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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4421
    Ridill
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    Quote Originally Posted by Damane View Post
    the content is fucked, you can lvl only so much solo before insanity hits you.
    And shortly after insanity hits you flat out run out of stuff to level... and lvling up more doesn't get you merits or jps or anything just more xp that goes away as soon as you switch monsters. Hell just letting me get merits and jps (assuming of course they let us go to zones with decent level mobs and help us bridge the level gap) on it might make me do it again occasionally

  2. #4422
    ccl
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    I never looked intro montsrosity cause it seems like too restrictive, grindy and there are no reward tied to it.

  3. #4423
    Nidhogg
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    I had fun lvling 1-30 very quickly with most mons. Some of em get unique gimmick moves that let you grind out very differently too, like Wamoura and it's 2x defense Blaze Spikes. But after that novelty wears off, it's get pretty grindy quickly.

  4. #4424
    Impossiblu
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    DW not affecting TP gain is going to be huge for DNC BLU BST etc

  5. #4425
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    Quote Originally Posted by Prothescar View Post
    DW not affecting TP gain is going to be huge for DNC BLU BST etc
    " This adjustment will make it so that surplus dual wield will not affect TP gain."

    If I read that right, it's only going to stop affecting TP gain once the delay cap is reached. Is that still a big deal?

  6. #4426
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    Quote Originally Posted by Martel View Post
    " This adjustment will make it so that surplus dual wield will not affect TP gain."

    If I read that right, it's only going to stop affecting TP gain once the delay cap is reached. Is that still a big deal?
    For NIN and DNC, yes. For other jobs, I'm not sure.

    Assuming that they limit my Dual wield delay reduction to the 7% I would need in order to cap out with max magic Haste and Haste Samba, I will get 6.8 base TP/hit after the change (I get 5.9 TP/hit right now).


    Edit: That said, it only increases my DPS by 3%. 4.47 vs. 4.89 rounds/WS on average.

    Edit2: Without WS delay it would be a 5% increase in my DPS.

    Edit3: With 0 over-TP rounds and the right gear, I can get it to give me +4.3% DPS. Without WS delay, +8.5%.

    Edit4: I will note that removing WS delay increases my DPS by 40%. As annoying as it is to have WS delay, they would need to rebalance a huge amount of content if they eliminated it.

  7. #4427
    Impossiblu
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    I missed the "surplus" part, assumed it would work for DW in general which would have been amazing. The biggest thing this changes right now is how lazy you can be with gearsets for NIN :D_ though if you have a DNC present I could see it closing the gap between DW DDs and 2h just a smidge.

  8. #4428
    Relic Shield
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    Looks like the 75 min delay thing wasn't true after all. They confirmed it's just 80% reduction we already knew about. Good job, SE, not knowing how your own game works again.

  9. #4429
    Pandemonium
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    Yah, but at least they acknowledged it. The 2003-2011 Tanaka era would have never acknowledged their mistake.

  10. #4430
    Ridill
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    Honestly I don't see why they don't just eliminate all tp lowering from dw. Seems kinda unbalanced to make it so 2hd DDs can cap or almost cap max -delay without any penalty to tp gain but for 1hders they either stay at 68.75 (unless you are luckily enough to have a dnc with ya) or lose tp per hit

  11. #4431
    Nidhogg
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    Sad that the only content we've gotten really in the past 2 months and upcoming now until July will be Phantom Gem fights which probably takes an hour to raise the stats/update the AI and add a loot pool. They better be planning some big content/end game stuff.

  12. #4432
    Sea Torques
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    You'd be surprised how long testing can take even for fairly simple changes. Despite the fact that they always break things and something fucks up, I'm sure they must do lots of testing.

  13. #4433
    Nidhogg
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    You'd be surprised how long testing can take even for fairly simple changes. Despite the fact that they always break things and something fucks up, I'm sure they must do lots of testing.
    And yet that thing that was designed to take the burden off the Devs for testing, the eponymous TEST SERVER, has been collecting dust for the last 2 years with nary an update. What's the point of the Test Server anymore anyway?

  14. #4434
    Nidhogg
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    Quote Originally Posted by Ophannus View Post
    What's the point of the Test Server anymore anyway?
    In the last survey, they mentioned wanting to find a new use for it. They cited low participation and monthly updates to it's disuse. Only thing they could really do with it that would be useful is to add beta type systems (much like they did with the new GUI for PCs) and get feedback about it. Like if they released this Monstrosity PvP deal on there in a beta stage, or even an alpha, and got feedback as far as what was fun, what was dumb, what's terribly imbalanced, etc. But as was discussed earlier in this thread, going into systems like that, they need a reward of some kind. Hopefully they've learned as much.

    With the massive difference in player capabilities, I can't imagine it being very useful for testing endgame content or anything of that nature. You'd get the top end players on there learning strats and full clearing things on day one (even though this happened with Delve 2...) once they go live. While other's would either learn and gain something from it, and give their feedback, which would be good, you'd have just as many crying foul about how hard/difficult/gated/time consuming content is. Much like what's going on pretty much constantly on the oforums.

  15. #4435
    Old Odin
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    Quote Originally Posted by Ophannus View Post
    And yet that thing that was designed to take the burden off the Devs for testing, the eponymous TEST SERVER, has been collecting dust for the last 2 years with nary an update. What's the point of the Test Server anymore anyway?
    whats so bad about phantom gem fights?

  16. #4436
    Nidhogg
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    Know what one thing people always came on the test server for? Job adjustments. At 95 cap when they were adding new sp2 and new JAs, tons of people gave feedback(which resulted in adjustments to bully, steady wing, bst's stupid reraise SP, brd's magic evasion down SP and drg's stupid wyvern becomes invincible for 30 second SP.) people would participate to get a glimpse of new spells and Ja and give feedback on balance.

  17. #4437
    Ridill
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    Quote Originally Posted by Malithar View Post
    In the last survey, they mentioned wanting to find a new use for it. They cited low participation and monthly updates to it's disuse.
    Yeah but the biggest reason there is low participation is because they don't update it. The only things really worth testing there are stuff not ig already since most everything else would be easier to test on the real server. I think the real reason is they got tired of us telling them how pants on head retarded some of the things they wanted to add are... or the backlash when something is awesome on the test server and then gets nerfed when it hits real... like how realmrazer started out with more or less the same stats it has now after the update

  18. #4438
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    If it wasnt for test server you'd all be needing 60 marrows for your relics lol.

  19. #4439
    Impossiblu
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    >implying an adjustment wouldn't have been made anyway

  20. #4440
    Nidhogg
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    Perhaps but it would have been after the original requirement was released. If it wasnt for test server, half of the new 2hrs would be shittier than they are now. Brd wouldnt have clarion call, bst would have the pet sacrifice+stoneskin and rr 2hr, bully would have been intimidate only, etc

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