
Originally Posted by
Sechs
I wouldn't be so negative but part of what you're saying is true, and here is the development "error".
When you keep players playing your game by giving them a power-creepy long-time goal (Relics, Mythics, Empys etc) then it's gonna be hard to create other weapons that will be interesting and sought after by players.
If you, as a developer, want to balance the attractiveness of a certain event by the weapons it can drop, you're going to fail because of the situation you created before (making players aim for RME and fuck everything else).
They acknowledged this "error" and tried to correct it with SoA, but of course it was too late. Waaaay too late. You couldn't really take RME back after giving them so much importance for so much time. Players were rightfully mad.
So what happened? Since there was no perfect solution to this issue they created themseleves, they went for a compromise.
RME are still good, but the gap with other options is small and in some rare circumstances they're actually better.
This worked fine for a while, but I feel we're slowly slowly slowly walking back to the initial situation, where nobody cares about anything that's not an RME.
Personally I'm really curious about these weapons, really want to see what we can get out of them and seriously hope for a mage shield, I want to retire my Genbu's!