could have been done like 10 years ago. None of them are seemingly complex adjustments or overhauls, just slight manipulations of internal parameters and time settings for various npc and PC events. Shit that's probably as easy as deleting the if-then statements for guild holidays or adding lastsynth macro. Maybe it's a change in internal policy with making the game more casual since it's old, or maybe SE needed 10 years of MMO development experience to really learn how to balance time-reward ratios. Maybe FFXIV helped with all of this, as the modern age of MMO is more about content difficult than artificial time sinks and people don't want to spend 2 years making a piece of digital equipment. The RoE is definitely borrowed from 14, as well as item level and a few other things. At this rate maybe they'll borrow some JA and spells from 14 for ffxi jobs. Spineshatter Dive or 1.0's Speed Surge.
    because Tanaka:

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  15. #3895
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    Quote Originally Posted by Ophannus View Post
    I just don't get why they're doing these updates now when they could have been done like 10 years ago.
    10 years ago the MMO genre was in a much different world, where grinds like how they have the crafting system setup was considered a great idea. So much has changed in the last 10 years that they're doing what they can obviously to rectify their decisions of the past so it fits in with the more modern mmos. So if any new comers come along they don't have to get upset at such a poor system that we accepted and put up with for however long we've been playing the title.

    The RoE is definitely borrowed from 14, as well as item level and a few other things.
    This is laughable have you stuck your nose in modern mmos within the last 5 years? Also I can't really think of how RoE was inspired or ripped from XIV. If you think this is on par with their daily system you obviously have never looked into their god awful daily system >_>; shit is a fucking train wreck and anyone who can stomach doing the same 3-6 quests for a full month for a mount is pretty dedicated to that bullshit lol.

    At this rate maybe they'll borrow some JA and spells from 14 for ffxi jobs
    Good thing that everything used in both FFXI and FFXIV are inspired or "borrowed" from past titles, wake up tool there is very little OC that has been created by both XI and XIV and majority of things put into the titles were either borrowed or inspired through other titles.

  16. #3896
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    The annoying thing is these are things players have been pining about for a decade. If they had listened to their fan base(source of revenue) they would have made/kept millions instead of losing people. They had this "we know better than you" arrogance for 10 years and seldom heard player's fries for adjustments. It was so stupid. Most Euro and NA MMO devs listen to their player base and monitor and adjust accordingly. The SE team just ignored players and stood by their own agenda.

  17. #3897
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    Speaking of borrowing from past titles... you know what would be cool? The gambit system from 12 for trust npcs and hell for yourself as well

  18. #3898
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    Quote Originally Posted by Ophannus View Post
    The annoying thing is these are things players have been pining about for a decade. If they had listened to their fan base(source of revenue) they would have made/kept millions instead of losing people. They had this "we know better than you" arrogance for 10 years and seldom heard player's fries for adjustments. It was so stupid. Most Euro and NA MMO devs listen to their player base and monitor and adjust accordingly. The SE team just ignored players and stood by their own agenda.
    People were going to quit regardless (the tsunami hurt their subscribers a lot as well, when the game was down for a month, people realized they dont need to play the game to fill time). I think this is SE just trying to even the playing field at this point. Lets be honest, with a little effort, you can find a tool that will automate synths. Presuming 20% of the playerbase uses said tools, if SE bans that 20%, that takes a hurting playerbase and kills it off even more. Might as well go with the flow and give the console/vanilla users some form of automation as well. The synthesis methodology was outdated, it takes a long time to input all the materials for a synth, and if you have 8 unique items, its a pain in the ass.

    SE's agenda kept a healthy playerbase for a long long time. People have been saying "the game is dying" since 2007. If people keep subscribing, SE wont change their stance.

  19. #3899
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    Quote Originally Posted by NynJa View Post
    SE's agenda kept a healthy playerbase for a long long time. People have been saying "the game is dying" since 2007. If people keep subscribing, SE wont change their stance.
    Shit I remember people saying that back when ToAU came out. Well right before it came out. What with CoP not being done yet and kinda meh reward wise at that point iirc

  20. #3900
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    Quote Originally Posted by Ophannus View Post
    The annoying thing is these are things players have been pining about for a decade. If they had listened to their fan base(source of revenue) they would have made/kept millions instead of losing people. They had this "we know better than you" arrogance for 10 years and seldom heard player's fries for adjustments. It was so stupid. Most Euro and NA MMO devs listen to their player base and monitor and adjust accordingly. The SE team just ignored players and stood by their own agenda.
    i do agree on you in this point, but alot of Euro or NA MMO devs listen sometimes "too" much to their playerbase. There has to be a fine line, i think the FFXI dev team has it at the moment right.

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