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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5441
    Old Odin
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    wow i got suspended on OF Forums for useing the word "bitching" in a post

  2. #5442
    Sea Torques
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    Quote Originally Posted by Mefuki View Post
    The augments are Accuracy +13 (I think. That's "meichuu" which means to hit. Hit+ sounds like acc to me) and Fast Cast +2.
    Yes, it's ACC+13 and Fast Cast +2. Jobs are RDM PLD BLU.

    Quote Originally Posted by Byrthnoth View Post
    Okay, so slightly better raw DPS than Excalibur without very useful augments to compensate for the lack of additional effect, attack+40, and hidden effect procs. Perhaps they have more useful augments squirreled away, but so far /unimpressed.
    At least it looks nice! Too bad you can't use it with lock style.

  3. #5443
    Relic Horn
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    Waiting for a Shield augment with MDT II pop up.

  4. #5444
    Old Odin
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    Quote Originally Posted by Lyramion View Post
    Waiting for a Shield augment with MDT II pop up.
    waiting for a shield augment with 90 magic damage to pop that is useable by mages

  5. #5445
    Sea Torques
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    Quote Originally Posted by Damane View Post
    waiting for a shield augment with 90 magic damage to pop that is useable by mages
    Waiting for a piece of armor to pop up that has Avatar/Pet: Magic Damage +

  6. #5446
    Ridill
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    Wait for an anything to pop that has +ready/sic dmg, or enough to +pet att to be worth it or pet mab for bst

  7. #5447
    Ridill
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    Quote Originally Posted by Damane View Post
    waiting for a shield augment with 90 magic damage to pop that is useable by mages
    Silly club mages don't you know you are supposed to be dual wielding!?

  8. #5448
    Relic Horn
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    Quote Originally Posted by Ophannus View Post
    I thought cp was like exp in that the higher your level relative to the mob's, the less cp you get. They updated it about a year ago such that ilvl gear was averaged and exp was reduced relative to your average ilvl, would imagine CP would be similar. This can be tested i suppose quite easily by killing a mob with ilvl 115(making sure not to swap) and then doing the same with 119 making sure not to chain and seeing if there's a diff.
    Item level doesn't affect exp/cp gain, and never has.

  9. #5449
    D. Ring
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    It definitely does in some way, try taking out a character with no ilvl equip in a party full of 119s, you'll see significantly less exp. No idea on CP. Can confirm exp though, considering i used to idle in no ilvl gear on a mule of mine.

  10. #5450
    Campaign
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    There might be something really nice for jobs who don't have to keep weapon on to avoid TP reset (support/mage jobs?) or for pet jobs.
    Pretty skeptic on there being something better than RME for everything else.
    Still, I welcome new nice options for secondary jobs or simply for players without RMEs.

  11. #5451
    Old Odin
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    Quote Originally Posted by Sechs View Post
    There might be something really nice for jobs who don't have to keep weapon on to avoid TP reset (support/mage jobs?) or for pet jobs.
    Pretty skeptic on there being something better than RME for everything else.
    Still, I welcome new nice options for secondary jobs or simply for players without RMEs.
    it all depends on the augments. -recast, -casting augments on club/staves would be allready awesome, magic damage + on a mage shield, list goes on. darkness or fire affinity + on daggers for cors (if they can wear them) etc. would make them sought after. I really hope they didnt go with the generic fucked augments form skirmish 1.0 or 3.0

  12. #5452
    ccl
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    They prolly went the generic augment so people that need to catch up can do it before the next ilvl upgrade or before emp reforge assuming those are more than skcnm+AA to farm.

  13. #5453
    Blue Magic is Best Magic
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    Quote Originally Posted by Fwahm View Post
    Item level doesn't affect exp/cp gain, and never has.
    Yes it does

  14. #5454
    Hydra
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    Quote Originally Posted by Sechs View Post
    Pretty skeptic on there being something better than RME for everything else.
    Still, I welcome new nice options for secondary jobs or simply for players without RMEs.
    Absolutely. I'm not building an RME for all 9 of my played lv99 jobs, so these seem like another nice option in the cluster of sidegrade-ish 119s. Been lazy about dropping 6x Airlixir+2 into an Usonmunko for my BLU, for instance, so something like this + Bura sounds like a pretty nice set for someone with no intention of making a Mythic.

    Did anyone seriously expect that a Skirmish weapon would be beating RMEs? I had just assumed from the outset that these would be more in line with the other non-RME 119 options.

  15. #5455
    Old Odin
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    Quote Originally Posted by Capuchin View Post
    Absolutely. I'm not building an RME for all 9 of my played lv99 jobs, so these seem like another nice option in the cluster of sidegrade-ish 119s. Been lazy about dropping 6x Airlixir+2 into an Usonmunko for my BLU, for instance, so something like this + Bura sounds like a pretty nice set for someone with no intention of making a Mythic.

    Did anyone seriously expect that a Skirmish weapon would be beating RMEs? I had just assumed from the outset that these would be more in line with the other non-RME 119 options.
    i did not, but some interesting unique augments would make them interesting. Recast Staves, -Casting time staves, magic damage + sheild for mages, a pld shield with MDT II -10%, TP bonus, list goes on

  16. #5456
    Nidhogg
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    Fast cast shield for mages would be great too. Maybe a horn with all songs+3 and can augment with some magic acc, wind skill, fast cast, song duration, etc

  17. #5457
    Nidhogg
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    Quote Originally Posted by Ophannus View Post
    Fast cast shield for mages would be great too. Maybe a horn with all songs+3 and can augment with some magic acc, wind skill, fast cast, song duration, etc
    Think that'd be stepping on GHorn's shoes a bit much. There's already instruments that give +3 to some of the most used songs, it's either get a GHorn or those + eminent IMO. Adding an all songs +3 would invalidate all of that, and make the choice get new songs +3 for probably relatively cheap, or spend nearly 100 mil or whatever the cost is on your server for +4.

  18. #5458
    Impossiblu
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    we can't really draw conclusions based on one sword with one set of augments tbh. would be silly to assume that these will beat mythics or something, but it wouldnt be hard to match or exceed relics for the most part.

  19. #5459
    Relic Horn
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    Quote Originally Posted by Draylo View Post
    Yes it does
    I'm not sure about the penalty for being a lower item level than the highest in the party thing that Darkmagi talks about, but it definitely doesn't affect it directly.

    Level 99 average gear, level 100 Wasp: 300 Exp, 89 CP
    Level 108 average gear, level 100 Wasp: 300 Exp, 89 CP
    Level 119 average gear, level 100 Wasp: 300 Exp, 89 CP

  20. #5460
    Banned.
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    Quote Originally Posted by Malithar View Post
    Think that'd be stepping on GHorn's shoes a bit much. There's already instruments that give +3 to some of the most used songs, it's either get a GHorn or those + eminent IMO. Adding an all songs +3 would invalidate all of that, and make the choice get new songs +3 for probably relatively cheap, or spend nearly 100 mil or whatever the cost is on your server for +4.
    It'd bring the difference between a non-GHorn BRD and a GHorn BRD more in line with the difference between a non-RME DD and a RME DD, though. Support RMEs get away with being way too powerful compared to DD RMEs, and since content is designed to be beatable without RMEs they're cockblocking difficulty.

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