do they mean all the weapons with native magic acccuracy skill, or do they mean just "Magic Accuracy +x"? Because theres only one Dagger with Magic Accuracy on it, and its not even 119. Otherwise, its the native ilvl Magic Accuracy skill, and I was under the impression that wouldnt transfer over to ranged weapons? Not to mention that Eminent, Hurlbat and Antican all have the macc skill stat, so its strange SE would specifically state "daggers".It should be noted that currently, while they were not designed for ranged attacks, there do exist level 119 daggers that increase magic accuracy.
They mean magic accuracy skill, and yes, of course it transfers over- that's why ranged weapons don't have +magic accuracy skill.
Eminent, Hurlbat, and Antican are all sub 119, which is why they mentioned the dagger.
On the dnc buff thing, it's actually not entirely unreasonable to consider Haste Samba as useful, since the advent of Haste II.
Dnc: 45% DW (trait, neck, earrings, belt) + 64% haste to cap delay
Haste = 25% gear + 30% Haste II + 10% Haste Samba = 65% [:capped:]
Nin: Same as dnc, but with higher starting DW
Blu: Needs 68% haste to cap delay if setting DW3 + Earrings/belt
Haste = 25% gear + 30% Haste II + 10% Haste Samba = 65% haste -- 3% shy of cap without March
Thf: Needs 67% haste to cap delay with DW3 + Earrings/belt/boomerang
Haste = 25% gear + 30% Haste II + 10% Haste Samba = 65% haste -- 2% shy of cap without March
Mnk: Needs 70% haste to cap delay
Haste = 25% gear + 30% Haste II + 10% Haste Samba = 65% haste -- 5% shy of cap without March
Any 2-handed job:
Haste = 25% gear + 30% Haste II + 10% Hasso + 10% Haste Samba = 75% haste -- 5% shy of cap without March
Drg: Add 10% wyvern bonus to cap
Drk: Add Last Resort/Desperate Blows to cap
Sam: Could reach cap with LR/DB if subbing /drk
Basically, everyone is within 5% of cap without Marches, and several jobs can actually reach cap without Marches.
Then look at what you can do to the mob defense with a debuff line of rdm/dnc/geo/cor:
Dia III: 15% def down; 20% with Light Shot
Box Step: 23% def down (+37%-40% damage for all DDs when combined with Dia III)
Indi/Geo-Frailty: obscene def down; not sure where it stands with non-Indris geos right now, though. Even a mere 20% def down is +57% damage, when added to Rdm+Dnc.
Mnk going from 65% to 70% haste is about a +12% increase in damage. Triple Minuets is about +21% damage.
Then you can look at the other debuffs, where Dnc can add an extra ~10% crit rate with Feather Step, or a significant acc bonus from evasion down.
Basically, Dnc can put the DDs' haste at a level where the extra debuffs the Dnc can add significantly outweigh the benefits a brd could provide. This does assume your backline is tending more towards Rdm/Geo/Cor, though.
As for overall DPS, a rdm/geo/cor-buffed Dnc is on par with (possibly better than) a whm/brd/cor-buffed Mnk.
Figuring out all the other aspects of how the setups compare gets more complicated, and I haven't had time to really dive into all the variations. However I think we're very close to being able to drop Brd as a 'must have' buff option.
We already clear all delve v2 zones without a bard in 20ish minutes. Geo and or Rdm is plenty now a days.
You could have two macros, one could be a need heal now versus give me a stronger heal.
In any case it's still a crapshoot that the hp% doesn't always work if you miss the update tick. I for one think a faster heal is more important than a stronger heal, let's get real here, 1.4k HB is ludicrous and almost unnecessary.
Or just bug the fuck out of SE to put wyvern HP stuff on DRG DD gear and eliminate this whole swapping nonsense.![]()
Yeah, I agree. Like I said in another thread I've never even noticed the HP% sometimes making HB weaker because it didn't load before the breath goes off. I noticed it takes a while for the HP bar to change on the wyvern but that's with all HP+ gear and not just %. And I figured it was a display thing rather than the HP not actually changing.
Spoiler: show
COR/BRD for 2x rolls and March 1 to cap all DD?
bard stunning is still good for delve I, though.
Wow that is a TON of campaigns lol
I'm disappointed at the lack of no 50k Guild Points item from the Mog Pell, this time :'(
Think I'll get a Vocation Ring and 10x AMAN copper vouchers.
Did you read about the over9000 different campaigns they just announced?
Well you can get an item from the login campaign I guess and save yourself 1k if you get the vanity items lol. I like the free week login one, bunch of friends will come back to mess around.
double post