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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5081
    Absolute Messenger of Promathia
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    I got my hopes up when i saw THF.

    they fool me all too often...

  2. #5082
    Ridill
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    Quote Originally Posted by Karbuncle View Post
    I got my hopes up when i saw THF.

    they fool me all too often...
    Hey it only took them like 10 years to realize that the mug nerf was completely unnecessary

  3. #5083
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    Quote Originally Posted by dasva View Post
    Hey it only took them like 10 years to realize that the mug nerf was completely unnecessary
    prolly because there is nothing worth to mug anymore lol

  4. #5084
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    Does mug even work in Adoulin? They should adjust it to steal temp items from regular mobs. Mugging a Dusty Wing or Fanatics Drink during a fight could be pretty cool.

  5. #5085
    Hydra
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    Quote Originally Posted by Capuchin View Post
    LMAO at Byrth not even mentioning PUP (it's even pictured in the S-E notes!). Which, yep, means all is functioning as intended.

    FWIW, automaton WS boost from attributes might be a decently potent buff for ilvl pets, since the higher the ilvl animator, the higher the puppet's base attributes. Divinator (119) is all stats +87, Magneto (117) is all stats +84, etc...
    Depends, none of the higher skill ones are getting a buff, it'd have to be a fairly potent buff to ensure that you keep up a maneuver to force them. If I understand it correctly, they're all getting buffed to be AROUND Armor Shatterers damage. I can't see it being a massive buff, personally.

  6. #5086
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    And the last time I wanted PUP for anything was before magic mortar was nerfed.

  7. #5087
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    Quote Originally Posted by Karbuncle View Post
    I got my hopes up when i saw THF.

    they fool me all too often...
    But hey! Now I can mug ALL the Behemoths I will be continuing to pop to get brother a D-ring...

    Yay?

  8. #5088
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    Quote Originally Posted by sapphire View Post
    But hey! Now I can mug ALL the Behemoths I will be continuing to pop to get brother a D-ring...

    Yay?
    You're ignoring the sweet synergy THF's getting, here! Do you think that +3 Gilfinder on 119 relic pants is just for show?!?!

    (for real tho mugging temps is about the best idea i've heard anybody come up with for the thing)

  9. #5089
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    Stealing and Mugging random temp items totally has to happen. That's just such a good idea. To think, Steal and Mug actually having a battle function...maybe someday. (I'm not counting Aura Steal because, really, it should be it's own JA.)

  10. #5090
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    They could make it a small list of temps relevant to the mob type/level. Dusty potions/ethers at low levels, dusty potion III at higher levels, fanatic drinks even powders but would be rare like 5%. I think all jas should be given a function even the level 95 seal abilities for sam drk drg pld. No point in wasting a ja slot for a ja that only works on 5% of mobs people fight these days.

  11. #5091
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    The thing with the seal/circle abilities is that even if they don't work on that many things they're absolutely sick on the things they do. BST would be a regular presence in Delve in a world with a sane buff structure. That said, a buff where circles/seals have maybe like 3-4% effectiveness against all targets might be worthwhile (not stacking with other seals).

    EDIT: somebody should try geo, bst/dnc, rdm for a support team in delve to get Killer Instinct in; using debuffs rather than buffs means pets get the full benefit!

  12. #5092
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    Quote Originally Posted by Damane View Post
    prolly because there is nothing worth to mug anymore lol
    There never really was. Omg you can steal 10k from a NM!?! If you can do that more than 4 times an hour you'd be making such bank!!! Aside from the fact multiple mugs on the same nm got you less or nothing and repop times

  13. #5093
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    Seals should give a debuff like -atk or -eva depending on job and the full thing would proc entirely on the correct mob. Circles could give a boost too like ancient circle could be an aoe acc+10, weak since its 4.5m duration, holy circle could be 10def, arcane 10 atk and sam could be 10 conserve tp.

  14. #5094
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Seals should give a debuff like -atk or -eva depending on job and the full thing would proc entirely on the correct mob. Circles could give a boost too like ancient circle could be an aoe acc+10, weak since its 4.5m duration, holy circle could be 10def, arcane 10 atk and sam could be 10 conserve tp.
    And remove the whole 2/3 or completely ineffective thing they have on all ITGs and some other mobs

  15. #5095
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    Quote Originally Posted by Mefuki View Post
    Stealing and Mugging random temp items totally has to happen. That's just such a good idea. To think, Steal and Mug actually having a battle function...maybe someday. (I'm not counting Aura Steal because, really, it should be it's own JA.)
    Quote Originally Posted by scaevola View Post
    You're ignoring the sweet synergy THF's getting, here! Do you think that +3 Gilfinder on 119 relic pants is just for show?!?!

    (for real tho mugging temps is about the best idea i've heard anybody come up with for the thing)
    I brought this stuff up on the official forums ages ago, they never responded.

    Also suggested Mug could deal damage + Stun on mobs that cannot be mugged for gil, giving it extra utility.

  16. #5096
    Nidhogg
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    Just to give these JAs a purpose for the other 98% of the time you're not fighting these creatures:
    Ancient Circle: +10 Accuracy
    Dragon Breaker: -10% Attack
    Warding Circle: +10 Conserve TP
    Hamanoha: Enemy TP gain -10%
    Holy Circle: +10 Defense
    Sepulcher: -10 Accuracy
    Arcane Circle: +10 Attack
    Arcane Crest: -10 Magic Accuracy


    Would give these jobs their own special aoe mantra/warcry/conspirator equivalents. Im happy they repurposed scavenge.

    Mug should steal temps
    Footwork should increase kick attack rate but decrease counter rate
    Weapon Bash should deal the same damage as an autoattack (but never misses) to give it purpose on mobs that are stun immune. Shieldbash doesnt need this change cuz its an enmity tool. Gear with +bash would be +weapon dmg instead of a flat increase.

    Basically any JA in which the main property or intended function is only used in a very small and narrow range of situations should be reevaluated. The description for Arcane Circle could be: "increases attack of party members in range. arcana: increases damage dealt and reduces damage taken. Or dragon breaker could read: Reduces target attack. Dragons: reduces acc, attack, magic attack/acc and tp gain. So the primary effect of these JA is useful and the latent/secondary effect is the bonus. Mug would be: Steals gil or items. Basically does a check, if roll fails on gil steal, mug misses; if roll is a success, checks if target has gil, if no gil, a random temp item is added to the thf's inventory. 80% chance at a basic item like potion ether calicothon, 10% at offensive item like lethe water, demoralizer, 10% at hq item, dusty wing, megalixir, fanatic powder, revitilizer.

    Spirit surge when used without a wyvern will call the wyvern in an enhanced state, immune to damage to 60 seconds, breath potency is increased and JA breath recasts reduced to 10 seconds and receives 50% haste acc and attack boost.

  17. #5097
    A. Body
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    No Summoner? Guess in another month...

  18. #5098
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    Summoner getting Atomos in September and probably Hastega II and new physical pacts, its on deck just a matter of when.

  19. #5099
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    Quote Originally Posted by Karbuncle View Post
    Post #5095
    Yeah, that post was where I originally heard that idea. Loved it then still love now.

  20. #5100
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    Quote Originally Posted by Ophannus View Post
    Summoner getting Atomos in September and probably Hastega II and new physical pacts, its on deck just a matter of when.
    I know but I expected Hastega II at least since it was already mentioned a bit ago

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