Item Search
     
BG-Wiki Search
Page 259 of 733 FirstFirst ... 209 249 257 258 259 260 261 269 309 ... LastLast
Results 5161 to 5180 of 14646

Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5161
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Looks like Mug is getting Steal HP for 5% of DEX and AGI. That seems decent actually makes mug worth using somewhat.

  2. #5162
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    BST ones are great

  3. #5163
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    ewww those JP for all job point for all job ? beside drg making pet even more invincible Q.Q

  4. #5164
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    I like that waltz potency for DNC

  5. #5165
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Prothescar View Post
    BST ones are great
    Inb4 it's gear haste.

  6. #5166
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    Bst is probably the winner. As cor though I'm a happy pirate! c:

  7. #5167
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I'm confused by some.
    Like Warrior Warcry, does the effect apply to yourself or everybody hit by Warcry?
    Or the MNK Counterstance one. Dex %? Wut?

    The Afflatus Solace one for WHM is gonna be really nice if it goes beyond the CurePot cap. Still nice if it doesn't to open up more gear options I guess?
    The same kinda goes for Waltz Potency on DNC, altough it it doesn't go beyond cap gearing options are somewhat more limited given how stats have a very marginal effect compared to Skill/MND for WHM's heals.



    Overall there are some nice JPs, some are so good it'll be hard to skip them.
    This is good in a way, and bad in another. I still find the grind necessary for JP to be completely out of measure, and I'm afraid that those few people who've been grinding their ass and all the others who've been leeching AFK will make SE think that everything is fine and nothing needs to be fixed, leaving the rest of the FFXI population with a really sour taste in their mouths...

  8. #5168
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Sechs View Post
    The Afflatus Solace one for WHM is gonna be really nice if it goes beyond the CurePot cap. Still nice if it doesn't to open up more gear options I guess?
    It explicitly states that it isn't a % increase, but is a flat bonus to cure potency. I.e., cures get 20 extra HP healed @ 10/10. Whether this is applied to base value or final value is unknowable at this point though.

  9. #5169
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    As usual, most of them aren't mindblowingly amazing, but at least they're useful. I've been impressed that they've managed to, for the most part, avoid handing out categories that are entirely without purpose

  10. #5170
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    My only regret is that the rate that they release them at makes it highly impractical to cap every category of every job. My login time is almost literally 100% CP acquisition, and I still can't seem to stay ahead of the curve

  11. #5171
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    They really need to find a better ground somewhere in between making you cap everything in 3 weeks and the current situation.
    It's already insane as it is, it's getting worse with more categories being added and it's gonna get beyond any sanity when they raise the cap to 30.

    Sadly I'm really getting the vibe that because of the things I wrote above and their limited monitoring skills we're indirectly sending them the message that everything is working as intended.
    I wish I could read japanese to check the JP forums and see if there are any constructive complaints over there.

  12. #5172
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Prothescar View Post
    ew, those BLU JPs. guess the CA one isn't that bad
    to be fair BLU got the most usefull ones at first with blue magic points increase compared to the other jobs, none of them has such an impact as the blue magic points increase has on blu.

  13. #5173
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Same for SCH, the MACC on Strategem use is wtf to me while GEO gets the freebies right below. I mean if they enhanced Focalization I would understand but I don't feel like saving 50% of my MP on Paralyse for +10 MACC.

  14. #5174
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Lyramion View Post
    Same for SCH, the MACC on Strategem use is wtf to me while GEO gets the freebies right below. I mean if they enhanced Focalization I would understand but I don't feel like saving 50% of my MP on Paralyse for +10 MACC.
    i think its rather meant for high tier nukes, besides geo has only a B+ in elemental magic, so enhancing magic accuracy in general will get it closer to SCH or mages that can /sch without much consequenzes on their performance/spellselection, would haver ather seen a MAB + general thing like RDM for scholar :/

    as for rdm would have rather seen a general "increases enhancing magic duration", instea of that fucked up melee oriented composure bullshit...

  15. #5175
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Damane View Post
    instea of that fucked up melee oriented composure bullshit...
    That's one of the best RDM trolololololol we've seen over the last months :'D

  16. #5176
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    It bothers me to see -recast/+ duration stuff start popping up. They've avoided that so far, they've focused on just enhancing aspects of JA/JTs/the job itself. But with -recast/+duration, worries me we'll just see rehashes of category 1 merits that weren't touched. Still some pretty useful ones, specially once we get the 30 cap. Extra 150 TP per tick of meditate for Sam lol.

  17. #5177
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    BLU getting spell acquisition rate has to be the dumbest thing I've ever seen.

    BLM mana wall adjustment means half the time you only take 15% damage. If they ever update this to 30 job points... at 30/30 on mana wall you'd take 5% damage after ability, PDT, MDT.

  18. #5178
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Treize Kordero View Post
    I like that waltz potency for DNC
    You understand this is Waltz amount +20, right? Not +20%?


    BLM and BRD are essentially getting MAcc. BLM's Mana Wall enhancement has the potential for brokenness with more JPs, unless they implement it in a separate step from the current reduction.

    WAR, SAM, MNK, and DRK did pretty well this time. RUN's enhancements are interesting.

    DRG and NIN got the D.

  19. #5179
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Quote Originally Posted by Byrthnoth View Post
    BLM and BRD are essentially getting MAcc. BLM's Mana Wall enhancement has the potential for brokenness with more JPs, unless they implement it in a separate step from the current reduction.
    I think BLM literally gets Macc, for all spells. I'm hoping they let mana wall mistake slide since they have had no fucking clue how the job functions for years.

  20. #5180
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by Byrthnoth View Post
    WAR, SAM, MNK, and DRK did pretty well this time. RUN's enhancements are interesting.

    DRG and NIN got the D.
    eh. THe extra meditate TP isn't a big deal, meditate itself isn't a very strong JA when you're operating with buffs, its primary usefulness coming from the additional TP overflow. adding a bit of extra TP to it isn't a major boon. ironically, the 100HP for the rat, pending breath and survivability adjustments, could end up being a bigger overall DPS increase lol.

    Swipe adjustment could be pretty good, the multiplier term that the JPs enhance is a massive part of its damage calculation.

Page 259 of 733 FirstFirst ... 209 249 257 258 259 260 261 269 309 ... LastLast

Similar Threads

  1. Dev Tracker: Findings/Posts (NO DISCUSSION)
    By Yugl in forum FFXI: Official News and Information
    Replies: 827
    Last Post: 2017-11-29, 17:03
  2. Dev Tracker: Discussion (Old)
    By Yugl in forum FFXI: Official News and Information
    Replies: 7339
    Last Post: 2013-10-22, 21:02
  3. Dev Tracker
    By Burningthought in forum FFXI: Official News and Information
    Replies: 7282
    Last Post: 2012-09-25, 10:52
  4. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27