The need for accuracy and magic accuracy at the same time
We understand that when fighting high level monsters there are quite severe equipment requirements when trying to land the additional effects from physical blue magic spells as you need to have both physical accuracy and magical accuracy. The development team is currently looking into adjustments for this.
However, battle balance-wise these stats are extremely important, so in the event we were to add both of these stats to a few pieces of equipment, it would cause them to become extremely strong which would then in turn reduce your choices for gear selection. Due to this, we’ll be looking into other ways of bolstering magical accuracy for blue mage other than equipment.
Newer spells and Burst Affinity
We’ve been seeing requests to make it so the magic-based blue magic spells introduced post-Adoulin can be used with Burst Affinity. The spells added after Adoulin have a lot of power on their own, and in exchange for setting their base power very high, we’ve made it so status modifiers cannot be applied. Due to this, when using these spells with Burst Affinity their power does not increase.
However, due to the overall adjustments made to weapon skills in the June version update, we expect there to be more opportunities for skill chains, so we would like to look into revamping the status modifiers.