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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4601
    Nidhogg
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    Quote Originally Posted by Ligray View Post
    Well during freshly picked this morning Matsui showed off Ra'kaznar Inner Court!

    http://www.youtube.com/watch?v=C3SsD1ATmDw
    Skip to 1hr 11minute mark.
    Quoting for emphasis after the wtfSmn bullshit.

    Area looks pretty cool, wonder if it'll be useful at first though. Maybe a new event in it? Or maybe just another Skirmish. They mentioned that they wouldn't continue the Skirmish gear line with previous gear, but IIRC they said there'd be more Skirmish.

    Also any idea what they're talking about directly after the preview of the court? They show a pic of present day Excenmille and past Excenmille together.

  2. #4602
    Pro's Pet
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    Probably a new trust.

  3. #4603
    Nidhogg
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    Figured that much. Was more curious if they had any comments about having multiple NPCs like that, or if they're just bringing him cause the past version fought drastically different than the current.

  4. #4604
    Impossiblu
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    There's a JP dev post stating that they want blue magic to shine again (i.e. become a key role to BLU's DPS), and that they're looking at having attack buffs affect blue magic in the August update.

  5. #4605
    Ridill
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    Finally something that should've been done to blue physical magic and pets since the begining

  6. #4606
    Trigun
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    New gi for summer event, Mumor trust possibly a prize from it.
    /wait 5 for trust summoning macro.

  7. #4607
    Nidhogg
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    SE said they want trust casting to have a unique animation since its a different school of magic. Also splitting it into its own magic menu.

  8. #4608
    BG's #1 Hatsune Miku fan!
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    Quote Originally Posted by Trigun View Post
    New gi for summer event, Mumor trust possibly a prize from it.
    /wait 5 for trust summoning macro.
    Yay! Now I can molest..... I mean exp with with Mumor anytime I want!

    In the video Star Sibyl is indeed passive. Can anybody that speaks Japanese way better than I do watch that part again and say if they mention what her effect is?

  9. #4609
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    There's a JP dev post stating that they want blue magic to shine again (i.e. become a key role to BLU's DPS), and that they're looking at having attack buffs affect blue magic in the August update.
    god fuckign finally, it only needed like 6 years of moaning and bitchign about it constantly... they finally got it ¬.¬, now if only the same would happen to pets with brd/cor/geo buffs.

  10. #4610
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    Their new video is out today, complete with Matsui commentary. There were some additional Lomloon posts and two Fujito posts.

  11. #4611
    RIDE ARMOR
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    I used google translate (>.>) on the posts relating to the freshly picked video.

    "July continued Login Special
    In the login campaign of July, "Miko star of" You get a new face.
    It is the face of a type that does not participate in the combat, magic hit and magic attack power is up just to call. "

    So Star Sybil is Magic Hit and Magic Attack power up.

    They also showed the 2 dancer trusts, and it sounds like they improve each other similar to Nashmeira and the puppets.

    "In addition, became the AmaSuzu annual festival as "Myumoru" and "Hiroshima", but face of girls also to come by this year.
    The girls, by calling together two people, the performance of the ability that each use will improve.
    Myumoru to extend the duration of samba, waltz recovery amount is up to Hiroshima."

    In the video, I noticed them using Haste Samba, and Steps (not sure which ones).

  12. #4612
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    So SE seems to be focusing less on DD trusts, and more on buffing trusts?

  13. #4613
    S N K
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    Quote Originally Posted by NynJa View Post
    So SE seems to be focusing less on DD trusts, and more on buffing trusts?
    This is a bad thing?

  14. #4614
    RIDE ARMOR
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    I feel like Sakura, Moogle, and Star Sybil are meant for both buffs and skill-ups (first 2), but because they can't die, they are great for wkr. Looking at the descriptions on the trust page, there are:

    22 Melee Fighters
    5 Offensive Casters
    2 Ranged Fighters
    5 Healers
    4 Tanks
    4 Support (includes Ulmia)

    It seems like there are a ton of damage-dealing trusts. Whether or not they are any good, I suppose, is opinion/discussion/testing. Not to mention, they seem to be changing how older ones work, Zeid being a good example. There aren't too many support/healers/tanks. But even though they're adding more buffing trusts, they still continue to add damage-dealing trusts, like Lhu, Noillurie, and Elivira.

    The "ratio" seems to be in DD favor (29 DD : 5 Healers : 4 Tanks : 4 Support). I'm not sure what the new Dancer trusts will be considered, but some of the other fighters have "tank" or "healing" characteristics as well.

  15. #4615
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    Dancer's are great support because you don't have to dismiss/recast them all the time for healing, they'll heal with TP. Haste Samba will stack with Haste/Marches, and steps lower the mob's defense which is similar to increasing your attack power/accuracy. Hope they go back and differentiate the PLD tanks. Excenmille doesn't need to be a Paladin because he doesn't have a shield. They already have Trion/Curilla/Uriel Blade dude, just respect Excenmille as a DRG/WAR instead of PLD/PLD, or at least DRG/PLD so that he has Jumps and Angon but still flashes, Cures and Sentinel if you're low on HP. A DRG/WAR would be better though, and change his polearm ws selection from Double Thrust/Penta Thrust to Penta Thrust/Skewer. Curilla should be given something unique as she's pretty generic, maybe Reprisal/Chivalry or something. Kuipipi could be given Afflatus to make her unique amongst Cherukkiki and Ferreous, Cherukkiki can be given Divine Benison/Divine Caress to be set apart from Ferreous, Ingrid should get /PLD and have access to Holy Circle, Sepulcher, Afflatus Misery and have increased Banish/Holy potency for fighting undead, maybe Banish IV too to fit her 'Cleric' type role.

  16. #4616
    HABS SUCK!!!!!
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    Quote Originally Posted by Viewpoint View Post
    This is a bad thing?
    No, just find it lulzy that SE cant find a way to code DD trusts that make them somewhat respectable.

  17. #4617
    Cerberus
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    they should just extend your equip stats to your trusts not just your item level lol

  18. #4618
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    I think SE just forgets attack is a thing and theres more to leveling than HP/MP lol... on lower level enemies DD trusts ain't too bad... I mean the relic owners can do 2k+ with their WS, and I've seen Naji and Mihli break 2.5k with vorpal/Hexa... I mean its nothing compared to what we can do as players, but its... decent ish.

    Still it feels like Trusts live in a "No update" bubble... by that I mean all their weaponskills feel like pre-update strength, and the relic owners feel like they're using level 75 versions instead of the +40% 99 versions. That and Elivira's weaponskills are atrocious, her ranged attacks can do 550~600 dmg no some of the lower tier stuff I fight, yet i can't see her slugshot break 1.5k... in fact she seems to be the weakest of them all weaponskill wise.

    Noillure really is the most impressive right now for me, I mean if she gets off her 4 step light it really can be nice, but they do all feel so very weak, their accuracy is fine on higher end stuff but their attack and stats and even weapon damage feels subpar. If i have a 119 trust, they should have 119 base damage. (though I think average item level means trusts will probably be 117~ for most people)

  19. #4619
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    Well SE said they don't want them approaching anywhere near 119 real players because it would be easier to just bring trusts and resummon when they wipe than bringing real dds. The way trusts are now is pretty fine, they're worthwhile for solo, low manning old content, missions, quests bcnms, skirmishes when you can't find a WHM or another DD. They're substitutes but not as good as the real thing and that's kind of the point because they're dispensable and resummonable. You really think they should be doing more damage than pets i.e 4-5k WS and shit?

  20. #4620
    Absolute Messenger of Promathia
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    Quote Originally Posted by Ophannus View Post
    Well SE said they don't want them approaching anywhere near 119 real players because it would be easier to just bring trusts and resummon when they wipe than bringing real dds. The way trusts are now is pretty fine, they're worthwhile for solo, low manning old content, missions, quests bcnms, skirmishes when you can't find a WHM or another DD. They're substitutes but not as good as the real thing and that's kind of the point because they're dispensable and resummonable. You really think they should be doing more damage than pets i.e 4-5k WS and shit?
    Which pet are you talking about ? My Avatar can deal 10k+!

    Mmhm, anyway, I think you're jumping on the crazy train to exaggeration town when you mention 4-5k weaponskills.

    lets use a very rudimentary example here, say I'm a WAR fightin stuff outside in Ceizak... even at or around ~150% TP, I can upheaval an enemy for about 5-6k, give or take and my WAR is far from geared, (the type of enemy you solo for exp mind you, not endgame stuff), my normal melee hits for say, 500-600...ish? and this is just me remembering little about what I did yesterday using the 115 WKR Gaxe... where as a trust on the same mob will do about 400-600 weaponskills, sometimes a peak of 1k depending on the mob... normal melee hits vary but for one handers its about 100 or so, and for two handers around 180-200ish. So, I ask you, understanding their designed roll and use, how it would destroy anything to have them do about 1.5x~ that damage? I mean, they'd still be worse than the worse 117/119 DD, only being used as a last resort when it comes to any events.

    I mean, do I think they NEED a boost to even be useful? No, right now they do what they do and its nice for soloing, its like having a Carbuncle fighting with you that occasionally using Poison Nails, but I think It'd be nice if they upgrading that to an Ifrit who occasionally uses Burning Strike. Right now support trusts outshine DD trusts a whole lot, people I know would sooner summon Sakura/Moogle/Coffin than a DD trusts in WKR, or soloing Ulmia/Joachim/Healer. DD trusts are so far and away weak that it benefits you more to buff yourself up with a support trust than summoning a DD one. Will an update to their damage change this? maybe not... but It couldn't hurt.

    Again, do they need it or trusts are a failure? no... but it wouldn't kill anything, and It'd be kinda nice. Still better than soloing.

    Edit: I also get I'm a huge bulky Warrior for my example, but even my THF outdamages trusts DDs by such glorious leaps and bounds that a 3x increase to trust damage wouldn't have them nipping at my heels.

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