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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5181
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    Well, meditate now saves a 4-hit swing every tick, right? Improvements past this point will mostly be TP overflow, but breaking the TP/hit barrier must have some effect. Also, eventually SAM will get something like 350TP*8 ticks, right? One meditate before a BC or running between mobs to make sure AM3 never drops?

    WAR's enhancement is pretty interesting. An eventual 30 Acc during Aggressor, 90 attack during Warcry. Pretty nice.

  2. #5182
    Impossiblu
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    honestly though, learn rate is a major candidate for worst JP category yet. not only is it a lv99 enhancement for something that will likely not even benefit someone learning a majority of the spells, but the time spent grinding JPs is all time that could be spent learning the spells to begin with. BLU's got the good end of the stick with JPs so far so I'm not complaining that it's useless because I want something better, but the sheer idiocy of this thing being included at all is mind boggling

  3. #5183
    Very Sexy Nerd
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    The blu learning JP is hilarious. All it does is reinforce the notion that the dev team really doesn't know how the game works, or that they just have interns throwing darts at a board or something.

    Likely they saw the increased learning on the AF and thought "maybe that will be useful".

  4. #5184
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    Not whiteknighting a silly category, but I imagine they had unreleased spells in mind with that particular job point. Get your bragging right(re: job points as a whole) to cap now, have an easier time with future spells.

  5. #5185
    Old Odin
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    I am surprised they didnt add an enmity + job point category for NIN PLD and RUN with the upcomeing cap being raised ¬.¬

  6. #5186
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    inb4 someone caps learning JP and still goes 50+ mobs without learning a future spell. Some useful some meh JP this time, at least I'll have something to spend JP on DRG now. BST pet haste will be awesome if it's not gear haste. PUP still has total crap though.

  7. #5187
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    Quote Originally Posted by Damane View Post
    i think its rather meant for high tier nukes, besides geo has only a B+ in elemental magic, so enhancing magic accuracy in general will get it closer to SCH or mages that can /sch without much consequenzes on their performance/spellselection, would haver ather seen a MAB + general thing like RDM for scholar :/

    as for rdm would have rather seen a general "increases enhancing magic duration", instea of that fucked up melee oriented composure bullshit...
    I'm happy about the macc bonus because I normally pop parsimony when using impact.

    MP restore with repair is pretty awesome too, though I can't tell if that's supposed to be +20 a tic with oil +3 or +20 total. Either way, a 200 mp restore with an oil is pretty good, especially if that's also enhanced by repair potency enhancements.

  8. #5188
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    I'm tired of all of these non offensive drg job points. Wyvern HP means stronger wyvern breaths but my wyvern breaths already heal 1800+, so it's rather superfluous. Restoring breath and spirit link work in tandem so -10 to 30% consumption is decent. Woulda preferred physical accuracy bonus or high jump/soul jump base dmg or bonus tp.

  9. #5189
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    Quote Originally Posted by pancakesandsex View Post
    I'm happy about the macc bonus because I normally pop parsimony when using impact.

    MP restore with repair is pretty awesome too, though I can't tell if that's supposed to be +20 a tic with oil +3 or +20 total. Either way, a 200 mp restore with an oil is pretty good, especially if that's also enhanced by repair potency enhancements.
    It's alright, but mostly I'd just use deactivate activate to get mp back up. I just kind of want some Acc/Atk/Haste ones like bst got.

  10. #5190
    Blue Magic is Best Magic
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    Man that BLU learning rate is such a terrible choice. Theres a few gems there though.

  11. #5191
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    Quote Originally Posted by Podginator View Post
    It's alright, but mostly I'd just use deactivate activate to get mp back up. I just kind of want some Acc/Atk/Haste ones like bst got.
    Eh you can get situations when mp is too low to cap with a cure, dark attachments are down, and auto hp isnt 100%. It's a nice to have.

  12. #5192
    Ridill
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    Quote Originally Posted by Podginator View Post
    It's alright, but mostly I'd just use deactivate activate to get mp back up. I just kind of want some Acc/Atk/Haste ones like bst got.
    I wouldn't hold my breath with the haste... it almost seems like they are trying to somewhat even things out with them. Like how right now pup pets has access to 43.75% more haste than bst so this brings them slightly closer in that respect. Before they had hp ones to slightly make up for how much lower auto hp is... should've made it more like 20 or 30 a jp though.

  13. #5193
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    +30% learning with capped job points but that would takes weeks to cap for all but the hardest core blus

  14. #5194
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    I'm really hoping the manawall one means each one is adding 1% added onto the 50% it is now or 60% with feet and not some silly 1% term after that...

    Also curious about reward... will it be separate from reward potency or just be something that makes capping that much easier.

    And I swear to go they need to stop trolling rdm so much

  15. #5195
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    Quote Originally Posted by pancakesandsex View Post
    Eh you can get situations when mp is too low to cap with a cure, dark attachments are down, and auto hp isnt 100%. It's a nice to have.
    Repair is gonna be used to get that hp back to 100% anyway, it goes up in ticks, so god knows if Auto HP will be 100% before it has enough to use a cure. It's more useful than the previous, I agree, but I think overall it's just disappointing. It has really really niche uses; needing a clutch cure when your automaton hp is <100%, and below amount needed to get back to 100% with repair. If it restored a static amount of MP on, perhaps, maintenance it might be better, that way they're on different timers.

    I wanted something like Elemental slots+ or even something like Casting Time - (The delay between casts, not fast cast).

  16. #5196
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    MP Repair is useless. Or better, maybe not useless, but most definetely a waste of time and not worth grinding for in the slightest.

  17. #5197
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    Quote Originally Posted by Podginator View Post
    Repair is gonna be used to get that hp back to 100% anyway, it goes up in ticks, so god knows if Auto HP will be 100% before it has enough to use a cure. It's more useful than the previous, I agree, but I think overall it's just disappointing. It has really really niche uses; needing a clutch cure when your automaton hp is <100%, and below amount needed to get back to 100% with repair. If it restored a static amount of MP on, perhaps, maintenance it might be better, that way they're on different timers.

    I wanted something like Elemental slots+ or even something like Casting Time - (The delay between casts, not fast cast).
    Additional elemental slots would be amaaaaaazing. Even if you had to cap just to get +1 to everything, it would open up so many possibilities.

  18. #5198
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    I want SE to stop adding new CP and say "yeah, this shits done, start spending your CP". I've been hoarding whatever CP I have for this very reason, because I dont want to spend them all then SE adds a new category thats better than what I used them on. Or atleast until the system is final, allow people to regain CP by un-job-pointing. Even for the people who probably spend all day farming CP at amazing rates (which I dont have the time for, at all), dropping 1.65 mil CP to cap out something, just to find out a patch has come along adding a new and better thing to spend your CP on is kinda bullshit.

  19. #5199
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    Quote Originally Posted by NynJa View Post
    I want SE to stop adding new JP and say "yeah, this shits done, start spending your JP". I've been hoarding whatever JP I have for this very reason, because I dont want to spend them all then SE adds a new category thats better than what I used them on.


    Why not have them alllll!?

  20. #5200
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    There's no defending it- spell learning chance is the most mind-blowingly dumb category to date.

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