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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4101
    Relic Weapons
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    This update is turning out to be really interesting... I can't wait to play around with the weapon skill changes and the TP gain changes.

  2. #4102
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    At this point it's pretty clear that these changes (WS frequency AND WS damage) will improve the overall damage output of physical DDs.
    This will:

    1) Increase the gap between physical DDs and other jobs (pet jobs, mages etc)
    2) Make current content easier
    3) Change some paradigm in gearing up (X-hit builds? deevaluate an excess of multistrike bonus/AM3?)

    I wonder what's the purpose of this change in the end, if there's no new content coming our way.
    One thing is "Increasing the number of realistic WS options" which is what they wanted to do, and another thing is what they actually did... It's not that I don't like it, but I'm a bit confused and it's gonna hurt mages/pets, potentially a lot.

  3. #4103
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    Quote Originally Posted by Julian View Post
    Lol wonder how bad the hak nerf is gonna be.
    When they nerf prices to NPC, they go all out. I'd expect the new price to be about a tenth of the current one.

    It's some thing that needed to happen a long time ago.

  4. #4104
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    BLM will obviously just have to melee and Vidohunir everything for 10k damage Jokes aside yeah it won't help mages/pet jobs but that's pretty much par for the course with this game.

  5. #4105
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    Quote Originally Posted by Sechs View Post
    I wonder what's the purpose of this change in the end, if there's no new content coming our way.
    One thing is "Increasing the number of realistic WS options" which is what they wanted to do, and another thing is what they actually did... It's not that I don't like it, but I'm a bit confused and it's gonna hurt mages/pets, potentially a lot.
    Getting every physical DD closer together damage wise, would be my guess. There's still going to be "the best" for any given fight, but if in a general sense everyone's closer damage wise, it's one less reason not to bring x job. Although, it doesn't touch the reason Mnks are still preferred, but that may come later. They love doing these changes in parts, the wait and see approach. How many times did they buff pet stats over the course of like 6 months before we arrived at a point where, while they're not top tier or anything, they're at least capable of performing?

    Quote Originally Posted by LiquidFriend View Post
    When they nerf prices to NPC, they go all out. I'd expect the new price to be about a tenth of the current one.

    It's some thing that needed to happen a long time ago.
    Not a fisher, but is there anything else worth fishing besides those? If not, wonder what their profit loss will be from fishing mules being canceled.

  6. #4106
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    Anything else worth to NPC and that is as easy to fish as Hakuryus were? Doubt it, can't think of anything but they're gonna add new fishes to Adoulin areas (they said), so who knows.
    Other fishes worth fishing to sell and not NPC? A few.
    Basically all those used for the Ebisu rod, and long time ago Matsyas were worthy too. I made some money with Matsya. But it's not a moneymaker anymore and it's an insane pain to fish.
    Oh and those used for ebisu are sought after (i.e. they can produce money) because a lot of people want ebisu. And a lot of people want ebisu because they wanted to make hakuryu fishing mules.
    If this reason goes away, the consequence will be => nobody will want an ebisy => nobody will want the items to obtain it

    So... Fishing is pretty fucked up by this change. Which is not wrong but it should have happened years ago, not now.
    I guess they can still fish stuff used for food? Like material for sushi and such?

  7. #4107
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    Quote Originally Posted by Seha View Post
    Oh my god! Might be the silliest thing in the update but it makes me so happy!
    I was excited at first but if it's just a command that lets you briefly whip out your ranged weapon/instrument it's not quite as impressive.

  8. #4108
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    "If"? What else could it be lol?

  9. #4109
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    Quote Originally Posted by Sechs View Post
    "If"? What else could it be lol?
    Well that's exactly what it is. But I'm sure I wasn't the only one who had visions of permanently visible ranged weapons at first glance.

  10. #4110
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    Well, we've wanted the ranged weapon to be displayed all the time since forever. Better than nothing!

  11. #4111
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    Yeah the new animation will probably be like /displayranged and itll make you whip out your gun or bow as if you're gonna shoot but then 2-3 seconds later you put the weapon away. Not bad i suppose. Can run around sticking people up with your annihlator now.

  12. #4112
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    Changing the tp gain calculation in favor of 1 handed jobs is going to push MNK into an even more desirable spot than it's already in. I assume they will be adding more weapon resistances to future content to force people away from this after they acknowledged MNK was already too popular in a recent Dev post.

  13. #4113
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    Quote Originally Posted by EjinCaitsith View Post
    So from this, it sounds like 2H have nothing to fear from the TP gain adjustment; can only go up from what it is now. While MNK and probably 1H jobs will get little to 0 increase.
    That wouldn't make sense since they said "the gap between attacker classes will shrink", not buffing THF DNC NIN COR BLU PUP but buffing SAM doesn't qualify "shrinking the gap between attacker classes".

  14. #4114
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    Looks like the tp gain adjustement will favor the lowest delay, sam might get the bigger boost of the 2hander job wich would be very nice

  15. #4115
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    Quote Originally Posted by Viar View Post
    That wouldn't make sense since they said "the gap between attacker classes will shrink", not buffing THF DNC NIN COR BLU PUP but buffing SAM doesn't qualify "shrinking the gap between attacker classes".
    What I quoted seemed to clearly imply that they weren't going to boost MNK as much. MNK has one of the lowest delays possible, so it seemed reasonable to assume it was a buff to 2H and not another massive buff to MNK.

    I have no problem with a buff to 1H, though. Most clearly needed it to become relevant in endgame.

  16. #4116
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    Quote Originally Posted by ccl View Post
    Looks like the tp gain adjustement will favor the lowest delay, sam might get the bigger boost of the 2hander job wich would be very nice
    I'm curious how rag drk will be after this. Rag's delay was always a pain in the ass.

  17. #4117
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    Yeah rag delay+ boost to resolution might give me a reason to regear it for some fun :D

  18. #4118
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    Quote Originally Posted by EjinCaitsith View Post
    What I quoted seemed to clearly imply that they weren't going to boost MNK as much. MNK has one of the lowest delays possible, so it seemed reasonable to assume it was a buff to 2H and not another massive buff to MNK.

    I have no problem with a buff to 1H, though. Most clearly needed it to become relevant in endgame.
    Related to weapon skills, we’ll also be revamping the calculations for TP and will be increasing the amount of TP gained for every type of weapon. Especially when it comes to weapons with shorter delays, we'll be making it so they can gain larger amounts of TP. We'll also be making adjustments so that one-handed weapons are able to deal more damage over time.
    Pretty explicit that it will result in a larger boost to 1 handed weapons.

  19. #4119
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    Quote Originally Posted by Fake View Post
    Pretty explicit that it will result in a larger boost to 1 handed weapons.
    That was only released today. The earlier statements implied that they were merely buffing the lower TP gain:delay parts of the spectrum to make it more even, which is around the 300-450 range, not the 1 hander range.

  20. #4120
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    Quote Originally Posted by Fake View Post
    Pretty explicit that it will result in a larger boost to 1 handed weapons.
    Quote Originally Posted by KincardDevTranslation
    I won't say we'll weaken Monks but we are thinking of ways that other classes will be able to defeat Monks. As presented in the recent Freshly Picked Vana'Diel, the June update will bring with it adjustments to weapon skills. At the same time, we will also be adjusting the formula for how TP is gained, and try to reduce the disadvantages that come with certain delay values. We hope through these adjustments, the gap between attacker classes will shrink, so please check it out when the next update comes.
    Is what I was referring to. It was posted a couple weeks back.

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