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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5061
    Can you spare some gil?
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    :/ we don't know the amount they're increasing all of this, I don't think it's fair to say who "wins" in terms of buffs. For all we know DRGs buff could be +25 defense/m.defense and +5 subtle blow and when you already have 3-4 other people feeding a target TP, that extra subtle blow from the wyvern isn't going to suddenly change how often a target is going to TP.

  2. #5062
    Nidhogg
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    We get 30 HP while drg will have a pretty much invincible/don't feed tp wyvern, only fair augment for sam to compete with that would be to remove the restriction on overwhelm.
    If wyverns get like 500-800 more Attack, they'll actually deal pretty good damage. On mobs with <600ish defense like 100-105 mobs, Wyverns hit for 480ish, 115-116 mobs, Wyverns hit for 200-250. So if Wyverns can hit NMs for 400ish like they do on weaker mobs, DRG's DPS would increase decently.

    As for Wyverns being invincible, they already were if the DRG was playing smart, like I said a dozen times over, 95% of the time the Wyvern is only killed when the Dragoon dies, the other 5% is when the Wyvern dies from Doom/AoE pwnage or whatever. Wyverns have a better chance of surviving than Dragoon do because of their -DT% and Steady Wing/Spirit Link regen.

    Also Subtle Blow is completely pointless. When you have 12 DDs hitting something, it's going to TP whenever it damn well pleases. Also, not only that, but many NMs have natural Regain like Ark Angels. Also what's the diff between a Wyvern feeding 10 TP and 9TP unless they cap their subtle blow at like 80 or something since Wyverns don't wear gear. Instead of buffing defense they need to lower recast on Call Wyvern or let Spirit Surge refresh the timer.

    The winner of these buffs is clearly BLU, as letting Berserk/Songs/Chaos Roll and food give +attack to Blue Spells is absurdly good. Since no level correction, BLUs will be able to pump out 3-6k spells on NMs now easily. With enough MP, they can just cycle Amorphic/Heavy Strike/Thrashing Assault/Quadratic Continuum for 3-6k per spell. Pumping out WS-like damage every 2 seconds could be pretty powerful and may overtake meleeing/wsing especially with Azure Lore up(can easily hit 9-10k Thrashing Assaults with Azure Lore up)

  3. #5063
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    /hi5 for not understanding sarcasm.

  4. #5064
    Nidhogg
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    Needs more sarcasm quotes

  5. #5065
    D. Ring
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    Major breeze here lol.

  6. #5066
    Nidhogg
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  7. #5067
    Cerberus
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    Quote Originally Posted by Ophannus View Post
    Also what makes distract attractable is it doesn't involve swapping and its harder to fuck up, also very few mobs have a self erase TP move, but many mobs have dispel moves.
    Yeah, this is the main draw of Damane's proposed RDM/DNC/GEO support team: the only thing vulnerable to dispel is proshell.

  8. #5068
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    Me, 2 months ago:
    Quote Originally Posted by Priran View Post
    ...There seems to be DD re-adjustment built into Job Points, so when they finally unfuck that system they're going to double dick MNK...and they're further hinting that the WS readjustments will preferentially help MNK less than other DDs...THF, NIN, DNC, and BLU will just get collaterally blown further into irrelevance wrt melee damage.

    Calling it now, in a couple months we're going to be back to full-blown ToAU era SAM Fantasy with Kogas everywhere and free +30 STR on Hasso.
    What a fool I was, thinking they'd need Koga or Job points.

    All aboard the nerf train, choo choo! Next stop: Another homerun nerfbat for MNK that somehow helps SAM, because the team in charge of balance is locked in a room with a pile of 6-month old community forum posts and has no idea how the game works!

  9. #5069
    Blue Magic is Best Magic
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    As long as they keep buffing BLU, die mnk! ^^

  10. #5070
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    Quote Originally Posted by Draylo View Post
    As long as they keep buffing BLU, die mnk! ^^
    Not sure what you're talking about, the bluest thing I've seen in the past month has been the swarm of Tsurumaru.

  11. #5071
    Old Odin
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    Quote Originally Posted by scaevola View Post
    Yeah, this is the main draw of Damane's proposed RDM/DNC/GEO support team: the only thing vulnerable to dispel is proshell.
    and haste samba could get dispelled to. but the idea us to cap haste via haste 2 RDM, haste samba + hasso + gear haste well almost caped. apply step debuffs (they mentioned in the future to increase step potency) apply geo buffsor debuffs apply RDM debuffs. the amount of healing dnc rdm and geo provide as a combo is very good and dnc can cover large AoE heals easily. i think this setup is allready viable and will get even more potent with the upcomeing geo adjustments + future planned DNC step adjustents.

  12. #5072
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    Quote Originally Posted by Damane View Post
    and haste samba could get dispelled to. but the idea us to cap haste via haste 2 RDM, haste samba + hasso + gear haste well almost caped. apply step debuffs (they mentioned in the future to increase step potency) apply geo buffsor debuffs apply RDM debuffs. the amount of healing dnc rdm and geo provide as a combo is very good and dnc can cover large AoE heals easily. i think this setup is allready viable and will get even more potent with the upcomeing geo adjustments + future planned DNC step adjustents.
    Afaik, you would need competent and cooperative players for that setup to work... And if I remember correctly, ffxi lack of that kind of players... >.>

  13. #5073
    Old Odin
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    Dev Tracker: Discussion

    Quote Originally Posted by JSHidaka View Post
    Afaik, you would need competent and cooperative players for that setup to work... And if I remember correctly, ffxi lack of that kind of players... >.>
    for pugs yes for shells with a handfull of people playing since ages this should be no issue. its all about communication pre battle start.

  14. #5074
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    Not really, in response to the AoE waltzes. An 18 second recast does not cut it on stuff like shadow lord. Dancer could probably solo heal shit like Tenzen, but most content has the potential for high damage back to back AoEs.

  15. #5075
    Old Odin
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    Quote Originally Posted by Byrthnoth View Post
    Not really, in response to the AoE waltzes. An 18 second recast does not cut it on stuff like shadow lord. Dancer could probably solo heal shit like Tenzen, but most content has the potential for high damage back to back AoEs.
    not saying the dnc will solo heal you still have a geo and rdm in the backlines. obviously its situational and depends what you are faceing.

    shadowlord VD wasnt that bad with me as a RUN DD 1. phase you can mitgate his fire nukes with unda and in the 2.phase lux protects your pt from implosion spam dmg (with valliance). whm had barely to cure aoe ecxept for phyisical TP moves

  16. #5076
    Ridill
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    Who cares about healing when you have -100% att and whatever -mab we will have bwhahahhaa. Seriously boosting wilt AND how much equipment can effect it!?! It can already get to -84% att as is lol

    Time for 2 geo pts! Non idris need not apply

  17. #5077
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    Really would want them to change Jump job points from +attack to +dmg. +90 attack on Spirit/Soul Jump when it already has like +33-50% attack isn't going to do much for DRG at least +DMG would make it rock things harder. Or even a Accuracy Bonus job point category for +30 acc(RDM gets m.acc job points so why not!). I still can't believe SAM has +30 STR hasso from Job Points...inb4 their next batch of job points will be Save TP up to 30 and stacks with Tsumaru, or +1% WSD job point category that stacks with overwhelm and WSD gear, +30% WSD job points+19% from overwhelm+7% from phorcys and 3% from ogiers go! Samurai Fantasy XI

  18. #5078
    Hydra
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    Quote Originally Posted by Byrthnoth View Post
    NIN, RUN, PLD, BLU, GEO, WAR, and arguably DRK get useful updates.

    DRG and THF get useless updates.

    All is right with the world.
    LMAO at Byrth not even mentioning PUP (it's even pictured in the S-E notes!). Which, yep, means all is functioning as intended.

    FWIW, automaton WS boost from attributes might be a decently potent buff for ilvl pets, since the higher the ilvl animator, the higher the puppet's base attributes. Divinator (119) is all stats +87, Magneto (117) is all stats +84, etc...

  19. #5079
    Old Odin
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    Quote Originally Posted by ccl View Post
    Why doesn't sam get HP buff? Sam never get buff FU SE
    because Sam needs anything right ¬.¬, Sam has Seigan/Hasso, they can shut up about HP boost! I am more surprised DRK didnt get any HP traits (but that would indirectly also buff some of their JAs), I can see why they didnt add DNC and BLU SE logic they can heal themself, but why THF was left out is somethign I dont understand.

  20. #5080
    Impossiblu
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    10STR so stronk


    also blu already gets max hp boost, adding it again would be superfluous

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