Finally new missions! They kept me waiting too long!
Finally new missions! They kept me waiting too long!
We all feel the same about your signature. '.'*
Wonder how the next Skirmish will work. They've said they're done with the upgrading path, and with the backlash on augs and running older content they got, I'd imagine they'll stick with their word. Considering current Skirmish armor is very useful for -DT sets, I wonder if we'll see some more DD oriented or specialty stats outta these sets. Could always be heavy in accessories too, bout time we had some more options in those slots.
I for one hope random augments are done with, but gut says no such luck.
This was translated as songs, rolls, and food would affect Blue Magic in August. Which one's the mistranslation?Originally Posted by Kincard
And wow @ the emergency maintenance lol.
Originally Posted by SE
You're still <3'd I believe. For now at least. Until Steve Buscemi's face stares a hole through my soul.
Server going down because of a Geo?
Just... what the?!
I can see why it would happen. GEO has a bubble up, they get charmed, server tries to dispel it and it can't be dispeled. So it keeps on trying with no delay and it ultimately crashes the server.
Took them long enough. Bet its going to be set to 3 daysCampaign Evaluations (7/9)
We plan on adjusting the time between Campaign Evaluations in the future.
Add more Allied Note gear and I'm a happy camper
Fish puns rule.
I can see them adding more Trusts buyable with Allied Notes, but not new gear.
Honestly that's not gonna happen unless they spend major resources in revamping Campaign which might not even be a bad idea but of course they want to focus on Adoulin stuff and not bringing up old content on par to current one.
They already have issues in making people do SoA stuff (Reives etc), it would only make things harder for them at this point if they give too many motivations to do old stuff.
What they want to give is the occasional small reward for the people who would do old stuff no matter what, not bringing large amounts of players to shift their content focus.
Unless I'm misunderstanding their intentions but I doubt it.
They gon adjust eval time after campaign event over lol, at whoch point no one gonna curr
Buff to Wyverns seem interesting, although if the charge time from breaths are too short, Wyvern won't magic burst(not too important since it's just acc though). Increasing Wyvern Strength/Power/Acc/DMG would be nice. If Wyvern attack is increased by 50-60%, we should be pretty powerful. Since there's no level correction in Adoulin, on TW mobs, Wyverns hit for 380+, so if Wyverns could dole out 380-400+ damage per hit on bosses/NMs same as weaker mobs, that's pretty decent DoT. All we would need now is more Pet Haste to be added and breath potency to be like 2-3x higher than it is now so the Wyvern doesn't do a 300 damage breath but auto attack for 400.
I'm less concerned with the wyvern's damage for drg and more concerned with keeping it alive so it doesn't gimp my jumps. I'd rather them focus on making the thing sturdy above all else.
Besides Delve2 megabosses, my Wyvern pretty much never dies. Even on Ark Angels, Wyvern lives pretty much forever as long as I rotate Spirit Link and Steady Wing, with the sole exception of EV due to Arrogance spam(and killing me). In fact, I'd even venture to say my Wyvern only really ever dies when I die. -40% DT, 33/tick Regen, 2-3k Stoneskin, 2-3k HP Spirit Link every 90 seconds. Wyverns take less damage than I do, and they really don't take much damage. Only when I get one shotted does my Wyvern disappear and gimp my Jumps and the only way to solve that is reduce Call Wyvern recast.
I'd also really love it if they gave Spirit Jump and Soul Jump the Wyvern critical hit and TP bonuses during Fly High, so it would be a useful SP even when the Wyvern isn't called.
new content must be either hard or a new ilvl cap is comeing at us with all the skirmish changes/skirmish campaign/etc going on lately.
Uh... I honestly don't know what to expect anymore. I don't consider it impossible (not at all) but I'd be quite surprised if they were to increase the ilevel already.
Would mean any switches to AF n Relic would make you get punched in the face harder. I somehow doubt they are rdy to make that step yet.
They could always make AF and Relic +2, don't forget that.
I still think they shouldn't increase the ilevel noticeably unless they have big and long-time plans (new expansion?) in their minds.
I could accept a small increase like to 120 to give 1 more ilevel to items dropping from the "last tier" fo content of Adoulin. That would be something ok. But a big ilevel increase now? Uhm... would kinda tickle me the wrong way atm, but that's just me I guess. Would everybody else welcome such a change with open arms?