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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4141
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    How's this look foor mnk ws? Asuran goooooo?

  2. #4142
    ccl
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    Either we getting lvl 150+ content in july or XIV lost some subs and they want us to go back there; shit people were already trio boxing delve II... Depending how much faster rng get tp, VD dm just got 6 man too now?

  3. #4143
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    Quote Originally Posted by Prothescar View Post


    and yeah i'm extremely interested to see what this does to BLU. unlikely to put us on top, but likely to make us a candidate for DD slots. when everyone is pushing out 5~8k WSs on already easy content, which DD you bring is going to matter a lot less.
    On anything that doesn't grossly favor blunt damage or hate control (RNG), BLU's been a candidate for some time now. That said, however, some jobs do have much higher ceilings in terms of what you can do with them with gear should you elect to pump in that much time (I'm mostly referring to SAM).

  4. #4144
    Fake Numbers
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    Wow, I mean, buffs are nice. Really nice, very exciting speaking as a BLU main. But, I am a little concerned about the power jump here. All I really wanted was SE to fix all the useless WS so that we could have more diverse arsenal.

  5. #4145
    Impossiblu
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    With the news that alpha correction is being removed, I went back and calculated again. I used a very weak target to give Requiescat as much of an advantage as possible; the odds of finding something weaker than this in Adoulin are slim to none. This also assumes 5/5 Requiescat merits. This is also assuming 100% uptime Nat. Meditation, Red Curry Buns, Frightful Roar/Benthic Typhoon, and Dia II. Suffice to say, I gave Requiescat as much of an advantage as I possibly could and it still didn't come far ahead of CDC.



    Target stats: 700DEF, 600EVA, 120VIT, 120AGI

    OLD -> NEW (Percent change)

    Chant du Cygne: 4242 -> 5300 (+25%)

    Requiescat: 4864 -> 5323 (+9%)


    Difference between new CDC and new Req: 0.4% in conditions favorable to Requiescat.

  6. #4146
    Relic Horn
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    Did SE say they weren't changing the mods for merit weaponskills?

  7. #4147
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    I don't think they specifically said it, but I would like to think they would have explicitly stated the changes in +WSC per merit level if they were.

  8. #4148
    Impossiblu
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    Really doubt merit WSs are getting any better than 100% WSC. Would be a shame if they did, because these other WS buffs decrease the reliance on merit WSs quite significantly, which is nice. It gives extra choices to your favorite jobs without dwarfing others.

  9. #4149
    Pro's Pet
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    ^ he increased Requiescat damage not because the modifier was change, but because the alpha was dropped.

  10. #4150
    Relic Horn
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    Yes, I know, but if SE changed the merit WS mods to say, 120% at 5/5, it'd be a significantly different comparison.

  11. #4151
    Campaign
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    We're gonna need a big "Weapon Skills Before>After" comparison thread soon.

    Wonder if this will apply to Automaton WS as well, doubt it.
    Well, the Alpha part maybe... that part should apply to Automatons. But there won't be specific mod/stat adjustments to Automaton WSs.

  12. #4152
    Yoshi P
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    Does the alpha thing change have the same effect on all jobs/ws?

  13. #4153
    Impossiblu
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    the 0.85 is applied to every weaponskill. this affects everything

  14. #4154
    ccl
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    Quote Originally Posted by fantasticdan View Post
    Does the alpha thing change have the same effect on all jobs/ws?
    ws with 100% mod will have a bigger boost than ws with say 30% mod

  15. #4155
    Cerberus
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    So, what does the first hit on Exenterator becoming a twofold attack actually mean in practice? Is this just a buff for stuff like SA/Climactic, or something more?

  16. #4156
    Blue Magic is Best Magic
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    I really hope something big is coming soon... All they did content wise with this patch is make people do WKR more, everything else just got easier. It's already extremely easy lol.

  17. #4157
    Relic Shield
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    I am confroosed...

    "As these adjustments will be boosting the attack capabilities of attacker jobs, we’ll also be adding spells and ninjutsu that will boost enmity for paladin, rune fencer, and ninja. Be sure to check out the party dynamics after the version update!

    Paladin Addition of a magic spell with an enmity gain-facilitating effect

    Ninja Addition of a ninjutsu with a enmity gain-suppressing effect. Addition of a ninjutsu with a reduced enmity effect"

    How I read the Ninja specific part is a reduction/suppression type magic which is the opposite of boosting emnity. Am I takin crazy pills here?

  18. #4158
    ccl
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    They will prolly get both one to tank and one to be able to full time use innin trait.

  19. #4159
    Ridill
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    Quote Originally Posted by Trumpy View Post
    I am confroosed...

    "As these adjustments will be boosting the attack capabilities of attacker jobs, we’ll also be adding spells and ninjutsu that will boost enmity for paladin, rune fencer, and ninja. Be sure to check out the party dynamics after the version update!

    Paladin Addition of a magic spell with an enmity gain-facilitating effect

    Ninja Addition of a ninjutsu with a enmity gain-suppressing effect. Addition of a ninjutsu with a reduced enmity effect"

    How I read the Ninja specific part is a reduction/suppression type magic which is the opposite of boosting emnity. Am I takin crazy pills here?
    The first is then saying they all get hate boosting spells the second part is about separate things they are adding to those jobs. Just saying preventing them from saying the same thing 3 times over and making a separate thing for RUN.

    As far as having both gain and suppression probably so nin can tank better or be a better low enmity dd. Very similar to how innin/yonin serve different play styles. Also these would neetly compensate for the downsides to innin/yonin

  20. #4160
    Relic Shield
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    I see, just figured they would put both emnity gain and suppressing spells in the part they specified what each job was getting.

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