Looks like Mug is getting Steal HP for 5% of DEX and AGI. That seems decent actually makes mug worth using somewhat.
Looks like Mug is getting Steal HP for 5% of DEX and AGI. That seems decent actually makes mug worth using somewhat.
BST ones are great
ewww those JP for all job point for all job ? beside drg making pet even more invincible Q.Q
I like that waltz potency for DNC
Bst is probably the winner. As cor though I'm a happy pirate! c:
I'm confused by some.
Like Warrior Warcry, does the effect apply to yourself or everybody hit by Warcry?
Or the MNK Counterstance one. Dex %? Wut?
The Afflatus Solace one for WHM is gonna be really nice if it goes beyond the CurePot cap. Still nice if it doesn't to open up more gear options I guess?
The same kinda goes for Waltz Potency on DNC, altough it it doesn't go beyond cap gearing options are somewhat more limited given how stats have a very marginal effect compared to Skill/MND for WHM's heals.
Overall there are some nice JPs, some are so good it'll be hard to skip them.
This is good in a way, and bad in another. I still find the grind necessary for JP to be completely out of measure, and I'm afraid that those few people who've been grinding their ass and all the others who've been leeching AFK will make SE think that everything is fine and nothing needs to be fixed, leaving the rest of the FFXI population with a really sour taste in their mouths...
As usual, most of them aren't mindblowingly amazing, but at least they're useful. I've been impressed that they've managed to, for the most part, avoid handing out categories that are entirely without purpose
My only regret is that the rate that they release them at makes it highly impractical to cap every category of every job. My login time is almost literally 100% CP acquisition, and I still can't seem to stay ahead of the curve![]()
They really need to find a better ground somewhere in between making you cap everything in 3 weeks and the current situation.
It's already insane as it is, it's getting worse with more categories being added and it's gonna get beyond any sanity when they raise the cap to 30.
Sadly I'm really getting the vibe that because of the things I wrote above and their limited monitoring skills we're indirectly sending them the message that everything is working as intended.
I wish I could read japanese to check the JP forums and see if there are any constructive complaints over there.
Same for SCH, the MACC on Strategem use is wtf to me while GEO gets the freebies right below. I mean if they enhanced Focalization I would understand but I don't feel like saving 50% of my MP on Paralyse for +10 MACC.
i think its rather meant for high tier nukes, besides geo has only a B+ in elemental magic, so enhancing magic accuracy in general will get it closer to SCH or mages that can /sch without much consequenzes on their performance/spellselection, would haver ather seen a MAB + general thing like RDM for scholar :/
as for rdm would have rather seen a general "increases enhancing magic duration", instea of that fucked up melee oriented composure bullshit...
It bothers me to see -recast/+ duration stuff start popping up. They've avoided that so far, they've focused on just enhancing aspects of JA/JTs/the job itself. But with -recast/+duration, worries me we'll just see rehashes of category 1 merits that weren't touched. Still some pretty useful ones, specially once we get the 30 cap. Extra 150 TP per tick of meditate for Sam lol.
BLU getting spell acquisition rate has to be the dumbest thing I've ever seen.
BLM mana wall adjustment means half the time you only take 15% damage. If they ever update this to 30 job points... at 30/30 on mana wall you'd take 5% damage after ability, PDT, MDT.
You understand this is Waltz amount +20, right? Not +20%?
BLM and BRD are essentially getting MAcc. BLM's Mana Wall enhancement has the potential for brokenness with more JPs, unless they implement it in a separate step from the current reduction.
WAR, SAM, MNK, and DRK did pretty well this time. RUN's enhancements are interesting.
DRG and NIN got the D.
eh. THe extra meditate TP isn't a big deal, meditate itself isn't a very strong JA when you're operating with buffs, its primary usefulness coming from the additional TP overflow. adding a bit of extra TP to it isn't a major boon. ironically, the 100HP for the rat, pending breath and survivability adjustments, could end up being a bigger overall DPS increase lol.
Swipe adjustment could be pretty good, the multiplier term that the JPs enhance is a massive part of its damage calculation.