This update is turning out to be really interesting... I can't wait to play around with the weapon skill changes and the TP gain changes.
This update is turning out to be really interesting... I can't wait to play around with the weapon skill changes and the TP gain changes.
At this point it's pretty clear that these changes (WS frequency AND WS damage) will improve the overall damage output of physical DDs.
This will:
1) Increase the gap between physical DDs and other jobs (pet jobs, mages etc)
2) Make current content easier
3) Change some paradigm in gearing up (X-hit builds? deevaluate an excess of multistrike bonus/AM3?)
I wonder what's the purpose of this change in the end, if there's no new content coming our way.
One thing is "Increasing the number of realistic WS options" which is what they wanted to do, and another thing is what they actually did... It's not that I don't like it, but I'm a bit confused and it's gonna hurt mages/pets, potentially a lot.
BLM will obviously just have to melee and Vidohunir everything for 10k damageJokes aside yeah it won't help mages/pet jobs but that's pretty much par for the course with this game.
Getting every physical DD closer together damage wise, would be my guess. There's still going to be "the best" for any given fight, but if in a general sense everyone's closer damage wise, it's one less reason not to bring x job. Although, it doesn't touch the reason Mnks are still preferred, but that may come later. They love doing these changes in parts, the wait and see approach. How many times did they buff pet stats over the course of like 6 months before we arrived at a point where, while they're not top tier or anything, they're at least capable of performing?
Not a fisher, but is there anything else worth fishing besides those? If not, wonder what their profit loss will be from fishing mules being canceled.
Anything else worth to NPC and that is as easy to fish as Hakuryus were? Doubt it, can't think of anything but they're gonna add new fishes to Adoulin areas (they said), so who knows.
Other fishes worth fishing to sell and not NPC? A few.
Basically all those used for the Ebisu rod, and long time ago Matsyas were worthy too. I made some money with Matsya. But it's not a moneymaker anymore and it's an insane pain to fish.
Oh and those used for ebisu are sought after (i.e. they can produce money) because a lot of people want ebisu. And a lot of people want ebisu because they wanted to make hakuryu fishing mules.
If this reason goes away, the consequence will be => nobody will want an ebisy => nobody will want the items to obtain it
So... Fishing is pretty fucked up by this change. Which is not wrong but it should have happened years ago, not now.
I guess they can still fish stuff used for food? Like material for sushi and such?
"If"? What else could it be lol?
Well, we've wanted the ranged weapon to be displayed all the time since forever. Better than nothing!
Yeah the new animation will probably be like /displayranged and itll make you whip out your gun or bow as if you're gonna shoot but then 2-3 seconds later you put the weapon away. Not bad i suppose. Can run around sticking people up with your annihlator now.
Changing the tp gain calculation in favor of 1 handed jobs is going to push MNK into an even more desirable spot than it's already in. I assume they will be adding more weapon resistances to future content to force people away from this after they acknowledged MNK was already too popular in a recent Dev post.
Looks like the tp gain adjustement will favor the lowest delay, sam might get the bigger boost of the 2hander job wich would be very nice
What I quoted seemed to clearly imply that they weren't going to boost MNK as much. MNK has one of the lowest delays possible, so it seemed reasonable to assume it was a buff to 2H and not another massive buff to MNK.
I have no problem with a buff to 1H, though. Most clearly needed it to become relevant in endgame.
Yeah rag delay+ boost to resolution might give me a reason to regear it for some fun :D
Pretty explicit that it will result in a larger boost to 1 handed weapons.Related to weapon skills, we’ll also be revamping the calculations for TP and will be increasing the amount of TP gained for every type of weapon. Especially when it comes to weapons with shorter delays, we'll be making it so they can gain larger amounts of TP. We'll also be making adjustments so that one-handed weapons are able to deal more damage over time.