wow i got suspended on OF Forums for useing the word "bitching" in a post
wow i got suspended on OF Forums for useing the word "bitching" in a post
Waiting for a Shield augment with MDT II pop up.
Wait for an anything to pop that has +ready/sic dmg, or enough to +pet att to be worth it or pet mab for bst
It definitely does in some way, try taking out a character with no ilvl equip in a party full of 119s, you'll see significantly less exp. No idea on CP. Can confirm exp though, considering i used to idle in no ilvl gear on a mule of mine.
There might be something really nice for jobs who don't have to keep weapon on to avoid TP reset (support/mage jobs?) or for pet jobs.
Pretty skeptic on there being something better than RME for everything else.
Still, I welcome new nice options for secondary jobs or simply for players without RMEs.
it all depends on the augments. -recast, -casting augments on club/staves would be allready awesome, magic damage + on a mage shield, list goes on. darkness or fire affinity + on daggers for cors (if they can wear them) etc. would make them sought after. I really hope they didnt go with the generic fucked augments form skirmish 1.0 or 3.0
They prolly went the generic augment so people that need to catch up can do it before the next ilvl upgrade or before emp reforge assuming those are more than skcnm+AA to farm.
Absolutely. I'm not building an RME for all 9 of my played lv99 jobs, so these seem like another nice option in the cluster of sidegrade-ish 119s. Been lazy about dropping 6x Airlixir+2 into an Usonmunko for my BLU, for instance, so something like this + Bura sounds like a pretty nice set for someone with no intention of making a Mythic.
Did anyone seriously expect that a Skirmish weapon would be beating RMEs? I had just assumed from the outset that these would be more in line with the other non-RME 119 options.
Fast cast shield for mages would be great too. Maybe a horn with all songs+3 and can augment with some magic acc, wind skill, fast cast, song duration, etc
Think that'd be stepping on GHorn's shoes a bit much. There's already instruments that give +3 to some of the most used songs, it's either get a GHorn or those + eminent IMO. Adding an all songs +3 would invalidate all of that, and make the choice get new songs +3 for probably relatively cheap, or spend nearly 100 mil or whatever the cost is on your server for +4.
we can't really draw conclusions based on one sword with one set of augments tbh. would be silly to assume that these will beat mythics or something, but it wouldnt be hard to match or exceed relics for the most part.
I'm not sure about the penalty for being a lower item level than the highest in the party thing that Darkmagi talks about, but it definitely doesn't affect it directly.
Level 99 average gear, level 100 Wasp: 300 Exp, 89 CP
Level 108 average gear, level 100 Wasp: 300 Exp, 89 CP
Level 119 average gear, level 100 Wasp: 300 Exp, 89 CP
It'd bring the difference between a non-GHorn BRD and a GHorn BRD more in line with the difference between a non-RME DD and a RME DD, though. Support RMEs get away with being way too powerful compared to DD RMEs, and since content is designed to be beatable without RMEs they're cockblocking difficulty.