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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4401
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    Cities/RotZ is Suppa and Dynamis access
    CoP is Brutal and Rajas
    WotG is Moonshade
    Yeah, ToAU would have to be Salvage access, mythic, etc., but realistically this is probably the least essential at the moment.
    Adoulin is currently nothing, but the missions are easy so I've been doing them anyway.
    Doesn't the dw earring set replace suppa?

  2. #4402
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    Only if you need Acc, last I checked.

  3. #4403
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    Quote Originally Posted by Byrthnoth View Post
    Cities/RotZ is Suppa and Dynamis access
    CoP is Brutal and Rajas
    WotG is Moonshade
    Yeah, ToAU would have to be Salvage access, mythic, etc., but realistically this is probably the least essential at the moment.
    Adoulin is currently nothing, but the missions are easy so I've been doing them anyway.
    That's not entirely true. At the current end of the Adoulin storyline, you do get an item for Reraise III, Regain and Refresh, or just Regain. It stinks they are only for reives though

  4. #4404
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    True, said items also work on wildskeeper reives. I got the RR one for that and am planning on making a quickie macro when I do any kinda reive, including wildskeeper. ^^

  5. #4405
    Old Odin
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    Quote Originally Posted by Elizara View Post
    True, said items also work on wildskeeper reives. I got the RR one for that and am planning on making a quickie macro when I do any kinda reive, including wildskeeper. ^^
    arcielas grace here for any kind of reive stuff, AoE nukeing shit into oblivion ftw.

  6. #4406
    Ridill
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    Adoulin's Refuge pretty awesome if you multibox some wkr. Can't count the number of times someone has pulled the naakual to the support and killed my mage before I could run it away and I hadn't noticed it had lost rr

  7. #4407
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    Quote Originally Posted by Sechs View Post
    I apologize, but I'm very passionate about this very specific topic and I've discussed about from very different points of view with many people over the last few years.
    Passion isn't an excuse to turn every singe post you make into a completely unnecessary half page essay, lacking structure and failing to retain people's attention. You need to be more concise because currently I bet a lot of people skip what you post purely because you say in 500 words what could be said in 50.

  8. #4408
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    Quote Originally Posted by Sechs View Post
    Might be bias?
    I haven't even tried Monstrosity that much tbh. I'd love to, but no time.
    It seems to me that compared to other events there has been a lot of people taking part in it for the first months, and when asked people came up with very positive opinions? Maybe there was something about it in a survey?
    I'm not sure, but I had this impresison that the first months of the event were really positive but it kinda died out becaues of the excessive grinding to keep up and the lack of motivation/reward.
    Seems the majority of all players have yet to bother with it.

    Green is haven't tried it, yellow and red are dissatisfied to some degree, blues are satisfied to some degree, and grey is neither.

  9. #4409
    Old Odin
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    Quote Originally Posted by Malithar View Post
    Seems the majority of all players have yet to bother with it.


    Green is haven't tried it, yellow and red are dissatisfied to some degree, blues are satisfied to some degree, and grey is neither.
    tbh i only did monstrosity because there wasnt much left to do when monstrosity was introduced..., didnt touch it since like 4 months when they started to add constant stuff every month

  10. #4410
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    For Monstrosity to add to the game in any appreciable way, they have to get PvM to work correctly and spend time balancing it.

    Lets say that they add a bunch of really awesome rings to Monstrosity in the July update, which you can buy with 250,000 Infamy (so you can either farm Infamy directly or team up as players and farm monipulators farming Infamy). These rings are so awesome that they make everyone is do Monstrosity/PvM. Would people be happy then?

    I'd argue not. Monstrosity's PvM relies on level capped zones and heavily favors the monipulators, which makes it less-than-fun. Grinding Infamy in Buburimu Peninsula as a monipulator is monotonous at best. Adding significant rewards to it and encouraging people to do poorly designed content will just make them miserable. Even assuming they fixed the killshot rule for PvM Infamy transfer and let the infamy distribute over the party, it is hard to imagine a situation where a level-capped coordinated party would really pose a challenge for one of the stronger species. Heck, screw the stronger species. I bet I could kill the average level 30 party as a Chigoe.


    Anyway, I'm fine with the kind of open-beta version of Monstrosity that we're experiencing right now, but I'd like to see a system that's less monotonous and more balanced before they incentivize it.

  11. #4411
    Ridill
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    Yeah what I don't get is the sheer amount of work it takes to get stuff. I mean even you go the easy more or less risk free method of transferring infamy via a mule it still takes more time to farm enough to get and fully augment a single neck then say dual box delve nms to get and upgrade piece of armor/weapon and that's not counting the time it takes to actually level and instinct up and unlock monsters. And what you get out of it is mostly complete junk and then some stuff that might increase your pet's dps by half a percent.

    If the rewards were even half way desirable I could see a lot more people doing it at least long enough to make it seem like people are doing it though it would probably not be real fights due to the overwhelming advantage most monipulators have and the total lack of incentive for the mon to fight back really. So would most likely devolve into people killing mons that farm infamy and then don't fight back or tons of pet jobs throw harassing mons with pets while staying out of targeting range... which would most likely result in mobs suiciding on local mobs and then going back to uncapped or Buburimu till those gladiators leave

    It doesn't help that they haven't really added much at all other than an occasional new species... ya know like all the stuff they told us they were adding soon a year ago. I mean I leveled everything that could be and got all torques maxed a few months ago just doing it when bored and doing other stuff with mules

  12. #4412
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    Quote Originally Posted by Malithar View Post
    Green is haven't tried it, yellow and red are dissatisfied to some degree, blues are satisfied to some degree, and grey is neither.
    Yeah, guess it was just a mind trip.
    Maybe it's the consequence of the people around me at the time who seemed to be pretty excited about it.


    Quote Originally Posted by Fake View Post
    Passion isn't an excuse
    It's not, I was just trying to explain, not justify.
    But point taken either way =/

  13. #4413
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    The degree of balancing that would be required to make monstrosity or any other form of PvP enjoyable is too much of a manpower investment in the game at this point.

    All the new content they're adding recently is very basic or just a rehash of an old fight. Implementing that type of content is clearly giving them much better bang for their buck than balancing PvP in an decade old game which has never really a PvP scene. FFXI's development is clearly the skeleton crew that's just treading water to maximise profit.

  14. #4414
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    Quote Originally Posted by Fake View Post
    The degree of balancing that would be required to make monstrosity or any other form of PvP enjoyable is too much of a manpower investment in the game at this point.

    All the new content they're adding recently is very basic or just a rehash of an old fight. Implementing that type of content is clearly giving them much better bang for their buck than balancing PvP in an decade old game which has never really a PvP scene. FFXI's development is clearly the skeleton crew that's just treading water to maximise profit.
    I know with Ilv gear it would be kinda hard, and I know now with the skillchain update and WS updates... its becoming less likely to see any real MvP combat not being completely one sided... Yah, i think you're right on the "Degree of effort" part. Still, they could solve some of it by allowing Monsters to level up past 99, even if it was through a "Merit point" system that you can spend points to raise your Eva/stats/etc to a point you're considered "I.lv119", or "I.lv130" and beyond.

    It sucks, because MvP was a big draw for Monstrosity if you ask me, and now with all these OP adjustments to PvE content, its making PvP so much harder to balance, to the point of just being pretty impossible.

  15. #4415
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    Quote Originally Posted by Karbuncle View Post
    I know with Ilv gear it would be kinda hard, and I know now with the skillchain update and WS updates... its becoming less likely to see any real MvP combat not being completely one sided... Yah, i think you're right on the "Degree of effort" part. Still, they could solve some of it by allowing Monsters to level up past 99, even if it was through a "Merit point" system that you can spend points to raise your Eva/stats/etc to a point you're considered "I.lv119", or "I.lv130" and beyond.

    It sucks, because MvP was a big draw for Monstrosity if you ask me, and now with all these OP adjustments to PvE content, its making PvP so much harder to balance, to the point of just being pretty impossible.
    monstrosity lacks the following things:
    1.) rewards that are decent/good, but dont need 3920392x amount of time doing boring shit to get compared to player events/battles etc)
    2.) party play incentiv
    3.) faster lvling (yes its faster, but it still sucks)
    4.) some form of trading in infamy for various other stuff and rewards (dynamis currency, alex, HMP, H-P bayld various other stuff)
    5.) the ability to take your monster into olde below lvl 99 content (like BCNMs, Legion, etc etc.), i mean you are fucking wasting HOURS lvling monsters up that can be used in a handfull of zones... to lvl up more or do some useless PvP.

  16. #4416
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    Quote Originally Posted by Damane View Post
    monstrosity lacks the following things:
    1.) rewards that are decent/good, but dont need 3920392x amount of time doing boring shit to get compared to player events/battles etc)
    2.) party play incentiv
    3.) faster lvling (yes its faster, but it still sucks)
    4.) some form of trading in infamy for various other stuff and rewards (dynamis currency, alex, HMP, H-P bayld various other stuff)
    5.) the ability to take your monster into olde below lvl 99 content (like BCNMs, Legion, etc etc.), i mean you are fucking wasting HOURS lvling monsters up that can be used in a handfull of zones... to lvl up more or do some useless PvP.
    It would be kinda nice if they'd allow us to Monstrosity in BCNMs, but I have to imagine that'd be pretty hard to set up. They're having a hard enough time doing it with trusts... but yah, If they'd add some tangible rewards to Monstrosity, it'd be nice. Anything would be awesome really... would also be nice if you could permanently unlock the "NM/HNM" statuses so spending your Infamy didn't hurt so GD much.

  17. #4417
    Ridill
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    Oh yeah and wtf ever happened to partying with mons? I mean part of why leveling sucks is it's 100% solo killing the same stuff over and over again. And what about mvm they promised or the large scale battle they also promised.

    I think a lot of the dissatisfaction is not only the fact they system could be good but is messed up in certain respects people have already stated but that they kept promising to add stuff to it and aren't coming thru with it. I mean can't even imagine they fix all these little things that are wrong with it if they can't even add the things they promised before it even came out

  18. #4418
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    Quote Originally Posted by Fake View Post
    The degree of balancing that would be required to make monstrosity or any other form of PvP enjoyable is too much of a manpower investment in the game at this point.

    All the new content they're adding recently is very basic or just a rehash of an old fight. Implementing that type of content is clearly giving them much better bang for their buck than balancing PvP in an decade old game which has never really a PvP scene. FFXI's development is clearly the skeleton crew that's just treading water to maximise profit.
    Yeah, I just hope that they don't incentivize it if they aren't going to balance it. It sucks that they're expanding (essentially) DoA content, but it would be worse if they expanded it and made us all do it even though it's miserable.

  19. #4419
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    The content isn't really bad... its enjoyable in its own right, they've just poorly executed it and seem to be focusing too much on adding more species no one will care about than they are adding the content everyone wants from it.

  20. #4420
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    Quote Originally Posted by Karbuncle View Post
    The content isn't really bad... its enjoyable in its own right, they've just poorly executed it and seem to be focusing too much on adding more species no one will care about than they are adding the content everyone wants from it.
    the content is fucked, you can lvl only so much solo before insanity hits you.

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