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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4021
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    I'm pretty sure they mean that you can only DA on the first swing, which is news to me.

    Also, Evisceration 30% DEX -> 50% DEX is a huge power boost. In Motenten's DNC spreadsheet using the default gear, bumping it up from 30 to 50% takes the WS damage from 3200 to 4000.

  2. #4022
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    Quote Originally Posted by Byrthnoth View Post
    The way they presented these changes is kind of confusing. For Ascetic's Fury, for instance, they have:
    Ascetic's Fury - STR 50% / VIT 50% - TP Bonus increased when the user has 1,000 or more TP - The attack power of the weaponskill has also been increased

    Now, the mods are unchanged. They gave it an FTP boost, which it desperately needed, but it already had a 2x attack multiplier. Did they even further increase the attack multiplier, or are they just being redundant and mean base fTP when they say "Attack power?"


    Geirskogul is now a DEX mod!
    I think they're being redundant and don't literally mean "attack"

  3. #4023
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    So.... Fudos fTP increase is now only when you have 2,000(200%) TP and above when before it was anything above 100? :/ idk if that is such a good thing.

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    Quote Originally Posted by Shenrien View Post
    So.... Fudos fTP increase is now only when you have 2,000(200%) TP and above when before it was anything above 100? :/ idk if that is such a good thing.
    No, that's specialized translation failure. Their notes about "over 2,000" means that they're increasing the 200 and 300 TP points. "3,000" means they're only increasing the 300 TP point. The 200 TP point is used to calculate the effect of TP between 100 and 200 TP, so it's a notable boost to the WS.

  5. #4025
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    Quote Originally Posted by Malithar View Post
    Exenterator is now a two fold attack when 1/5? wut
    The Japanese version says "Double Damage for First Strike only".

  6. #4026
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    Quote Originally Posted by Kincard View Post
    The Japanese version says "Double Damage for First Strike only".
    Gotcha. Silly localizations.

    Hope Starlight and Moonlight got some decent love, going to miss Spirit Taker once Idris is finished up.

  7. #4027
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    I'm getting about a 20% increase in damage for the dagger WSs that I've tested. They gave a pretty consistent set of modifier boosts across the board (barring odd cases like Camlann's), which means that 1H jobs benefited more from this on average than 2H jobs.


    Note: Evisceration is going to be a god damned beast post-patch. It's coming in just a little bit shy of buffed Pyrrhic Kleos for me.

    Blade: Ku isn't going to be bad either.

    Hexa Strike benefits a lot too.

  8. #4028
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    Hmm, stuff like Circle Blade going from STR:35% to STR:100%. What does that mean for the performance of these WS? Maybe I might actually want to AoE with these for once.

  9. #4029
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    @Malithar
    Imagined that... makes sense, but it was still pretty naive.
    Also what you're talking of (who would do delve without rewards?!) is true, but I see it as a very very minor issue.
    1) People would still get rewards from Delve, just not Plasm (there's exp, cp, airlixir, drops, other purposes as well)
    2) People would still do Delve, they just would have reduced motivation after a certain amount of runs (once the weekly cap was reached).

    It's no perfect solution, but it would have been much better than what SE came up with. It's like they didn't even imagine this as a possibility so they didn't see the need to create countermeasures (and as a matter of fact, it's exactely what happened but it was extremely naive of them...)


    Quote Originally Posted by Ramzii View Post
    Skirmish III wasn't that bad
    I think it was, agree to disagree?
    Not trying to troll you, just sharing my experience.
    It wax a mixture of things that made Skirmish III good in theory but badly balanced in its (apreciable and rightful) attempt to be long lasting.
    1) KI rates were too low, especially on high tier. 5/5/5 should have been almost 100%, imho
    2) It was frustrating to give up augments which cost an eye (not my case as I wasted "only" 30ish mils on Skirmish II augments, but it was an issue for many people)
    3) The +1 items often offered a too small of an increase in stats compared to the 113 version
    4) The random augment system is particularly frustrating for some sets which have too many possible augments. People didn't want to go through that again, given there were so many other options (reforged AFs, new delve augmentable stuff etc)
    5) The wings exchange system was too harsh, killing the previous tier level of interest as well
    6) For all of the above reasons and more a lot of people simply didn't give a fuck about Skirmish III, making shouts scarce, not many interested people and expensive stones for augments.

    So yes, in my humble opinion Skirmish III was just *that* bad. I'm glad they're trying to make it better, too late but hey better than never.

  10. #4030
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    Dat Leaden Salute...very happy about the magic ws boost.

  11. #4031
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    I'll agree on the augments, but across spamming low tier or getting Pul. wings from chest the -upgrading- aspect of it really wasn't that bad. Torso/Visage II runs really were 5-10 min a run and with each person contributing a pop each day, I managed to finish like, 13 pieces in a week and a half. It might just be confirmation bias but the augments seemed to be a bit more consistent for +1 pieces, for my otronif set I got crit +2 within the first 3 stones on 3 pieces, and the other 2 pieces while I did try for crit (and they took kind of long, about 20 stones each) DA+2 showed up many times as well. I got DA+2 augment 7 times in a row on my body.

    The Leb->Pul wing exchange was retarded and they shouldn't have even implemented it in the first place if they were going to have that high of a requirement, but the 6 Pul->KI exchange wasn't bad at all.

  12. #4032
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    I'm so excite for Atonement adjustment.

  13. #4033
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    Quote Originally Posted by Ramzii View Post
    The Leb->Pul wing exchange was retarded and they shouldn't have even implemented it in the first place if they were going to have that high of a requirement, but the 6 Pul->KI exchange wasn't bad at all.
    Yes I agrre, 6>1 was okaysh.
    But I still think KI should have a higher (at least slightly? at least on higher tiers?) drop rate.
    These are the 2 things they fixed after all, and imho it's a good thing and hopefully will breathe a bit more life into Skirmish.

  14. #4034
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    Wow these WS boosts are fucking immense, way more than I expected

  15. #4035
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    Quote Originally Posted by Kincard View Post
    The Japanese version says "Double Damage for First Strike only".
    After thinking about this, I do think that they really do actually mean "attack" though. There has always been a weird rumor that Exenterator had a weak attack boost, but no one could every verify it conclusively. It would make sense if the weak attack boost was something like +50% attack on the first hit, which would have been pretty difficult to test. Now they're noting that they're increasing it to +100% attack. That's a pretty interesting boost that works well with THF's JAs.

    I wrote a guide to interpreting this post here: http://forum.square-enix.com/ffxi/th...l=1#post511135

  16. #4036
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    Resolution getting tp boost lol, going to regear drk :D

    Wonder if the str boost on namas arrow gonna make it even with coro now

  17. #4037
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    The adjustments to CDC put it ahead of Req in a majority of situations.

  18. #4038
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    Correct me if I interpreted it wrong, but the tp bonus part refers to the ftp scaling from 2k to 3k tp, right?

  19. #4039
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    Quote Originally Posted by Seha View Post
    Correct me if I interpreted it wrong, but the tp bonus part refers to the ftp scaling from 2k to 3k tp, right?
    Oh if it's like that it mean only sam will really get to use it often !

  20. #4040
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    Not really: http://forum.square-enix.com/ffxi/th...l=1#post511135

    The 200 and 300 TP anchorpoints affect the scaling from 100 to 200 TP as well. It's common to use a Moonshade earring on DRK, so this will have some impact on Resolution's base attack power.

    I really don't know what SE was thinking with the Vidohunir adjustment. I already do 4k damage to the monsters that I solo for capacity points. This buff would give me at least another 122 base damage, which should push me up comfortably into the 6-7k range.

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