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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5561
    TIME OUT MOTHERFUCKER

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    Neat stuff as always Spira. Now let's hope we can get some item info.

  2. #5562
    Impossiblu
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    Valefor

    base song has all songs +1. hopefully augments that enhance that otherwise pretty useless

  3. #5563
    Relic Horn
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    A category called “Trust” has been added to the action menu.
    * Trust spells originally appearing in the magic list have been moved to this category.
    BEST SHIT EVER

  4. #5564
    E. Body
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    Quote Originally Posted by Tarage View Post
    Why the hell did they remove that? It looked cool...
    It was mentioned in one of the dev posts, it was problematic for people who react to the lines for monster skills, so they decided to just remove it because a toggle would've been harder or something.

  5. #5565
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Kincard View Post
    It was mentioned in one of the dev posts, it was problematic for people who react to the lines for monster skills, so they decided to just remove it because a toggle would've been harder or something.
    Great so because someone can't tell the difference between a mob ability and a pet ability all pet jobs lose out. Thanks SE.

  6. #5566
    Melee Summoner
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    It was mostly for stunners, if you never stun in old delve zones, you may not understand.

  7. #5567
    Melee Summoner
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    By the way, they only removed the red spikes which come on pet move. The original pet animation is still working. I don't really get why you're mad.

  8. #5568
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Keme View Post
    By the way, they only removed the red spikes which come on pet move. The original pet animation is still working. I don't really get why you're mad.
    I liked those spikes. The animations look plain without them.

  9. #5569
    Campaign
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    Did they finally fix the Pets-crash thing? I've been using the Windower addon-fix for the last 2 patches, I refuse to believe they didn't solve it in over 2 months... It's lame to see pets out completely without animations.

  10. #5570
    Ridill
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    This bug made me chuckle:
    In the Chains of Promathia mission “Flames for the Dead,” automatons will, on occasion, accidentally damage their master with their attacks.

  11. #5571
    ccl
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    So this update was another update to help people catching up, I hope you guys enjoying it

  12. #5572
    Sea Torques
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    Quote Originally Posted by ccl View Post
    So this update was another update to help people catching up, I hope you guys enjoying it
    Guess we already knew that.... I don't see me doing the new skirmish it just more if the same...

  13. #5573
    Old Odin
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    Quote Originally Posted by ccl View Post
    So this update was another update to help people catching up, I hope you guys enjoying it
    we dont even know how the augment system works fully and what is possible

  14. #5574
    Ridill
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    Quote Originally Posted by JSHidaka View Post
    Guess we already knew that.... I don't see me doing the new skirmish it just more if the same...
    The game's been over a decade of bringing mob HP to 0 for more loot. What kind of sorcery are you expecting? Free handjobs for logging on?

  15. #5575
    Cerberus
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    Just looking at the DAT item changes was enough for me to go from excited to not-so excited. Pretty minimal update in my opinion. Ofc my opinion will change if the new skirm is fun... Was it just me that I was expecting a lot more?

  16. #5576
    Cerberus
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    they need to release new long term goals or something because almost all content in game (VD fights ect arent) is beatable with three characters, and once youve done that, you legit have no desire to play.

  17. #5577
    Pro's Pet
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    Quote Originally Posted by arus2001 View Post
    What kind of sorcery are you expecting? Free handjobs for logging on?
    Next login campaign.

  18. #5578
    Salvage Bans
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    Dev Tracker: Discussion

    Based on what I've seen posted about the aug system I expect it to play out like this:

    5 stones per augment slot with +1 and +2 versions, expansion to 3-4 augments as they expand to additional alluvion zones. Stone shape likely corresponds to the 5 categories of jobs on 113 skirmish armor. Element corresponds to slot. So if you want Mage Augs you might stick to orbs, etc, but some other type for dd.

    Or something close to that. Sounds like there is some slot overlap going on too.

    Edit - oops. Thought there was 5 types of stone not 4

  19. #5579
    Ridill
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    Quote Originally Posted by arus2001 View Post
    The game's been over a decade of bringing mob HP to 0 for more loot. What kind of sorcery are you expecting? Free handjobs for logging on?
    How many log in points for a blow job?

  20. #5580
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by dasva View Post
    How many log in points for a blow job?
    4601

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