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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #6341
    Ridill
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    Quote Originally Posted by Sechs View Post
    You must quickly fall from high HP to low HP with 2 fresh songs from him, and he will use Paeons.
    It doesn't happen all of the time though so maybe there's something more...
    Anyway, it's clearly not something I'd call "reliable" lol, something you can count on.
    Definitely something else to it. I've certainly had him paeon me mid battle because of hp loss (when I used him I never started fights with low hp just to avoid his paeons) and it not work

  2. #6342
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    Quote Originally Posted by Malithar View Post
    Increase chance of not consuming Shuriken by 20%.
    Yeah I thought about that.
    If they make it 25% then basically at 5/5 you would have free shurikens and I'd be a very happy galka.

  3. #6343
    Nidhogg
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    Thf when well geared can be a competitive DD , obviously not gonna compete with a mythic sam/drg/war/drk or a tsu sam but Rudras is pretty ridiculous. THF could use some JA haste, THF should be swinging much faster, NIN has more DW, DNc has samba, THF should get a JA haste bonus from Ambush or something since in most FF games THF was the "fastest" job, usually faster than Ninjas(who could dw) and sometimes second only to Dancers. Maybe their own haste trait from ambush or a JA that allows their mainhand to ignore defense while giving them a 15% haste boost, or maybe add it to conspirator so anyone with conspirator who isnt on the top of the hate list in the pt gets 10-15% haste.

  4. #6344
    Ridill
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    Quote Originally Posted by Sechs View Post
    Well... I was thinking about Vallation/Valiance.
    It's a buff that gives you a certain amount of magic damage reduction based on the amount of runes you have up. This calculation gets done the second you activate the JA, you can remove or change runes and the bonus granted by Vallation/Valiance won't change. It's pretty much the same with all Ward abilities on RUN.
    Duration buffs work different than ones that are consumed on use. There are actually tons of duration buffs that count (or at least can count) gear worn upon activation only. Like pretty much every enhances random duration ja gear but I can't think of one that does that for something that is consumed

  5. #6345
    Blue Magic is Best Magic
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    Quote Originally Posted by ronin sparthos View Post
    So basically Atomos which took years to develop is the BLU spell Osmosis.

    God dammit SE, you're hilarious.
    It's AOE to the party not just single target absorb. It's much better as a spell every 1m than a 1h ability anyways.

  6. #6346
    Salvage Bans
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    This update to ninja, imagine it with the throwing sacks from sky: occasional 250 base dmg free throw. Probably limited to shuriken though, but the trait is low enough to be subbed so who knows.

  7. #6347
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    Quetzalcoatl

    I'm reading the sange change as: 1 into it will unlock the JA, any extra levels into it will up Racc by 25 when it's up.

  8. #6348
    Nidhogg
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    Could be useful against like say Tojil or something but more often than not the buff is dispelled faster than a SMN can cast it(unless the Atomos spell is extremely fast casting compared to other Avatars, more like a Spirit, and the BP is used automatically with a short charge time rather than selecting the JA from BP:Rage).

    Also smn arent frequently put in a dd party where the disseminating buff would be of any real use. If you need to dispel on smn, use Fenrir since that takes off 2 buffs.

  9. #6349
    Nidhogg
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    Quote Originally Posted by Ophannus View Post
    If you need to dispel on smn, use Fenrir since that takes off 2 buffs.
    And also uses your BP Ward. The idea is rather than dispelling something useful (large att buff, large def buff, etc), you'd shift it to your party. A BP-less Dispel for Smn still carries some use, regardless of the party they're in.

  10. #6350
    Relic Weapons
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    I know some of the skill changes ain't all that much but 7 skill still better than nothing I believe that's still an extra 7 attack and 6 acc for free... (Glass half full)

    As for Atomos, I'm thinking SE is going the safe route with this avatar like Cait Sith... either that or don't have any ideas lol. Either way hopefully in a reasonable time span they will add more abilities to Atomos. I was thinking they should allow an inexpensive transport ability to Atomos.

    SMNs summon a version of Atomos that allows the SMN and party members to be transported to a Maw of the SMN's choosing including direct transport to WoE. Just a thought.

    Quote Originally Posted by orinthia View Post
    This update to ninja, imagine it with the throwing sacks from sky: occasional 250 base dmg free throw. Probably limited to shuriken though, but the trait is low enough to be subbed so who knows.
    Aren't those weapons one time use?

  11. #6351
    Nidhogg
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    Quote Originally Posted by Treize Kordero View Post
    Aren't those weapons one time use?
    They are, but Daken, trait learned at lvl 25, doesn't consume ammo, only Sange. Though as mentioned, it's prolly limited to shuriken regardless.

  12. #6352
    Ridill
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    Doesn't matter... unless there is a huge racc boost they wont connect and even 250 dmg isn't that great now

  13. #6353
    Relic Weapons
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    Atomos (Lv. 75, Recast time: 60 sec.)
    Removes one magic effect from an enemy and grants it to friendly players within area of effect.
    The fact that they say this instead of party members makes me think it might affect the whole alliance.

  14. #6354
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    It would be the first alliance only enhancement ever. Theres only 3 classifications of targets for nonoffensive spells: self(temper) single target party(regen), all target(haste). This is why SE said they could never make regen targetable to alliance because if they could let it target alliance then it would have to be able to target "all" which means being able to PL people with Regen V lol. I guess it would be cool if it absorbs the buff and disseminates it to all nearby PC's as that would be hard to abuse these days for low level players anyway. Giving SMN wards that hit "all" wpuld make them a lot more useful and unique. Being able to hastegaII an entire alliance or arisega an alliance with altanas favor.

  15. #6355
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    Quote Originally Posted by Ophannus View Post
    which means being able to PL people with Regen V lol.
    Which in this time and state of the game would be suuuuuuuuch a game breaking thing that clearly we cannot allow that to happen, inorite?

  16. #6356
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    With SMN, the potential of avatar favor on full time w/o destroying the avatar's DD abilities is sexy. Apogee may be a very interesting ability. It may be a mini Astral Conduit SP that can be done every 5 minutes for 60 seconds BUT costs 1.5x to 2x the BP cost. This may make Shock Squall stunning more viable in certain situations and for spike damage (provided you have the MP). Blood Boon is getting increased importance.

  17. #6357
    Sandworm Swallows
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    Well, Dynamis just got a whole lot easier to farm most likely.

    Some of these other changes are pretty neat, but I really don't think it is going to get these jobs invited more often.

  18. #6358
    Relic Shield
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    Quote Originally Posted by Toth View Post
    With SMN, the potential of avatar favor on full time w/o destroying the avatar's DD abilities is sexy. Apogee may be a very interesting ability. It may be a mini Astral Conduit SP that can be done every 5 minutes for 60 seconds BUT costs 1.5x to 2x the BP cost. This may make Shock Squall stunning more viable in certain situations and for spike damage (provided you have the MP). Blood Boon is getting increased importance.
    Agreed. Also the Attack Accuracy and Magic Accuracy buff to pets, especially BST pets and PUP Automatons is big news. Hopefully it also applies to Automaton Ranged Attacks as well despite the fact it wasn't mentioned specifically.

  19. #6359
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    Quote Originally Posted by Langly View Post
    I'm reading the sange change as: 1 into it will unlock the JA, any extra levels into it will up Racc by 25 when it's up.
    Stop crushing or dreams, you party-breaker!
    (Yes, I'm afraid you're right and that sucks...)

  20. #6360
    Old Odin
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    Quote Originally Posted by Toth View Post
    With SMN, the potential of avatar favor on full time w/o destroying the avatar's DD abilities is sexy. Apogee may be a very interesting ability. It may be a mini Astral Conduit SP that can be done every 5 minutes for 60 seconds BUT costs 1.5x to 2x the BP cost. This may make Shock Squall stunning more viable in certain situations and for spike damage (provided you have the MP). Blood Boon is getting increased importance.
    survivability of avatars on anything remotely hard is still ass, so it doesnt solve anything unless avatar's favour becomes autocaped at highest potency on avatar summon

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