the weapon designs are pretty sweet. new kilij pls. also:
Equipment too! Expected it to be only from buffsApply physical attack power modifiers from equipment and spells towards physical blue magic spells
the weapon designs are pretty sweet. new kilij pls. also:
Equipment too! Expected it to be only from buffsApply physical attack power modifiers from equipment and spells towards physical blue magic spells
Wouldnt be an SE teaser without an RDM meleeing![]()
those weapons might be the start of the new legendary weapons, but instead if fixed stats you build them up via custom augments you pick and build up?
also they mentiined skill+ as in gear will have a higher effect on geomancy
I think what most excites me is the 10 minute warp...I don't see myself warping more than twice in a 10 minute time frame...and regardless I have other warp items in my inventory already.
Not too keen with all the talk about new legendary weapons. The only way I'd be OK with this is if the new legendary weapons were made only if you had all 3 or (2) in some cases, REM. Combine Koga/Masa/Amano to make the "I beat the game" GK. It would be pretty cute to combine all 3 AM. I think outclassing mythics at this point would be a bad choice.
lets hope this new skirmish isnt easy enough where you can actually have a rdm meleeing that doesnt actually land any hits lol. also ive said this a thousand times now: why wouldnt it be ok to have an REM equivalent that comes from content that is current? hard ass content should have the best rewards. not everyone should be able to get it timely, if at all. old content should equal second rate equipment even if only slightly.
Maybe I'm the blind fool here, but I still don't get why so many people are clamoring for a 4th category of legendary weapons, taking it as a given that sooner or later SE is gonna do it.
Now I certainly don't want to completely rule out the possibility, but if I were to look at the past 1+ year of changes FFXI has seen it seems pretty clear to me that the current dev team doesn't have a particular passion for this kind of weapons, no? The signals so far have always been coherent, or am I missing something?
So, supposing I'm not, why should they suddenly completely change opinion concerning this?
Maybe I'm misreading you, but you're making it sound as if currently Mythic already are the ultimate weapons.
I don't really think that's a realistic scenario. Some mythics surely are, but certainly not all of them.
And honestly all RME weapons, aside some pretty noticeable exceptions, are pretty close to each other and to the non RME options.
It seems a good scenario to me, no?
Are these ultimate weapons? I was under the impression they were alluvian skirmish items? They all have a similar motif too rather than r/m/e which look pretty unique. Maybe you evolve your +2 weapons and make a new weapon type using another trans KI from alluvian skirmish, kinda like how trial of magian +2 items at level 90 evolved into unique name, different models at 99?
nah they said they arent upgrading any more equipment from earlier skirmishes
Hope they add new weapon skills, preferably powerful ones for SAM and MNK.
August 12, if those wpn aren't really close to mythic/best for some job; I guess it will mean it's time to take a break till they finish SOA story.
New dev posts, there was also a upcoming update summary thing that I didn't translate because I'm feeling lazy, heh. Some random things I found there:
-Coming 8/12
-The CP Warp Item is a Ring.
-They're changing the sort button for the magic menu somehow (probably the order)
-Pet will have TP displayed under their HP
All they have to do is make 119 weapons with 242 skill and higher damage than R/E/M and create augments similar too but moderately stronger than WKR augments, and we'll have new ultimate weapons. Weapons that have similar damage to Oatixur/Upukirex but you can add OAT and like Attack +20 and Crit Hit +4 to for example.
Kincard you mentioned "BFs" and "High level BFs" in your translated post.
What does it stand for? "Burning Circle Fights"? Or what?
Battlefields, so yeah, BC fights and anything like it basically.
They're also changing the animation for when you cast Trust magic so it's unique from Summoning Magic casting animation. Also they're going to re-categorize Trusts into their own magic type so it doesn't crowd your magic menu.
We can't know till it happen!