The higher exp kills were probably with ilvl gear on from midcast or something.
The higher exp kills were probably with ilvl gear on from midcast or something.
Spiffy looking horn, now I'm curious what more is being added. They specified weapons and shields, with the possibility of head and body armor in the future (along with more augments), and now there's a horn. Maybe there's a bell too. ;o Where'd you find the pic for the horn? Any pics of other's that weren't shown in the video?
Considering 119 weapons compete with Relics, I don't see why a new Horn can't be slightly worse than Ghorn (All Songs +3) but have some other cool bonus like unlocks a new song like Massacre Elegy or Champion's March, or has Song Duration or +30.
It really is disappointing how lack luster relics are compared to mythics. I'm actually really surprised they haven't fixed Gungnir's aftermath effect. Those shock spikes should of been like 500 dmg a hit + 100% stun or something. The whole shock spikes thing in general is dumb.
OAT on mythic is just OP...really OP.
What time is the update supposed to be starting? Tonight?
all this talk about how they need to be revamped is kind of dumb. theyre ridiculously easy to get. why are you suggesting that something so easy to get should be buffed? the weapons legacy in the game, the fact its called a relic, and the fact that people may have spent time on them in the past more than people would now are all opinionated reasons, maybe even needing personal justification, that honestly arent something that should be promoted. equipment that is hard to get(meaning you have to complete current content that unskilled players wont be succesful on their first try), whether or not this skirmish and its equipment falls into that category, and taking into account the devs aim to make the game more "casual" or whatever (again, whether youre casual or not), SHOULD BE at least on par or better. start complaining about how content thats difficult isnt producing equipment consistent with what we should be getting compared to old content. hours spent doing something as stupid as dynamis or salvage is not the same as hours spent doing hard, new content. so getting behind buffing old outdated content rewards is almost the same (nitpick specifics aside, to avoid just that, nitpicking) as saying "dont give us good equipment from new content because i like to do next to nothing resembling effort to get the best equipment!"
"Next to nothing to get the best equipment"-Except months of assaults, einherjar, nyzul isle, salvage, znms, Beastking titles, znms, scoria farming, mythic WS killshots, and a bunch of other shit that takes real life days to do. That's next to nothing yeah.
all of that shit is so easy though.and that one sentence isnt my point. i said the specifics arent important too, to avoid the nitpicking you just did. i literally said that in my post lol
There's a difference between making it the best and making it useful. Plus pretty much every other ws got revamped... and lastly the difference amount of usefulness between relic ws and aftermath is insanely huge
Every option amongst the RME group has had a period in the game where they were comparatively easy and a period where they were comparatively hard, and independently had periods of being generally better or generally worse. SE deciding after like a decade of these things existing that they're going to never significantly touch mythic difficulty in order to justify codifying them as largely the only ones left worthwhile is a pile of horseshit.
Mythic weapon's only difficulty is putting up with the daily grind that has little to no change in atmosphere, which makes it easy to get burned out. Implying someone hasn't been playing already for 4-5yrs and some how doesn't have ToAU beastmen king titles with how they adjusted them recently it's a breeze to get those, and those things were probably the biggest block in the whole process.
Lol please. "Kings were the hardest step!" is at best a ludicrous humblebrag. I had to farm 300 million gil, log in daily and drudge through old endgame for a year, and farm and win 3 pandemonium pops but the hardest part was camping 3 king pops with literally no other purpose to them but a bit of a wonky respawn.
it took me longer to see gulool ja pop than getting 30k alex T.T
edit: I don't know about now, but if you only had 1-2h playtime per night, king was litterally impossible while everything else could be slowly worked on.
I went over a month withought seeing gulool ja pop while I could be on.
Care to share where you're farming over a thousand Alex per day?
delve, its easy to do 6-7 delve in 2h if youre with good players and if only 2-3 people max are lotting, then youre looking at more than 1k alex's worth of gil if you only did 2h of a delve a day. specific numbers aside, that wouldnt take very long compared to the rest, and that would be the only part that required any skill whatsoever lol