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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5481
    D. Ring
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    The higher exp kills were probably with ilvl gear on from midcast or something.

  2. #5482
    Relic Horn
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    Quote Originally Posted by dasva View Post
    Did you make sure to full time that ilvl for the lower ilvls?
    Yes, I fulltimed my sets, and WSed in the melee set as well.

  3. #5483
    Nidhogg
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    Bahamut

    Quote Originally Posted by Prothescar View Post
    anyway, there is a horn
    Spiffy looking horn, now I'm curious what more is being added. They specified weapons and shields, with the possibility of head and body armor in the future (along with more augments), and now there's a horn. Maybe there's a bell too. ;o Where'd you find the pic for the horn? Any pics of other's that weren't shown in the video?

  4. #5484
    Old Odin
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    Asura

    Quote Originally Posted by Terravcota View Post
    It does something, but it's not on every kill. When it first came out, I couldn't figure out why I was getting different exp values when triboxing exp. My WHM mule had no idle ilvl gear at the time. An example:

    [22:27:16]Limit chain #8!
    [22:27:16]Drachenfly gains 1980 limit points.
    ...
    [22:27:44]Limit chain #9!
    [22:27:44]Drachenfly gains 1928 limit points.

    [22:27:16]Limit chain #8!
    [22:27:16]Terravcota gains 2078 limit points.

    [22:27:44]Limit chain #9!
    [22:27:44]Terravcota gains 1928 limit points.

    [22:27:15]Limit chain #8!
    [22:27:15]Shaitaan gains 2078 limit points.

    [22:27:44]Limit chain #9!
    [22:27:44]Shaitaan gains 1928 limit points.
    ilvl difference between players affects gain, they simulated the lvl gap penalty between players with ilvl, thats why pre bolelabunga mages were hurting when idling in abyssea refresh club. ilvl doesnt affect tough the base amount a mob gives

  5. #5485
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Quote Originally Posted by Malithar View Post
    Spiffy looking horn, now I'm curious what more is being added. They specified weapons and shields, with the possibility of head and body armor in the future (along with more augments), and now there's a horn. Maybe there's a bell too. ;o Where'd you find the pic for the horn? Any pics of other's that weren't shown in the video?



    http://ffxibluebird.seesaa.net/article/403239093.html

  6. #5486
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Considering 119 weapons compete with Relics, I don't see why a new Horn can't be slightly worse than Ghorn (All Songs +3) but have some other cool bonus like unlocks a new song like Massacre Elegy or Champion's March, or has Song Duration or +30.

  7. #5487
    Hydra
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    Sylph

    It really is disappointing how lack luster relics are compared to mythics. I'm actually really surprised they haven't fixed Gungnir's aftermath effect. Those shock spikes should of been like 500 dmg a hit + 100% stun or something. The whole shock spikes thing in general is dumb.

    OAT on mythic is just OP...really OP.

  8. #5488
    Hydra
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    What time is the update supposed to be starting? Tonight?

  9. #5489
    Ridill
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    Quote Originally Posted by PSOfanatic View Post
    It really is disappointing how lack luster relics are compared to mythics. I'm actually really surprised they haven't fixed Gungnir's aftermath effect. Those shock spikes should of been like 500 dmg a hit + 100% stun or something. The whole shock spikes thing in general is dumb. .
    Hey at least it's better than 10 regen... but really almost all relic aftermaths need redone and the durations on them are ridiculously low and all the ws need to be bumped to like 5.0 ftp

  10. #5490
    Cerberus
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    all this talk about how they need to be revamped is kind of dumb. theyre ridiculously easy to get. why are you suggesting that something so easy to get should be buffed? the weapons legacy in the game, the fact its called a relic, and the fact that people may have spent time on them in the past more than people would now are all opinionated reasons, maybe even needing personal justification, that honestly arent something that should be promoted. equipment that is hard to get(meaning you have to complete current content that unskilled players wont be succesful on their first try), whether or not this skirmish and its equipment falls into that category, and taking into account the devs aim to make the game more "casual" or whatever (again, whether youre casual or not), SHOULD BE at least on par or better. start complaining about how content thats difficult isnt producing equipment consistent with what we should be getting compared to old content. hours spent doing something as stupid as dynamis or salvage is not the same as hours spent doing hard, new content. so getting behind buffing old outdated content rewards is almost the same (nitpick specifics aside, to avoid just that, nitpicking) as saying "dont give us good equipment from new content because i like to do next to nothing resembling effort to get the best equipment!"

  11. #5491
    Bagel
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    Lakshmi

    "Next to nothing to get the best equipment"-Except months of assaults, einherjar, nyzul isle, salvage, znms, Beastking titles, znms, scoria farming, mythic WS killshots, and a bunch of other shit that takes real life days to do. That's next to nothing yeah.

  12. #5492
    Cerberus
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    Gilgamesh

    all of that shit is so easy though.and that one sentence isnt my point. i said the specifics arent important too, to avoid the nitpicking you just did. i literally said that in my post lol

  13. #5493
    Ridill
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    There's a difference between making it the best and making it useful. Plus pretty much every other ws got revamped... and lastly the difference amount of usefulness between relic ws and aftermath is insanely huge

  14. #5494
    Banned.
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    Every option amongst the RME group has had a period in the game where they were comparatively easy and a period where they were comparatively hard, and independently had periods of being generally better or generally worse. SE deciding after like a decade of these things existing that they're going to never significantly touch mythic difficulty in order to justify codifying them as largely the only ones left worthwhile is a pile of horseshit.

  15. #5495
    Can you spare some gil?
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    Mythic weapon's only difficulty is putting up with the daily grind that has little to no change in atmosphere, which makes it easy to get burned out. Implying someone hasn't been playing already for 4-5yrs and some how doesn't have ToAU beastmen king titles with how they adjusted them recently it's a breeze to get those, and those things were probably the biggest block in the whole process.

  16. #5496
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    Quote Originally Posted by Shenrien View Post
    Mythic weapon's only difficulty is putting up with the daily grind that has little to no change in atmosphere, which makes it easy to get burned out. Implying someone hasn't been playing already for 4-5yrs and some how doesn't have ToAU beastmen king titles with how they adjusted them recently it's a breeze to get those, and those things were probably the biggest block in the whole process.
    Lol please. "Kings were the hardest step!" is at best a ludicrous humblebrag. I had to farm 300 million gil, log in daily and drudge through old endgame for a year, and farm and win 3 pandemonium pops but the hardest part was camping 3 king pops with literally no other purpose to them but a bit of a wonky respawn.

  17. #5497
    ccl
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    it took me longer to see gulool ja pop than getting 30k alex T.T

    edit: I don't know about now, but if you only had 1-2h playtime per night, king was litterally impossible while everything else could be slowly worked on.

    I went over a month withought seeing gulool ja pop while I could be on.

  18. #5498
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    Care to share where you're farming over a thousand Alex per day?

  19. #5499
    Cerberus
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    Gilgamesh

    delve, its easy to do 6-7 delve in 2h if youre with good players and if only 2-3 people max are lotting, then youre looking at more than 1k alex's worth of gil if you only did 2h of a delve a day. specific numbers aside, that wouldnt take very long compared to the rest, and that would be the only part that required any skill whatsoever lol

  20. #5500
    Sea Torques
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    WoW Realm
    The Scryers

    Quote Originally Posted by Priran View Post
    Care to share where you're farming over a million gils per day?
    fixed, ccl in Asura... sells everything... you "need it".. he might sell it too.. so for sure.. for him farming 300m would be few weeks..

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