Item Search
     
BG-Wiki Search
Page 235 of 733 FirstFirst ... 185 225 233 234 235 236 237 245 285 ... LastLast
Results 4681 to 4700 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #4681
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Kincard View Post
    Thanks for digging those up Ophannus. Given how often they push out updates these days sometimes I forget that stuff that's completely new (areas/missions/quests) still comes out at a pretty slow pace.



    I haven't kept up much with the Ergon quest, but isn't the Verdegris/Ghastly Stone part of the quest way worse than the HP Bayld part?
    the stone part is the easiest, trade in AMAN voucher for obsidian fragments, convert obsidian into stones. you need 70 AMAN vouchers and you have all 3 stone parts covered

  2. #4682
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    http://i258.photobucket.com/albums/h...ps6a92f405.jpg

    GEO empy armor is here, the other is augustine (but might as well be RUN empy?), but the blue hood one is definitly GEO empy armor. because:

    http://www.ffcompendium.com/jobimage...ceringus-a.jpg

  3. #4683
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Oh wow, I had only read up to the part where it took 3100 or whatever, didn't know they made the last stage take 9999 HP Baylds, holy shit lol

    I probably have like 100 AMAN Vouchers saved up or something, never used them before. Guess I could cash those in.

  4. #4684
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    36
    BG Level
    1
    FFXI Server
    Siren

    Quote Originally Posted by Ophannus View Post
    Additionally, all of these weapons seem to have a sun/star/wing motif, maybe they'll drop from the 7th Naakual(the light wyrm dude) and will drop that body as well? they did mention in that dev video that adoulin will have its own set of ultimate weapons that will have to be gradually built, whether these weapons are them or not remains to be seen. I have a few ideas on names based on mythology...
    Shield: Svalinn (sun shield)
    Polearm: Longinus (Spear of destiny, also a FF mainstay)
    Axe: Perun
    Not sure how far you've progressed in the missions, but...

    Spoiler: show
    Sajj'aka, the light wyrm, isn't the seventh Naakual, Deathborne Xol is. Was also stated that he was different from the other Naakuals somehow. Or had a different mission, I can't remember. Wonder if this means it won't have a WKR for it.

    Although for Sajj'aka, I can't imagine SE would go through the trouble of creating a wyrm and not have us fight it later for some reason. Probably getting possessed by Hades or something. I could totally see him dropping some of those pieces, though.

  5. #4685
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah coulda sworn Sajj'aka was the 7th Naakual. Technically he still could be given there are 8 elements. Sajjaka will probably be possesed or turn evil, there's no way they wouldn't make us fight him, he's definitely gonna betray us somehow or 'test us'. Even his name is more naakual-ish than "Deathborne Xol" unless "Deathborn" is his epithet like Flashfrost/Matriarch etc...

    "Xol - The Deathborne Naakual" sounds like a more consistent format compared to the other 6 Naakuals I suppose-- that would be the dark based Naakual. Sajj'aka is probably the light based Naakual or guardian of the forest or w/e. Also if Rosulatia is the Queen of the Leafkin, I bet Siren is the queen of the Heartwings or something.

  6. #4686
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Spoiler: show
    There's only seven Naakuals, given what that name actualy represents in the story, and Sajj'aka isn't one of them. Deathborne is Xol's title from when he was one of the generals of Hades' army, so he'll probably just go by Xol when we actually meet him.

  7. #4687
    Hydra
    Join Date
    Apr 2011
    Posts
    106
    BG Level
    3
    FFXI Server
    Sylph

    Not looking forward to the upcoming months of this game. Sure it will all be limited to groups with REM BRD, Aegburchain PLD, and relic RNG. SE is right in that they say it's the playerbase's problem by making set rules in order to do specific content...I think it really reflects on how 1337est the playerbase of FFXI have become (for a large majority of players).

    Just don't enjoy the fact that there is hardly anyone to do content with. Sylph is pretty damn dead...

  8. #4688
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Psh who needs brd pld, rng strats just grab ergon runs and geo and some random melees!

  9. #4689
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,768
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by PSOfanatic View Post
    Not looking forward to the upcoming months of this game. Sure it will all be limited to groups with REM BRD, Aegburchain PLD, and relic RNG. SE is right in that they say it's the playerbase's problem by making set rules in order to do specific content...I think it really reflects on how 1337est the playerbase of FFXI have become (for a large majority of players).

    Just don't enjoy the fact that there is hardly anyone to do content with. Sylph is pretty damn dead...
    You think Skirmish and whatever comes after it will require RME Plds and Rngs?

    They've gotten better if anything since the initial batch of high tier battlefields. Gessho and Nexus are about the only ones where that strat even works all that well, all the others melee setups (or even magey setups for Lancelord!) are preferred. Even when Rng setups work, they're risky in the sense of a Rng pulling hate could lead to a quick wipe, plus TBH, kills are typically slower than melees. Between -DT sets, /Nin, using main Ninjas, and rolling with a Smn, the options are out there to run these fights differently and still be effective.

    Post sounds like something off the official forums, "QQ the elitist won't let me play T_T."

  10. #4690
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by PSOfanatic View Post
    Not looking forward to the upcoming months of this game. Sure it will all be limited to groups with REM BRD, Aegburchain PLD, and relic RNG. SE is right in that they say it's the playerbase's problem by making set rules in order to do specific content...I think it really reflects on how 1337est the playerbase of FFXI have become (for a large majority of players).

    Just don't enjoy the fact that there is hardly anyone to do content with. Sylph is pretty damn dead...
    We're hardly close to how the situation was during the VW days, but you're right things are slowly going towards that direction for some jobs.
    I don't see reasons to be worried for now though.

  11. #4691
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    I really want that GEO AF3. As far as increasing the ilevel, I don't really care. I don't see why people care if some gear gets dated, we still use 75~99 gear for some jobs... Like my BLU uses fast cast pants from arch-omega, and a loquacious earring etc.

  12. #4692
    BG Content
    Join Date
    Jul 2007
    Posts
    22,400
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    3 new dev posts on the JP side (as of 2 hours ago):
    1) Sange is going to be updated (they already said this), and you can throw up to 5 shurikens with Sange (I think we already knew this?)
    2) Equipment declarations for an "elaborate set" may be similar to a normal macro? Mog Wardrobe is also designed to be scalable but they aren't sure whether the PS2 and X-box can take it if they add many more. Also, we may not be able to store our elaborate equipment sets on the server.
    3) There is going to be a PUP/BST pet TP move buff in August (already announced). Target Marker is still not working in high level battlefields (I guess), but they're considering changing its effect so it works. They're going to adjust Tactical Processor at the same time (I think). Also, they're moving Haste II's priority over Stoneskin's for the RDM Automaton (I think).

  13. #4693
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3

    Also a Camate Post on the NA side that:

    Greetings,

    Quote Originally Posted by Balloon View Post
    It's fantastic that we were given haste 2! Thank you for that.

    The RDM frame has it placed last on it's priority of enhancements (Meaning if you're fighting anything that can break stoneskin it'll never really get cast) and it doesn't think to overwrite haste 1, meaning if you're using a whm trust it's often just gonna get uncast.
    Currently, the Stormwaker Y-700 prioritizes the buffs it chooses starting from the ones that protect the player first. However, we informed the development team about your suggestion for the priority of casting and they will be looking into prioritizing Haste II over Stoneskin.

    Quote Originally Posted by Balloon View Post
    Furthermore, keeping our automatons alive is nigh impossible, they have no way to protect themselves, we have one ability to heal them, and they have low hp. Armor Plates help, but not really. They need some stronger resistance to AoE.
    Compared to other pets, automaton defense is already quite high and it’s also possible for them to apply Protect and Shell to further enhance their resilience, so the development team does not have any plans at the moment to increase their resistance against AoE.

    Additionally as a side note, we’ll be looking into whether we can add other means for the Valoredge frame to generate enmity.

    They think Automatons can cast Protect Shell on themselves.

  14. #4694
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Well they are right about valoredge's defense... but yeah that was dumb.

    And then there was the outright dismissal of removing the antiquated idea of having different level caps for jugs but vague promises to sometime maybe release more jugs to make up for that and the fact that we only have a handle of pets that we can take to max level and that all but 2 of them are significantly worse than level 76-99 stuff at the same level. I mean it's kinda sad that if you don't need the acc a few ilvl 114 pets have significant advantages over 119 pets

  15. #4695
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Psh PUPs have deus ex automata and stalwart servant, repair is vastly superior to spirit link. On the other hand they need to reduce aoe damage for players who arent the main target. I miss back at 75 when every single aoe didnt do 80-120% of a player's Max Hp unless it was a move you could prevent or avoid like Spike Flail or Citadel Buster.


    Also

    Currently, the Stormwaker Y-700 prioritizes the buffs it chooses starting from the ones that protect the player first. However, we informed the development team about your suggestion for the priority of casting and they will be looking into prioritizing Haste II over Stoneskin.
    Automatons cast stoneskin on players?

  16. #4696
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3

    Quote Originally Posted by Ophannus View Post
    Psh PUPs have deus ex automata and stalwart servant, repair is vastly superior to spirit link. On the other hand they need to reduce aoe damage for players who arent the main target. I miss back at 75 when every single aoe didnt do 80-120% of a player's Max Hp unless it was a move you could prevent or avoid like Spike Flail or Citadel Buster.


    Also



    Automatons cast stoneskin on players?
    The red mage automaton does Stoneskin and Phalanx, but has no -na and only has Cure IV.

  17. #4697
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Cure IV, if macroed with Foire Pants and with Vivi Valve equipped, is more than enough for a lot of content. That's not the issue of Red Mage automaton.
    No -na sadly sucks but can partially compensate that with "Eraser" attachment.
    Kinda sucks that you only have 3 Light Element slots (iir?) so it's kinda tough to make choices there.

  18. #4698
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Draylo View Post
    I really want that GEO AF3. As far as increasing the ilevel, I don't really care. I don't see why people care if some gear gets dated, we still use 75~99 gear for some jobs... Like my BLU uses fast cast pants from arch-omega, and a loquacious earring etc.
    if we follow the geo empy armor picture, RUN empy should look something like this

    http://www.ffcompendium.com/jobimages/5-sorcerer-a.jpg

    GEO/RUN current AF/Relic design are complete new designs just for FFXI as it seems, while empy seems to hit on the nostalgia feel of older FF titles

  19. #4699
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3

    Quote Originally Posted by Sechs View Post
    Cure IV, if macroed with Foire Pants and with Vivi Valve equipped, is more than enough for a lot of content. That's not the issue of Red Mage automaton.
    No -na sadly sucks but can partially compensate that with "Eraser" attachment.
    Kinda sucks that you only have 3 Light Element slots (iir?) so it's kinda tough to make choices there.
    You can't have Vivi-Valve in, or, I guess it's a choice between Vivi-valve and Eraser. I don't know if Eraser can't get rid of Petrify, but my automaton just refused to use it before.

    I agree with that though, Cure IV was doing around 650+HP cured with just Foire before, which makes me angry at my Cure 5 happy WHM.

  20. #4700
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    If you want RELIABLE cures you kinda need Damage Gauge too, or you're gonna be spamming those Light Maneuvers to receive a Cure when you really need it instead of the other over9000 spells RDM doll can cast.
    Wish they could increase the elemental slots of automatons. The Light max slots kinda suck on any automaton, even on Soulsoother.
    I'm fine with the max number of attachment limit, but the Light and Dark ones are a bit too tight for my tastes.

Page 235 of 733 FirstFirst ... 185 225 233 234 235 236 237 245 285 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27