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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5661
    Campaign
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    particularly in the case of capacity points, where we designed it to be obtained by players from various forms of content
    Like... what sort of content exactely? lol

  2. #5662
    Pro's Pet
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    Valefor

    Gods forbid they give us a tiny bit of capacity points! -_-

  3. #5663
    Campaign
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    "We've been monitoring the situation and the rate at which players are obtaining Job Points is absolutely fine for us".
    Thank you leechers and botters for giving in to SE's cruel ways instead of voicing out your complaints louder

  4. #5664
    Relic Shield
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    Siren

    What is this in reference too? The May survey said they'd be making it easier to get capacity points. It didn't state how and I'm sure whatever it is will be lacking, but that doesn't really line up with your "quote."

  5. #5665
    Campaign
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    Nonono sorry if it wasn't clear enough. My previous post was a silly joke, SE never said those words I put within "".
    (not yet, at least )

  6. #5666
    Ridill
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    Quote Originally Posted by Damane View Post
    I am talkign about that method, -ga 1 spells from /blm do wonders when you hit constantly 5 targets whith each nuke. 1 lair reive nets you 60~ 500 dmg + objectives. obviously you need some specific gear for it to not run out of MP, like 2 pieces are essential for this to work.
    Ah yeah didn't think about that since it is a tad more dangerous that I don't think as many would trust to botting something like that

  7. #5667
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Seems way too risky to bot, unless you have two bots keeping each other alive too

  8. #5668
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Ophannus View Post
    Another factor to justify GEO's strength is that if the GEO or the Lupon are killed, the buff is eliminated, unlike BRD and COR buffs which continually persist until the duration wears off. A GEO has a lot more trouble keeping their buffs/debuffs active in a difficult battle than a BRD or COR does, which they only have to prebuff before engaging. The risk:reward factor is there, though I think Idris is a little too powerful. No mythic enhances EVERYTHING the job does, but Idris does just that. Yagrush just makes -na spells AoE, but it doesn't have Cure Potency and buff Enhancing Magic, Murgleis just buffs Convert, Death Penalty just buffs Quickdraw, even Carnwennan just buffs song duration, not potency. Idris buffs all Geo/indi Potency, is an amazing nuking club and has Lupon dmg-25%. They may scale back the changes to GEO keeping in mind how ludicrously powerful an Eragon GEO is, or impose caps to some of that shit, lest they have to buff COR and BRD by introducing more non-instrument equipment that boosts individual songs like reforged AF/AF2/Emp, or a sword/dagger/gun for COR that adds a 3rd or 4th roll.
    Swap out weapons and lose tp before buff? No thanks.

    They should increase cor output instead, if you want 4 rolls invite 2 cor.

  9. #5669
    Old Odin
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    anyone haveing immense amoutns of lag/load times for EVERYTHING today?

  10. #5670
    She Shoots For The Stars
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    Excalibur
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    Quetzalcoatl

    Yeah, I am, barely managed to get my login points today. (We had all my nieces and nephews over so i didn't think it was a good idea for more than that. Been playing a copy of Chrono Trigger DS that I just got when I got the itch to seriously play.)

    I'll check after dinner, hopefully it'll be cleared up by then.

  11. #5671
    Blue Magic is Best Magic
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    New JP post about the change to BLU job points?

    http://forum.square-enix.com/ffxi/th...l=1#post521071

    From google translate:

    Item of job point of blue mage had to tell the previous events change Although it is "Learning probability up",
    I will tell you the changed contents have been decided.

    Version update of September, it is expected to change "physical system blue magic additional effect Shots up" this item.
    For example, it is possible that the contents enemy to stun when you use the blue magic "Sadonranji" would go up.

  12. #5672
    Impossiblu
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    additional effect accuracy

  13. #5673
    Relic Horn
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    Yap guess it went from "Lolz" to "goddammit gotta JP more again on BLU..."

  14. #5674
    Cerberus
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    Odin

    JPing on blu is one of the quickest jobs man, and i also had some fun with it... and i did this before the WS, erratic flutter and blu spell adjustments <_<
    Besides we have the best JPs (arguably), its not really torture... (at least for me)

  15. #5675
    Impossiblu
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    already brought learn rate to 10/10 in preparation. if the cap ever gets raised to 30, it might bring tourb from a 1 in 20 chance to land to a 1 in 3 chance to land! though 1 in 20 to 1 in 5 is already p good

  16. #5676
    Relic Horn
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    Sylph

    It's probably something like MACC +1 for additional effects, so it'd probably bring it from 1/20 at 0/30 to 1/19 at 30/30.

  17. #5677
    Hydra
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    I've noticed I haven't had much to read on this page lately... Is the core playerbase finally getting bored and burned out of mythic grinding?

    I refuse to farm CP due to the fact that at some point they will make it easier - kind of like they've already been doing. The only time worth CPing is during those nice little campaigns.... Looks like I need points for BLU afterall

  18. #5678
    Ridill
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    Quote Originally Posted by Fwahm View Post
    It's probably something like MACC +1 for additional effects, so it'd probably bring it from 1/20 at 0/30 to 1/19 at 30/30.
    Depends on if it was below the floor or not. Assuming just barely floored hit rate and only single resist state (which is the only way to get 5% land rate) 30 macc would raise it to 1/5. With spells with multiple resist states it would be more dramatic

    That said since this sounds like it's only macc for additional effects I could see it being more than 1... especially on a job that doesn't really cast those kinds of spells in mage stat gear and a job that has merits that give 2 macc each.

  19. #5679
    Nidhogg
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    I want to say that Physical Blue Magic's secondary effect magic accuracy was always based on "Magic Accuracy Skill" -- that is, the magic accuracy gained by mainhand weapons from your main hand combat skill. This was a stat that was always present but was invisible, many wondered why ilvl melee weapons have magic accuracy skill, it was used for calculating main hand magic accuracy for shit like Flat Blade's Stun, Wasp Sting's Poison and Physical BLU's secondary effects. That's why as a DRG/BLU at 75 cap I could land Sprout Smack's Slow on VT mobs with only like 130 Blue Magic Skill.

    That being said, BLU has always had a fairly easy time landing secondary effects(unless they had a set small chance of procing like some of the UL spells or certain spells) since it was always a function of main hand skill. That aside, I wouldn't think BLU would have much trouble landing most secondary effects since they have 188 m.acc skill, except on mobs that are 128(IT++) until they release high m.acc skill weapons.

  20. #5680
    Relic Horn
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    citation needed

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