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  1. #6061
    Campaign
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    It's obvious by now. The only reason why they delayed Reforged empy so much is because they were waiting for ilevel increase, it's obvious.
    At this point, I dunno, it will probably syncronize with an additional reforge, so AF+2 and Relic+2?
    My guess at least.

  2. #6062
    Relic Shield
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    Well I dunno, would i want to stay in woe all day with the possibility of it never randomly surging or would i rather a more predictable system where i can see something is gettin close to ready. Id guess it would depend on the rate it increased or how common it would surge randomly. If they took all day to build to a surge via the more predictable system i could see it really sucking. i would hope the random system wouldnt end up like campin a lotto pop nm that could take forever because it is absolutely random.

  3. #6063
    A. Body
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    Quote Originally Posted by Ophannus View Post
    Wonder if they'll add reforged Empyrean armor to the new content coming out next week? I mean are they really going to add a THIRD new endgame event solely for emp gear? Or perhaps they're stalling until they can release a new batch of Phantom Gem fights with new tiers of Rem's Tales(Promathia, Apoc Nigh, Alexander, Purple is the New Black etc). On the other hand, they might be waiting for ilvl increase
    Probably ilevel increase, and practically speaking, they could roll out ilevel Abyssea alongside it. Wouldn't surprise me, at least.

  4. #6064
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    Neo-Shinryu!

  5. #6065
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    Quote Originally Posted by Trumpy View Post
    Well I dunno, would i want to stay in woe all day with the possibility of it never randomly surging or would i rather a more predictable system where i can see something is gettin close to ready. Id guess it would depend on the rate it increased or how common it would surge randomly. If they took all day to build to a surge via the more predictable system i could see it really sucking. i would hope the random system wouldnt end up like campin a lotto pop nm that could take forever because it is absolutely random.
    There's no reason to think the whole random lotto system wouldn't keep going until it's 100% is what I was getting at. Your description pitted grind to 100% to pop against grind x% til it random pops, or gets to 100%. It's still to be seen just how often completing fluxes makes other fluxes % increases, as well as if it's 5% at a time.

    Trolled around both wikis but didn't see anything listed about weaknesses in WoE. Does anyone remember them or know anything of them?

  6. #6066
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Malithar View Post

    Trolled around both wikis but didn't see anything listed about weaknesses in WoE. Does anyone remember them or know anything of them?
    The weaknesses in WoE were pretty random at least it seemed that way as there wasn't a large enough pool of data to extrapolate a pattern. The weakness put the mob in a terror state for a few seconds similar to Dynamis.

  7. #6067
    HABS SUCK!!!!!
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    I'm pretty sure the WoE weakness system was any JA or spell, unlike the VW one.

  8. #6068
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    Quote Originally Posted by Trumpy View Post
    Well I dunno, would i want to stay in woe all day with the possibility of it never randomly surging or would i rather a more predictable system where i can see something is gettin close to ready. Id guess it would depend on the rate it increased or how common it would surge randomly. If they took all day to build to a surge via the more predictable system i could see it really sucking. i would hope the random system wouldnt end up like campin a lotto pop nm that could take forever because it is absolutely random.
    A random system is exactly the same as what you're proposing except for a chance to pop early. Your system would be 0% > 0% > 0% > ... > 100%, while a random system would be 0% > 5% > 10% > ... > 100%. Your system takes equal or longer for a surge to pop in every single instance.

  9. #6069
    HABS SUCK!!!!!
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    Not to mention the fact it could never become ilvl version. Think back to lotto NM camps (trials) where a 1h repop NM with a 5 minute PH repop doesnt spawn for 5 hrs. ~11 kills per hour, 4 hours of open window = 0/44.

  10. #6070
    Relic Horn
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    Killing a lotto pop NM PH didn't raise the pop rate of the NM next time you killed it by what is probably going to be 5%, though. If they did, you'd never go more than 0/19.

  11. #6071
    HABS SUCK!!!!!
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    wut?

  12. #6072
    Ridill
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    Quote Originally Posted by TummieGaruda View Post
    The weaknesses in WoE were pretty random at least it seemed that way as there wasn't a large enough pool of data to extrapolate a pattern. The weakness put the mob in a terror state for a few seconds similar to Dynamis.
    I've gotten the weakness procs a few times and never seen terror. Like once I did CDC on a crab which got me hate and it immediately curbstomped me

  13. #6073
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    Only window NMs were like that(e.g Behemoth/Fafnir), whereas if it didn't pop one window, it was more likely to pop in subsequent windows, culminating in 100% chance if it didn't pop by the last window.

  14. #6074
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    my system wouldnt be 0% > 0% > 100%. It would be 0% > 5% > 10%. what i was referring to is each time you did one a % would be added like a progress bar. once the amount that gets added is figured out, say u got 5% each time the flux was completed, you would know about how long/how many more times you had to do a flux to get it to 100. This is what i think of when i saw the screen shot of the menu. Granted in that system i could see people only gathering in the zone when a flux was gettin close.

    I reread the official post though just now and i somehow missed these parts previously so my apologies in this whole affair.

    Clearing an existing walk has a chance to cause that walk to enter surge mode. (Fixed September 4, 2014)
    Not sure if the above was in there when i had read it either (due to it sayin Fixed Sept 4th).

    A filled-in star (★) means that the walk is in surge mode or endowed, whereas a blank star (☆) means that it is not. The percentage value indicates the odds that the next walk will be of the type in question. Clearing a walk raises this percentage.

  15. #6075
    Old Odin
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    i can ser it now: people not entering other fluxes to clear in fear they miss an ilvl one! everyone camp the fluxes.

  16. #6076
    Can you spare some gil?
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    /itemsearch
    This function allows players to search all storage systems for items that exactly match the text entered, with successful hits displayed in list format. Note that items which span multiple words must be enclosed in quotation marks (e.g. /itemsearch “Cizin Helm”) .
    Nice that they're adding an official Find plugin to the game, sadly.. it only works with full names and probably will be restricted to items that have shortened name due to being too long, that and I probably just can't type /itemsearch "Kog" and have it pull up everything with said name :/.. nice effort but not good enough to warrant me dropping a plugin from the list.

  17. #6077
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    most useful feature of findall for me is finding items on my mules without having to actually look in their inventories. doubt the official version will ever replicate this.

  18. #6078
    Ridill
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    Quote Originally Posted by Damane View Post
    i can ser it now: people not entering other fluxes to clear in fear they miss an ilvl one! everyone camp the fluxes.
    Yeah I can see that being a big problem especially if there are a bit of people in there. The very fact that it's even possible is kinda dumb.

  19. #6079
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    It's ok, hopefully everything will be buyable so we can focus on Incursion and buy stuff on AH since they decided to go full retard on woe 2.0 (I had fun doing woe on release and enjoyed it before it got hammered by everyone soloing)

  20. #6080
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    I doubt all fluxes will be able to be upgraded from the start, maybe only the first 4 or 5 walks. To do all of them would mean a huge influx of new equipment which i doubt SE is going to do but who knows. Also it would he overwhelming and hard to coordinate people doing them. I suppose however, if the zone is flooded with 200 + people and everyone is ravaging throigh them all, upgraded zones will be shouted "everyone come to #11, it's surged" etc. how many ppl mad can enter a flux? People that get kicked out during the congestion will QQ.

    A few neat things they can do is introduce HQ empy accessories to fluxes to get people's attention. Rather than sidegrades, job specific stuff always attracts people. Of course add sellable/AHable stuff, but also introducing Aoidos Torque +1, or Estoquerer's Cape+1 etc would be cool. If not direct drops, maybe add items that we trade to the green magian moogle for accessories(such an underutilized npc).

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