
Originally Posted by
Dotsudoku
Not that it detracts from the point(loot not scaling is horrible design), but in all honesty, the increased difficulty has much less to do with increased TP generation as it does with having to incorporate large amounts of mediocrity into your alliance. Generally speaking, most players fall somewhere between mediocre and bad. That includes your linkshell members. If you tend to run with a full alliance, and suddenly invite a group of 3-4 friends to a delve zone, you're going to see dramatic improvement mostly because of who you decided to bring along.
Buuut again, that doesn't change the fact that static loot for 3-18 bodies is a joke, and is what really needs to change to make alliances worthwhile again.