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  1. #4061
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    Yeah after just coming back and seeing vidohunir doing substantial damage, I must say all of these updates are really solid compared to what we used to get.

  2. #4062
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    Quote Originally Posted by Ophannus View Post
    60% str and vit will make it pretty fucking good when Unbuffed. The fact that it ignores some defense(fancy way of saying attack boost) means it might overtake stardiver when you're solo or songs drop. To put it in perspective, it's stronger than tachi fudo was since fudo was just 60% str 3.0 and camlann is 3.0 60%/60% but also with attack bonus.
    Depending how it is implemented, ignoring defense is much better than an attack boost. For instance, if a mob has 25% def down on it and you use a WS that ignores 50% defense, then you might only be dealing with 25% remaining defense 4x normal attack.

  3. #4063
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    Quote Originally Posted by Ophannus View Post
    60% str and vit will make it pretty fucking good when Unbuffed. The fact that it ignores some defense(fancy way of saying attack boost) means it might overtake stardiver when you're solo or songs drop. To put it in perspective, it's stronger than tachi fudo was since fudo was just 60% str 3.0 and camlann is 3.0 60%/60% but also with attack bonus.
    Feels good man. Tons of STR VIT hybrid gear has been released since SoA, too.

  4. #4064
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    So, is BLM Melee gonna be a thing? Because I want to try not to chuckle. >.>

  5. #4065
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    Delve do you need it? BLM melee only.

    Not really, but it's funny.

  6. #4066
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    I already melee SCH in delve. :3 Though only on Cracklaw to prep it while the two monks kill the Pugil. Lumino > Stone > 2k Shattersoul > 3k Darkness Skillchain. Then I repeat that until they come to kill it. By the time they get to me I've usually worked up to 16k Shattersouls > 24k Darkness Skillchain. I love Shattersoul.

  7. #4067
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    Don't think any of the relic ws got anything else except ws mod. I think the tp bonus thing refers to whatever bonus the ws gets at varying tp levels. So if it says TP bonus increased at 1000 TP and 3000 TP for piercing shit. It means whatever bonus the ws gets(in this case, ignores def) is increased at 1000 and 3000tp. For ws that get bonuses at 2000(most melee ws) it means their tp modifier(damage varies with tp aka FTP) is increased at 2000. Also, they're doing away with TP as a percent. So it's not longer 100% TP it's 1000 TP. No more "percent" as saying 3000% is silly, so just 3000.

  8. #4068
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    Well, on the mage melee end, I'll profess some curiosity toward Death Blossom since they specifically mentioned upping its attack value. RDM's low attack values were always a strike against it, which also diminished the potential of Req and CDC once those came about, too. Then again, I wouldn't be surprised if the secondary effect is also bugging out like some other WS/BLU spells.

  9. #4069
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    Quote Originally Posted by arus2001 View Post
    Well, on the mage melee end, I'll profess some curiosity toward Death Blossom since they specifically mentioned upping its attack value. RDM's low attack values were always a strike against it, which also diminished the potential of Req and CDC once those came about, too. Then again, I wouldn't be surprised if the secondary effect is also bugging out like some other WS/BLU spells.
    I'm 99% that their "attack power increase" notes are actually first-hit fTP boosts. It's probably not getting an attack multiplier.


    As far as BLM melee... I doubt it will ever be a thing. I just find it fun to do stupid damage with that WS.

  10. #4070
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  11. #4071
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    Atonement - TP bonus will henceforth be dependent upon enmity The calculation used for determining maximum damage will be adjusted.
    Think they'll be raising the cap on max damage as well?

    No change to Drakesbane's attack penalty

  12. #4072
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    Catastrophe just got crazier, assuming they didn't take out the weird attack formula on it.

  13. #4073
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    A lot of nice changes here ;o

  14. #4074
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    0 buff to apex time to unmerit it!

  15. #4075
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    Quote Originally Posted by ccl View Post
    0 buff to apex time to unmerit it!
    It is possible they got a boost too, might have a higher starting point or increases might be more potent now.

  16. #4076
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    Quote Originally Posted by geno3302 View Post
    It is possible they got a boost too, might have a higher starting point or increases might be more potent now.
    They seemed to have marked down all the changes going to WS's, I doubt they'd omit things like that.

  17. #4077
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    Wondering how exactly "'The potency of the following weapons skills will now increase depending on players' levels and main hand weapon item levels" will work... from the sounds of it they probably just went the easy route and replaced the level portion of the equation with main hand ilvl weapon... which is kinda what magical weaponskills use in place of base dmg compared to physical... the problem is weapons have gained like what 40-80% base dmg while ilvl is only ~20% higher than 99.... I mean I'll take it but outside of the jobs that get a bunch of base dmg anyways from ilvl staffs and such it's less than what it needs... also I hope ranged ones are going to be based on the gun...

    Also wonder about heavy shot... it is actually fairly decent in abyssea where you can get your crit rate up so if the tp bonus boost raises that a lot on top of the base dmg increase maybe give last stand a run for it's money

  18. #4078
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    Some magic WSs are heavily affected by the change and some hardly changed. I suspect the formula is still the same. I agree that they likely just put iLevel in instead of Level.

  19. #4079
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    So Rune Fencer's ergon weaponskill is going to be 80% DEX and it seems to be getting a TP bonus. This is.. really really odd for Greatsword. Doesn't seem to be an atonement parallel either like some had thought, since they would likely have stated the same thing that they did for Atonement in Dimidiation's boxes. Changing Geirskogul from AGI to DEX still doesn't really make me want to use it, especially with the adjustment to Camlann's Torment; and Drakesbane seems to be unchanged attack penalty wise.. Gross, guess I have to go unlock Camlann's now.

  20. #4080
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    Quote Originally Posted by KincardDevTranslation
    I won't say we'll weaken Monks but we are thinking of ways that other classes will be able to defeat Monks. As presented in the recent Freshly Picked Vana'Diel, the June update will bring with it adjustments to weapon skills. At the same time, we will also be adjusting the formula for how TP is gained, and try to reduce the disadvantages that come with certain delay values. We hope through these adjustments, the gap between attacker classes will shrink, so please check it out when the next update comes.
    So from this, it sounds like 2H have nothing to fear from the TP gain adjustment; can only go up from what it is now. While MNK and probably 1H jobs will get little to 0 increase.

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