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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5781
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    Because Job Points is the perfect way to address an issue within two attachments (Target Marker and Attuner), inorite?
    The shuriken thing might be something I like. I'm gonna be happier if you can just throw them over and over like a boomerang instead of having to bring inventory-clogging supplies.

  2. #5782
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    on a tablet so too lazy to type full translations atm, but byrth got the large strokes down
    -they want to make strafe a normal learned JT from level, a ballpark number to expect is approximately +100 macc by lv 80
    -they are thinking of something that functions similarly to kick attacks for shuriken that would not consume shuriken

  3. #5783
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    I don't get the comparison with Kick Attacks. Did they use it or is it an example you wrote?
    I would see more fitting a comparison with Ninja Tool Expertise or Recycle?
    Which is good I guess, but I don't like having another expendable thing for Ninja, I already use gil for my tools, don't really want to throw gil as well.
    (yes, I'm a cheap bitch)

  4. #5784
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    They specifically named kick attacks. I'm not entirely sure what they mean either, but I assume they mean a random chance at throwing two shurikens or something like that

  5. #5785
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    I think they mean a chance to throw a 100% recycle shruiken while meleeing.

  6. #5786
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    Not sure how 30-60 accuracy from job points (going by either +1 or +2 per JP) is going to help automatons. I am looking more forward to that promised HQ pet accuracy food they said was coming.

  7. #5787
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    Call me dumb but if they acknowledge there is an issue with a certain job, then they have to fix it the "normal" way.
    Forcing players of those jobs to spend gazilions of gil to buy a "promised HQ food" or countless days of CP farming to get Job Points doesn't seem the "right way" to fix a job to me.

  8. #5788
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    Quote Originally Posted by fantasticdan View Post
    I think they mean a chance to throw a 100% recycle shruiken while meleeing.
    Yeah this is how I took it. Like maybe they'll add some D:260 shuriken and if it's in your throwing slot, you have a set chance to "throw" it as part of your autoattacks.

  9. #5789
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    Speaking as someone who hasn't played ninja in months, that actually sounds kind of cool.

  10. #5790
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    Quote Originally Posted by Sechs View Post
    I wonder if they could do something in between. Like giving a job traits that cuts in half the JA delay for some jobs? (PUP, DNC... can't think of another job that would need it as much as these two)
    Using a JA would still be a loss, but it might become worth one, no?
    DRK could use it, even with the recent update to Absorb cast times they're not worth the forced delay.

  11. #5791
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    Quote Originally Posted by Prothescar View Post
    well they're adding triple triad to XIV, maybe XI will get something too!
    I thought there were gambling tables in Jeuno you could play on, I never knew what it all involved or did tho.

  12. #5792
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    Quote Originally Posted by Kincard View Post
    They specifically named kick attacks. I'm not entirely sure what they mean either, but I assume they mean a random chance at throwing two shurikens or something like that
    I got the impression that they want to make a trait for Ninja that acts like Monk's Kick Attacks but uses Shuriken instead of kicking. Sounds like an interesting idea... Ninja equips shuriken then has a 15-20% activation rate to perform an extra attack in the form of throwing a shuriken. Would be amazing if no shuriken is wasted during this.

    Just a guess...

  13. #5793
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    Quote Originally Posted by Toth View Post
    Not sure how 30-60 accuracy from job points (going by either +1 or +2 per JP) is going to help automatons. I am looking more forward to that promised HQ pet accuracy food they said was coming.
    It's wont really and all pets have that same issue so it's even sillier to fix with jp. I mean sure it will "help" in the sense it will up your hit rate enough to where you can fight mobs what 2-3 levels higher than now. Not sure what acc the autos have but pretty sure it's similar to jugs which is 750-790 at 119 another 100ish with food and a bit of gearing you might get up to 950 even if you add another 30 in jp (whenever they finally decide to raise the cap and let us grind forever just to be able to hit stuff) you are still looking at only a 50% hit rate against lvl 126 mobs <.<

  14. #5794
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    Quote Originally Posted by Byrthnoth View Post
    As a DD/Debuffer, Dancer's main problem is their debuffing totally destroying their DPS. Even assuming you stack with WSs, you still lose at least 1/15 of your DPS. (More like 1/10 with Presto.)
    That's not an issue if the debuff is potent enough to make up the DPS sacrifice.

  15. #5795
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    Quote Originally Posted by dasva View Post
    It's wont really and all pets have that same issue so it's even sillier to fix with jp. I mean sure it will "help" in the sense it will up your hit rate enough to where you can fight mobs what 2-3 levels higher than now. Not sure what acc the autos have but pretty sure it's similar to jugs which is 750-790 at 119 another 100ish with food and a bit of gearing you might get up to 950 even if you add another 30 in jp (whenever they finally decide to raise the cap and let us grind forever just to be able to hit stuff) you are still looking at only a 50% hit rate against lvl 126 mobs <.<
    Throw in Distract II for 75%-90% hit rate!

  16. #5796
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    Quote Originally Posted by Priran View Post
    DRK could use it, even with the recent update to Absorb cast times they're not worth the forced delay.
    That's Spell Delay, it's a bit different (bigger) from JA delay iir, but I suppose they could give a similar trait to DRK as well, would be nice for promoting more spell use.

    I wonder if they can *technically* do it though. I mean of course in theory they can, I mean if they can realistically do it or if would be something insanely complicated to achieve.

  17. #5797
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    Quote Originally Posted by Priran View Post
    Yeah this is how I took it. Like maybe they'll add some D:260 shuriken and if it's in your throwing slot, you have a set chance to "throw" it as part of your autoattacks.
    That's what I got too, and personally I find it very cool.

  18. #5798
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    Healing Breaths being 1sec cast is going to be a nerf to Vishap Brais+1 and reduce HB potency by a good 200-300ish. Again to restate, there's an unavoidable 2.5second delay on the server recognizing percent HP changes so even with GS/Spellcast, the Healing Breath will activate before the server recognizes the Wyvern HP change from gear that gives +%, meaning we'll lose that potency. In the bigger picture, it's not a big deal but it's kind of annoying. They could remedy it by converted HP+20% to like HP+250 or something.

  19. #5799
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    Quote Originally Posted by Shenrien View Post
    I thought there were gambling tables in Jeuno you could play on, I never knew what it all involved or did tho.
    The Gambling Tables are just COR dice rolling, whoever gets the highest number without going over 11 wins.

    Its basically Black Jack but with 11 as the cap instead of 21.

  20. #5800
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    Quote Originally Posted by Ophannus View Post
    Healing Breaths being 1sec cast is going to be a nerf to Vishap Brais+1 and reduce HB potency by a good 200-300ish. Again to restate, there's an unavoidable 2.5second delay on the server recognizing percent HP changes so even with GS/Spellcast, the Healing Breath will activate before the server recognizes the Wyvern HP change from gear that gives +%, meaning we'll lose that potency. In the bigger picture, it's not a big deal but it's kind of annoying. They could remedy it by converted HP+20% to like HP+250 or something.
    Because is hard to equip the gear wait 2 secs then trigger healing breath?
    Either way when I used to play drg, it would always overheal me, unless people wanna trigger it with 20% or less health..

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