Make fluxes give same CP amount than exp !
Make fluxes give same CP amount than exp !
People are tired of needing merit for bcnm, timed lock out are bad, delve showed us that the ability to spam the content 24/7 was bad, so what is your solution beside going back to <1% drop rate or giving us some small gate ?
edit: Hell you could set 1-2 days a week to do the event and people would have all the week to farm their entry item before hand.
I don't know what the "perfect" solution would be. There is no solution what would be "best" for all different types of players.
We kinda have to talk about the "best compromise" here.
I don't like gating for events, but I think it's an unavoidable choice in modern MMO. To me Delve showed that being potentially able to do 200 millions of runs every day was not a good choice in the long run.
So yes, while I don't like it I think a reasonable gating for event can actually be a good choice in the long run for events.
It's just that it has to be a meaningful gating.
This means it has to make a noticeable difference. Spending 1hr in the same zone waiting for all your alliance members to have a KI wouldn't be "meaningful", it would just be annoying and would promote once again smaller groups (the less people => less KIs to farm).
Once a week works fine for games like FFXIV and WoW but it would be too strict for a game like FFXI.
Once a day would be better, but still too strict for a game like FFXI.
Imho the ideal compromise would be to give each player a certain number of attempt each week (resetting with conquest). At that point every players would have the freedom to use those entry KIs the way they like most. All in a day because that day you can play 24hrs? Sure, you can do it.
Distributed evenly on the whole week? You can do it.
Concentrated in a couple of days corresponding to LS events? You can do it.
It would be a meaningful gate because you wouldn't be able to spam it until there's no tomorrow, but at the same time it would grant you the freedom to adapt to a plethora of different playing styles and playing times.
You don't have to go everyday, depending on how worthy the drop are, I'll prolly set 2 or 3 ls run/weeks and expect people to have entry item ready if they want to participate; if you're organized, unless you spam there won't be a need ever to wait for your alliance to farm KI.
Requiring people to farm KIs in advance is ok of course (except that time when the only online PLD says "Sorry I forgot!" and you can't tell him "fuck you we're goin w/o you!!" because you need him. Or the only 4song bard, and so on...)
It's only going to work for the first run though. If you intend to do 2 or 3 runs in the same day during the same event you're kinda forced to farm, and at that point if the KI is individual it means that bigger groups will have to farm more (well, unless the drop rate is very very high, I suppose)
I'm also annoyed by the personal chest with random untradeable drops. It makes everyting so frustrating... VW didn't teach them anything it seems? And it makes it complicated from a LS point of view because you cannot assign drops to people according to the current ongoing rules accepted/created by all members. You just have to ignore that and rely on SE's wonderfully crafted Random Numbers generator.
Yeah we agree this gating system SEEMS to only be annoying if you wanna do multiple run/days or spam; clear the content in a week and be bored again, I will take my time this time; I don't wanna get bored and have nothing to do 1 week after update
I used to replace/cancel run if X important job is missing KI/merit point or have to afk for 20-30min+ at event time, if you get people used to that, I can assure you they won't forget to farm KI ever again.
Walk of Echoes: Creation of system for a high-tier version to occur at a set percentagea high-tier version to occur at a set percentageoccur at a set percentage![]()
Does that mean you enter WoE and a random % of the time it will thrust you into a high tier ver?
Im hoping its just a pretty shit translation...
What if it's not?! What then Karbuncle?!
At a guess, they're referring to the fact that there's a % associated with the progress in each battlefield (you can check this from the menu before you enter.) So when you first enter, the mobs are old strength, and then once you've completed a certain % of the progress, high level mobs spawn.
Because "Random chance to get high or low level content on entry" is so bad I can't believe even SE would do it.
Well wasnt it that WoE fluxes had to be slowly unlocked on each server? Maybe they mean that by it.
Yeah, but they were pretty clear that the chambers would unlock.. >.> a random chance to occur at a set percentage is kinda a long shot translation from unlocking.
The good thing about WoE was that you only had to kill the boss to win, you could theoretically sleep/MGS around the weaker mobs, zerg the boss and win.
If they're v2 versions of old chambers, strats should be relatively the same, although some chambers will absolutely suck balls like the Kalusutrax one.
Also i wonder if the new one will be similar in that anybody can enter and they aren't reserved like in old WoE where any n00b could run in and botch the whole fight for everyone(although you could reenter a few min later at the cost of like a few thousand gil for a medallion. if anyone could enter, the fights may be easy in that 50+ people can jump in and things can be zerged down with pet jobs like old WoE, and free reraise every 30s and temp items etc.
Well good news is, most of the best shit from WoE was NOT r/ex and was AHable. They say these fights will be extremely difficult, but given the nature of WoE, (temps, anyone can join, can reenter shortly after beating/wiping, auto-reraise, only have to kill boss), I think it won't be too bad. Further, when they mean v2 will be extremely hard, I think they mean it will be challenging to low-man, but given 30+ people can enter, and considering how good pet jobs are, I wouldn't doubt that 10-15 Seraphicaller SMNs using SP2 could rock most chambers.
Wouldn't be the slightest bit surprised if the new version didn't have temps. So, be careful~
Things are immune to sleep in WoE and iirc have a wider aggro radius. Would be surprised if they add anything to it. Because the teaser to me just makes it look like the same mobs, same bosses, so higher leveled of the same thing, so much work to make something like that. Color me shocked if has anything new for a final objective in any of the chambers.
Please do not have it random % to occur... ugh.