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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4621
    Cerberus
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    Quote Originally Posted by Damane View Post
    now if only the same would happen to pets with brd/cor/geo buffs.
    "You have food for them now. there is no more problem."
    lol you KNOW that's their position...

    It's nice that they're finally addressing a big issue with BLU... though they really need to get off their fence about whether or not Job Points are "fixes" or if they are "for funsies"....

    Make WKRs' RoEs give out 10k cap points a completion, and not only will BLU's always have their +10 spell point capacity... but it will make WKRs the go-to event for Job Point grinding... which will make them live for longer than a week after they add something new to them. (Still dead on Odin... 115 OAT katana doesn't seem to be enticing enough... not that you really need many people for most of them... but the more people who benefit from something, the better that event is.)

    EDIT: Totes forgot that Murmor is now a Trust... come the beginning of August...
    God I hope she does that flying heart butterfly laser blast WS.... I've always wanted to dat-swap Pyrrhic Kleos with that... but never knew the dat. (for Murmor's finale)

  2. #4622
    Nidhogg
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    I think dds were balanced with a 5 trust in 1 party concept in mind. SE said eventually they'll allow 5 trusts in a singl party. Now a dragoon or bst with 5 trusts and an adventuring fellow is like a mini 8 person alliance. Throw in a dual box character with a pet job and 5 trusts and in the future when they allow trust alliances? Dual boxing like 14 bodies.

  3. #4623
    Relic Horn
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    Hopefully you'll have needed to have beaten Heroine's Holdfast to get Mumor. It'd be an actual neat bonus to the battlefield. They could just make sure they put the orb in the next login campaign again.

  4. #4624
    Cerberus
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    Fwahm, that is genius. Only because I never bothered with that orb fight.

  5. #4625
    Yoshi P
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    The last update added ciphers for Mumor and Uka Totlihn. Mumor and Uka Totlihn are both Sunbreeze festival NPCs. Sunbreeze festival is in a few weeks. ?????

  6. #4626
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    Quote Originally Posted by Ophannus View Post
    Well SE said they don't want them approaching anywhere near 119 real players because it would be easier to just bring trusts and resummon when they wipe than bringing real dds. The way trusts are now is pretty fine, they're worthwhile for solo, low manning old content, missions, quests bcnms, skirmishes when you can't find a WHM or another DD. They're substitutes but not as good as the real thing and that's kind of the point because they're dispensable and resummonable. You really think they should be doing more damage than pets i.e 4-5k WS and shit?
    You can't resummon one once you have hate though. That makes their use in trickier battlefields very difficult....

  7. #4627
    Ridill
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    Quote Originally Posted by Toth View Post
    You can't resummon one once you have hate though. That makes their use in trickier battlefields very difficult....
    Plus they aren't useable in most battlefields that people really care about...

  8. #4628
    Old Odin
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    Quote Originally Posted by dasva View Post
    Plus they aren't useable in most battlefields that people really care about...
    which is a good thing. They are allowing trusts gradually on older content for poeple to catch up on stuff that gets dated (SCNM 20 or SCNM 10 orb for example). It really would be a shitfest to have trusts be called in allready fresh released content. . . this is an MMO afterall.

  9. #4629
    Old Odin
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    also

    The need for accuracy and magic accuracy at the same time
    We understand that when fighting high level monsters there are quite severe equipment requirements when trying to land the additional effects from physical blue magic spells as you need to have both physical accuracy and magical accuracy. The development team is currently looking into adjustments for this.

    However, battle balance-wise these stats are extremely important, so in the event we were to add both of these stats to a few pieces of equipment, it would cause them to become extremely strong which would then in turn reduce your choices for gear selection. Due to this, we’ll be looking into other ways of bolstering magical accuracy for blue mage other than equipment.

    Newer spells and Burst Affinity
    We’ve been seeing requests to make it so the magic-based blue magic spells introduced post-Adoulin can be used with Burst Affinity. The spells added after Adoulin have a lot of power on their own, and in exchange for setting their base power very high, we’ve made it so status modifiers cannot be applied. Due to this, when using these spells with Burst Affinity their power does not increase.

    However, due to the overall adjustments made to weapon skills in the June version update, we expect there to be more opportunities for skill chains, so we would like to look into revamping the status modifiers.
    in others words: "we have fucked up additional effects m.acc in the past, and still cant/dont know how fix tourbillion, barbed crescent etc., so we better not fuck around with older spells more then necessary, however we give you a 10 min ability that wont work on tourbillion, barbed crescent etc either"

  10. #4630
    Impossiblu
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    SE focusing so much attention on BLU lately is kind of scaring me

  11. #4631
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    SE focusing so much attention on BLU lately is kind of scaring me
    I am not surprised, blu is one of the more popular jobs amongs people (popular in the sense of people like it) on the JP side and non JPside equally, nothing wrong with that. People just dont use it in events because its undermined atm.

  12. #4632
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    These new spells are scary good so far. I can't stress how amazing Subduction is, BLU can solo Razkanar skirmish with that spell solely. I bet you could solo AAs with it too as /NIN just spamming it and kiting since the gravity is so potent and lasts for eternity and does 2k+ damage. Can't wait to see how good the new multi hit physical spells are. Blue magic is still decently strong. I you cycle Delta/Heavy/Quad/Amorphic, each of those spells is doing 1200-2.5k and you can cycle them until you run out of MP, of course it doesn't compete with 80% haste capped 2handers but doing 1700-2k every 2 seconds is still pretty good. In old delve, can solo the Chapuli NM in seconds with Blue Magic(is it weak to Blue Magic btw? Delta Thrust does like 3k to him...or maybe its cuz its a Lizard spell on a Vermin?) Speaking of which I'd like for them to make monster correlation a bit stronger for blue spells so we can tactically use appropriate spells against the right mob types, maybe 1.5x damage or something?

    They'll probably add a 5-10min "Azure Seal" ability that grants a 100% Accuracy/100% Magic Accuracy boost for the next spell, ensuring it lands and the added effect lands(unless immune). They should also tweak Azure Lore to give blue magic unerring physical and magic accuracy.

  13. #4633
    Impossiblu
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    minimum time to use a blue magic spell is 3.25 seconds, so it's still inefficient without a JA attached if you have capped haste (which is ridiculously easy to achieve now)

  14. #4634
    Ridill
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    Quote Originally Posted by Damane View Post
    which is a good thing. They are allowing trusts gradually on older content for poeple to catch up on stuff that gets dated (SCNM 20 or SCNM 10 orb for example). It really would be a shitfest to have trusts be called in allready fresh released content. . . this is an MMO afterall.
    That's what I mean though... since they aren't allowing us to use on fresh content there is no real good reason the DDs need to such so hard. Oh look you can use them to get gear everyone has and xp woopdedoo

  15. #4635
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    Interesting tidbit for the mid August update being planned:

    The next version update is slated for mid-August. This is a large-scale version update where we’ll be continuing the Adoulin storyline and opening up new areas.

    In addition to this, we’ll be adding new battle content for Skirmish, adding new job point categories, introducing different versions of alter egos, implementing a new equipment swapping feature, and much more! I hope you are all looking forward to it.
    Equipment swapping? Hmmmmm. Looks like Skirmish was not done after all.

  16. #4636
    Relic Horn
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    New 126 Skirm Armor upgraded ! New augs with QQ-Stones

  17. #4637
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Toth View Post
    Equipment swapping? Hmmmmm.
    It's the macro stuff. Being able to switch more than one piece of gear in a macro line.

    It also sounds like this system could be used for the lock style system as well, which they said they were looking into.

  18. #4638
    Relic Shield
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    Quote Originally Posted by Ophannus View Post
    I think dds were balanced with a 5 trust in 1 party concept in mind. SE said eventually they'll allow 5 trusts in a singl party. Now a dragoon or bst with 5 trusts and an adventuring fellow is like a mini 8 person alliance. Throw in a dual box character with a pet job and 5 trusts and in the future when they allow trust alliances? Dual boxing like 14 bodies.
    Fellows and trusts count as party members so you can't go past 6 members with them. It remains to be seen if they're going to allow trusts in alliances or not.

    I wonder what "different versions of alter egos" means. Gonna be like past versions of some people? Different fighting/buffing styles? Already have 2 Shantottos (Shantatti?) so anything goes I guess.

  19. #4639
    Campaign
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    They showed 2 versions of the Dragoon Elvaan guy, past one and present one.

  20. #4640
    E. Body
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    I know most of the posts already have official translations, but I just posted some anyway. Just been real busy lately and haven't been able to get to a computer, heh.

    There was also Camate posting for the first time on the JP Forums, but he was just telling someone how to buy the game.

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