Same story, and I kept playing WoW probably longer than you.
In all honesty I can't think of another system that would work in WoW's situation nowadays, it's kinda of a road that once you start walking in, you can't turn back. It's the same for LFR etc.
I see the pros of this system but in the end it was really boring doing the same bosses, the same raids, over and over again in different levels of difficulty.
Now you have LFR difficulty, Normal Difficulty, Heroic Difficulty and Mythic difficulty...
Yeah ok sometimes bosses are COMPLETELY different (rarely), but most of the times it's just the same guy with stronger stuff and more health.
It really burns you out, trust me, it so does.
I'm sure you can understand my words completely Malithar.
So yeah, I wish this doesn't happen at least in FFXI.
@JSH
Your sarcasm hurts me ;_;
But in all honesty back then it was still a wheel set in motion, it was something "new", it was like what, 1 month post launch? And Delve was originally planned to be available at launch. Also, they were still kinda experimenting with the ilevel stuff.
I'm sure they learned a lot from that experience.
Now the wheels have kinda "stopped", I may be wrong but doing a consistant ilevel increase without offering a wide array of content to the players would be a big mistake, and in all honesty I can't think of any other MMO that ever did the same.
If we compare ilevel to "level cap" (in theory it's the same) it would be like increasing the cap at the end of an expansion, before the new one comes out.
The thing they did with Delve 1.0 was something completely different, more like "ok level cap for this expansion is 119, but we had some issues so it's gonna stay at 113 for a month then we'll release 119". I've seen this happen, it does make sense over a short amount of time if it's for specific or technical reasons, no?
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