Main Boss, THF/WAR: 200,000 HP
Uses - All Dagger weaponskills, All Marksmanship Weapnskills, and access to certain Job Abilities. Also 1 Unique WS, Cyclonic Rupture*
Alll Phase behavoir: Will ranged attack players more than 15 away with random status bolts for mild damage, occasionally using ranged WS on them regardless of hate.
*Cyclonic Rupture - AoE wind damage, Knockback, and Inflicts Choke and gravity.
Starts battle against Main Boss, uses lower end non-RME Dagger WS (anything pre-Evisc). Once it drops to 80% HP, it will use the /jobemote THF and vanish. In her place spawns 2 new enemies. They are:
BLU/NIN - 50,000 HP: BLU/NIN has access to all sword weaponskill, Chain Affinity, Burst Affinity, and all Blue magics. BLU/NIN will aggressively protect WHM/SCH, attacking anyone who hits her by using Sudden Lunge following by Chain/burst self skillchain regardless of TP. BLU/NIN will usually use single-target BLU spells, but if more than 3 people are in 15', he will favor AoE ones, if less than 3, he will favor stronger single target spells. At 50%, he will Azure Lore and gain access to the HNM BLU spells as well, always using Harden Shell first, followed by attempted self skillchaining. if WHM/SCH is defeated first, he will enrage, raising his attack speed, spell potency, and accuracy.
*Special abilities, Weaponskill - "Primal Instinct": Grants BLU/NIN an Accuracy, Attack, Magic accuracy, and Magic Attack weaponskills.
WHM/SCH - 40,000 HP: WHM/SCH will stand back and buff/heal the BLU/NIN, and will not attack unless hit first. when attacked, will first Repose the assaulter and back away. to resume healing. If attacked again will engage, gaining access to Offensive White magic and AoE Black Magic spells. At 50%, will Benediction and gain 50% cure potency and -50% cure casting time. if BLU/NIN is defeated first, her magic will be more powerful and her cures more potent.
*Special Abilities: If attacked, gains access to unique weaponskills "Divine Intervention" - Single target light damage that inflicts flash as well as grants Blink, Stoneskin, Phalanx, and haste to WHM/SCH.
==Phase 2==
Once defeated, Phase 2 will begin... during Phase 2, THF/WAR will gain access to Mercy Stroke and Aeolien Edge. It will also be able to use Sneak Attack, which will be followed by "Hide", shortly after he will appear behind the player third on the hate list and Rudra's... This is the only time he will Rudra's(which should really hurt but not kill if you're in PDT set, hint hint). Afterwards, he will engage the person with the most enmity once more. Once he falls to 40%, he will despawn and 2 more will spawn in his place.
RDM/RNG-50,000HP: Uses all Sword and Archery Weaponskills, including a unique AoE weaponskill called "Dark Messenger". Darkness damage, Defense down, and Bio. He will buff and cure NIN/SAM, as well as himself. If not targeted, he will assist NIN/SAM with his target, and skillchain with him as well as magic burst the skillchain. If assisting, will only shoot from range, as well as cast Tier 1 nukes with decent Magic Damage+. At 50% will use Chainspell and gain access to AoE debuffs and AoE buffs. At 15% will Eagle Eye shot. If NIN/SAM is defeated first, He will gain a strong fast cast and cast higher tier nukes.
NIN/SAM-60,000HP: Uses all katana weaponskills, as well as Meditate, Sekkinoki, (Self skillchain JA i forget), and Yonin. Will randomly target enemies more than 10' away with strong single target :SAN spells as well as turn to Shuriken them for mid-range damage. At 50% will Meikyo and self-skillchain... if RDM/RNG is still alive he will Magic Burst. at 5% he will Mijin Gakure. if RDM/RNG is defeated first, he will gain a stronger Dual Wield effect and a substantial accuracy boost.
*Special Abilities, unique weaponskill "Blade: 分散させる" (Disperse). A 5-hit single target attack, removes all debuffs and transfers them to the target.
==Phase 3==
Once both are defeated the final phase will begin. During the final phase, THF/WAR gains access to all weaponskills, but will favor Cyclone/Aeolian/Cyclonic if more than 3 players in 15'. Will still be able to SA > Hide. However, will also gain access to "Trick Attack" Which will spawn a random ally from the previous 4 who will use one ability and vanish.
BLU/NIN - Will use an AoE BLU spell from a small list of the less-troublesome ones, as well as a random BLU buff.
WHM/SCH - Will use Divine Seal Cure VI, granting a strong stoneskin to THF/WAR.
RDM/RNG - Will cast a strong undispellable buff on the THF/WAR (Haste II, etc), or use a weaker version of Dark Messenger.
NIN/SAM Will grant THF/WAR 100 TP and use a WS on the current target, opening it for a skillchain.
at 20% he will use Perfect Dodge, gaining the ability to avoid all attacks, melee, physical, and magic. During this phase he will gain an enhanced Triple attack rate as well as shoot those out of range more frequently. During this phase, he will also gain access to a unique ability "Grand Larceny", similar effect to Larceny, except it will steal all buffs from the target. He will use this only once at 10%HP.
Now, theres a lot of unique abilities triggered by range and such, for some its AoE ws, others ranged attacks to those out of range... its brings pro and cons to a RNG strategy. for instance, if RNG are used on BLU, his list of spells will be lessened to the more powerful single targets, if more are in range, he will use the aoe ones... for THF/WAR, he will favor AoE Weaponskills but they're all wind based, so you can prepare for them, as opposed to his single targets which can vary from mild to powerful.