Prothescar stop being so damn right. It's killing my buzz.
Prothescar stop being so damn right. It's killing my buzz.
Prothescar weren't you one of the people adamantly against the 1-3% drop rates from VW? Events like that weren't hard, infact most of those fights could be finished in 2-3 minutes, even Botulus and Ig Alima with the right setups. It was waiting for procs and the drop rates that increased the posterity of the event and the fact of the matter is nobody likes 1) being dicked out of a 5% drop that's shared by an alliance and usually goes to a shell holder or someone with more points or 2) getting an individual pool with a 1-3% drop rate. The delve system was good in that you at least got something for contributing besides exp. Not everyone has time to goto every ls event and accrue points and the VW system was boring just spam wings and temps and exploit procs till it's dead; mindnumbingly boring fights that rarely required attention except for a few.
1-3% drop rates are a lot different than the drop rates we saw in Legion. only a couple of rarer items (like that regen body) had such a poor drop rate as that. with voidwatch, outside of a couple of the fights, all it was was throwing yourself at a loot pinata 18 times an hour and hoping to all fuck that you hit the lottery. that isn't a good system. on the flipside, being able to cap out on a piece of content in a week is bad too. as ccl has mentioned, Legion really hit the happy medium and it was pretty damn good.
p.s. DKP systems are dumb
6 man fights are restrictive in that instantly 2-4 slots are already WHM, BRD, COR and potentially PLD, that leaves 2-3 slots for the other 20+ jobs. That's what JPs have been complaining about on their forums lately. It's fairly common knowledge and nothing new, it's always been that way. But I guess it's more noticeable now with all this 6 man content people are bringing the same support/healers and nobody gives a shit about GEO, SMN, SCH, RDM and DNC as support or healers, or NIN and RUN as tanks.
Most people aren't capped out on Delve 2 because most if any shouts across all servers from what I observe on ffxiah shout is "relic rng" , COR, and Brd. Of course it can be done with other jobs, we know. But the common peon player shouts for relic rng and shit and unless you have a crew of friends who are good players and have equally good gear, you're not gonna get into those shouts as a melee on bird or treant.
that's more a problem of class balance than anything else. it still wouldn't be much better to bring a DNC, BLU, or PUP to something when you have 18 slots to fill. if every DD job had nearly equal usefulness, why would there be a problem filling the 3 DD slots with any of them? same for support, if they were more useful, why not bring one instead of an extra DD? I already bring GEO to Yorcia instead of a 3rd DD just because the utility is enough to allow for someone to play a different job/role.
Yeah, well, look at what happened with Skirmish III. They tried to add a semblance of longevity to the system and people screamed bloody murder, so now they are nerfing it even further.
They need to suck it up and ignore the casuals or come up with a creative way to hide the grind from them. I think an augment system using WKR/Delve KI akin to Airlixir might be a possible way to do this(I can dream). 30 WKR/Delve KI to cap one augment path for a piece of equipment, with 3 possible customizable augments per piece of equipment. They'd be adding a ton of longevity to WKR/Delve just from that, assuming the augments are good.
Example: Whirlpool boots. First slot you pick Tojil KI, so you get the choice of STR, ATK or DA. Second slot you pick Cailimh KI, so you can pick DEX, ACC or Crit. And so on with all the different KI.
Really needs to be something like that. WKR have been in a perpetual cycle of fuck. Every time they add something new to them, it only takes a couple of weeks for them to become largely irrelevant again. Shouts have started up again recently, but that's only 'cause people are stocking up on KIs for augmenting.
I feel like class balance when it comes to certain content is over exaggerated. People that shout for WHM healers on a rng fight phantom gems annoy the shit out of me because a RDM or SCH or even a SMN could do just as well as a WHM(really only have to cure the PLD) and actually RDM can not only cure the PLD but they can mitigate more damage via para/slow which over time more or less equals out to the same damage mitigation and cure skin(barring 1-shot moves, but most Pld don't get one shifted by shit). And instead of COR, couldn't an ifrits favor SMN(24% da) using crimson howl more or less equal a for using chaos/fighter roll? At least enough so that instead of shouting for that cor when 5/6 for an hour just get a SMN? But people don't. They still about for that cor.
so why don't you bring them then? that isn't a flaw of the 6man system, it's a flaw of the playerbase
The better question is why you're giving an all-RNG party Chaos and Fighter's Roll
The rdm thing was in regard to a rng pt, the COR-SMN thing was for a generic melee setup. Could argue that wild card is boss but then again astral conduit is prett tough too, and zantetsuken at start probably does like 10-15k
they should add a gil alternative to buying phantom gems because having to farm 20 merits every single time is starting to get bothersome. it doesn't have to be dirt cheap, something like 250k gil per phantom gem would be nice and it'd help take gil out of the economy
You don't bring a whm to phantom gem rng shout, you bring a brd that can main heal and 3-4 rng +pld!
Yeah I agree for skirmish III and wkr augment system that way would be good.
Honestly I think a server merge is the only way to get people to log on/start shouting again, even Asura feels like a ghost town lately :/
i have no issues farming up the merits i just can't be assed at this point haha. it kind of sucks that you're still limited to doing a bcnm a maximum of 2 times in a row before you have to go refarm merits. it'd probably be better if it only was applied to old bcnms since they seem to enjoy nerfing them anyway and leaving newer ones as merits only
yeah man I hear you, it's pretty annoying at this point, but not really too terrible. i do vastly prefer the merit system to seals .-. imagine having to farm 20 of those for every AA.
I totally want 24% DA on my ranger.
I've personally liked how BCs have tied into the Job Point system and has forced us back into merit style situations in SoA areas. Even if you don't get the drop you want, you're still furthering your character through the slow gain of JP. It's a nice synergy.
That said, 30K CP for 1 JP is unreasonably ridiculous. I wouldn't be shocked if they eventually nerf it to 10K/JP or just keep increasing it until it matches XP.
Spending 5 hours in Kaz Skirmish and seeing one KI across my 3 chars is a bit overkill on forcing longevity by absurd drop rates.
Irony being the only people who think I'm a dick is you guys. You seem to have taken the following from my post: "NO ALLIANCE CONTENT NO ES BUENO I HAVE NO FRIENDS". I was replying to the guy saying "there should be loot specific to alliance content".