I'm still waiting for ready to stop sucking. It's nice that it isn't a dps loss to use it now (well at least for the pet) but stl kinda bleh
I'm still waiting for ready to stop sucking. It's nice that it isn't a dps loss to use it now (well at least for the pet) but stl kinda bleh
Oh god I wish they would lower the recast time on Assault. 10 seconds is an eternity, sometimes I have to just aggro the mobs because the mob died and Assault still has 5+ sec on recast
I'm fully expecting them to "balance" Astral Flow pacts so they do 8.2% more damage and call it a day. Oh, and somehow fuck up Flaming Crush.
BUT THAT WOULD BE BROKEN! Because then SMN would be able to get a hint in Voidwatch every 5 seconds! End of the World!
The pet adjustments announced sound scary.
As vague as they are, if that's what they think will "solve" pet jobs issues... ungh...
Oh hey, my previous statement was optimistic.
Apparently they can't be bothered to even touch SMN.
SMN too OP, that's why everyone asks me to come SMN to everything.
Increasing the power of "special abilities" of pet jobs. Does that mean buffing their SP1 and SP2? Wonder how that would be for drg since they only abilties we have hat affect our wyvern dps is smiting breath(a dps loss) and spirit link(copy buffs). I wonder what abilities they'd enhance on drg besides Jumps(no buff or stance JA besides ancient circle) unless they enhance the D value for Jumps or give them more bonus TP or something. Smn might get the penalty removed for avatar favor but make it a 10min recast with like a 3-5min duration but speed up the bonus or make it max from start(expect them to remove the -perp though).
Wonder what they have in store for warrior. New system is vague but when i think of system, SCH's grimoire/strategem mechanisms and DNC's step>finishing moves>flourish mechanisms come to mind. Maybe theyre gonna introduce the whole ff14 rage thing. Could be like certain actions or abilities accrue "rages" which are like runes/FM that are spent to enhance damage directly, weapon skill potency, TP gain, berserk potency/duration, crit rate etc.
They specifically said the WS and SC changes were made to balance DDs and to give Sam a boost in strength. With the retarded numbers we're getting out of this, and the lack of back peddling by them to change it, I'd imagine we're going to see some more comparatively overpowered changes. Wyvern breaths being equivalent to tier IV/V nukes but irresistible, or screw it, just mimic the WS's damage type of stuff. If Drg + Wyvern, Pup + Auto, and Bst + pet are supposed to out DD any other DD, it's gonna take some truly magical shit to make that a reality.
I've honestly never much looked into the lore behind War in FFXI, but with their wide variety of decent skills in differing weapons, always thought it'd be kind of interesting to be able to change weapons without losing TP, kinda turn them into a weapon master rather than a berserker. Granted, that'd be more of a Footwork-esque change that really wouldn't increase their damage, just their capabilities.
Well, unless they plan on making wyvern's breaths do 4-5k+ damage and irresistible on anything in order to "boost the combined damage over time capability of the master and pet so that it is greater than that of your standard damage dealer"...
Edit- Beaten to it, that's what I get for sitting on on my post for 20 mins lol.
And getting back into the topic 'cause I'm really mad about it.
If they deem something "broken" or "wrong" or "not balanced"... how the fuck can they consider logic to fix it with ADDITIONAL ITEMS or FOOD, or GENERIC CONSUMABLES instead than just fucking fix whatever is wrong?
Just tell me in how many games you've seen this happen.
"Oh these tank's abilities are broken. Wait! We'll release a new shield, very hard to obtain, rare drop from the last boss of this raid tier. If you equip that it will solve the issues with the mentioned tank's ability!"
"Hey look, this Shaman can't heal good enough. Know what? We'll release a new food (that everyone can use...) with stronger +healing effect. It will be a very rare and expensive food because, you know, it's very strong so we need to balance it. This way all of the Shaman's issues will be solved!!!"
Seriously I mean... wtf? How many times have you seen this happen in any other MMO? Tell me please.
Hoe many times have we seen this happen in FFXI?!
/rantoff.
Oh yay another sheep... well here's to hoping the boost to ready moves makes using them not a dps loss... or they could just go back to putting neat unique debuffs like on lvl 99 era ones and have them actually land. Wonder about drg right now breaths would need a lot to do anything. And the pup thing confuses mean. I mean the whole making different ws do more uniform dmg is nice so you wont have to maneuver around the ws but wtf is that about AND controlling maneuvers better
It would be fantastic if Valoredge's wses are made more useful since there really is little reason to use that frame as of now. The high tier accuracy food should help close the gap even more. I am excited but boy this development team has been on such an awesome tear. Gear sets in my FFXI? It may be closer than we think.
I know, it's fairly insane. All these little modernizations this late on. Official BlinkMeNot, TParty and now Windower Macros. It makes me wonder if there's some grander scheme behind it all. Things like easier exp, faster leveling, skill up gear. Maybe it's leading to some "Come back to Vanadiel" or "Hey, new players, we have modern features now" campaign?
Valoredge is such a neat looking frame, it's a shame that they've relegated it to "Tank pet" when it's flimsy and has no way to heal itself. A nice trade off would be to have it as a less potent frame than the Sharpshot, but with much higher survivability. Something we can use in higher tier content (Not that it can currently hit anything in higher tier content, but still..)
Also, Harlequin Buff would be just lovely. Make it something other than that automaton everyone throws away at level 10.
Controlling Maneuvers better will literally just be a reference to the fact you can't use x maneuvers because it triggers y weaponskill. Closing the gap on the damage they do will mean it shouldn't matter. I do hope they make them longer though.
I also wish I could.. Make my mage automatons focus on me and the party, rather than enfeebling or attacking a monster. Having it so that it'd be able to stay 16-20 yalms away from me, and not waste time with crappy enfeebles, or nukes in Stormwalkers case. Have it so that it can engage on PCs and, maybe, even prioritize whoever it's engaged to.
That would be really awesome.
The Community has been asking for a new JA/Stance that increases overload but gives you 5 mins maneuvers for years...
But it wouldn't really do much to PUP as a job and its usefulness in the game. It would just make things much less annoying for those who play it.
Also, wish we could manually pick up a WS for each automaton and they always use that instead of forcing it with maneuvers... Altough if they're gonna make "all of them useful" (kinda like what they did with master's WSs) I guess we won't have to bother to force one or the other, most of the times.
BST needs some cool pets... not another sheep! They added an admantoise so they should continue and make a Wyrm or something lol.
The dragoon itself needs a JA similar to hasso/berserk/ resort. DRG the only 2h job that subs SAM that doesnt get to benefit from berserk or LR. War Sam and Drk all sub sam or war and thus get some combination of ja haste and attack+. Drg gets just hasso. To make the wyvern strong enough to make drg better than standard dds would take magic. I doubt theyd do that solely though. It would take something like giving us crit attack bonus III(trading out for crit defense bonus III), drop attack penalty from drakesbane(make elemental wyvern breaths based on max not current hp, and triple the formula and potency so its not a dps loss), increase jump damage and increase the tp bonus with wyvern out, give us an alt-super jump that shares the timer that gives us 4x tp, 3min recast, maybe a trait that procs 10% of the time that lets us occasionally ignore all defense for the proc hit, can proc on hits in ws, maybe a JA called Wyrm Charge that lets our next hit/jump/first hit of ws ignore all defense.Would help us put up big number ws because we're usually attack starved. Any combination of these would contribute to making drg combined dps with wyvern better than standard dd.. If Drg + Wyvern, Pup + Auto, and Bst + pet are supposed to out DD any other DD, it's gonna take some truly magical shit to make that a reality.