
Originally Posted by
Sechs
I understand what Capuchin wants to say with "DNC isn't meant to be a top tier DPS".
But as things stand now they have two ways to make DNC a job that can fit in group content: 1) Make his buffs/debuffs relevant, 2) Make his DPS stronger
SE picked the third hidden choice: a bit of everything.
Indeed DNC received some things for 1) and some for 2), but nothing that's gonna make a difference for the types of content where you wouldn't have wanted a DNC before these changes.
Personally between the two I would have liked number 2), at that point the JA thing wouldn't have been too much of an issue, but to achieve that they should have made so many more different things compared to now, like
1) Increase JA haste cap (not overall cap)
2) Make Drain/Aspir samba do additional damage and work on everything, not just drainable/aspirable targets
3) New sambas (DA? Crit? Whatever)
4) Steps still capping at 5, but double/triple potency for DNC main
5) New steps
6) More resist amnesia
7) More STP (MUCH more)
8) Healing Waltz II (AoE, with a big enough cooldown)
9) Make Healing Waltz remove more stuff than it currently does
10) Make Sambas work alliance wide and not party wide (like steps)
Dunno what else, a dispel Flourish maybe?
With these changes, or maybe even just some of them, DNC could have come a wanted job at least for alliance content (anybody still does stuff with more than 6 people these days? =/)
Clearly it was too big of a change and they tried to address it in another way but that will sadly change nothing about DNC being more wanted in game content.
At the same time trying to see the glass half full, the situation over the last few months clearly improved for us DNCs. We're not where we would like to be but for the type of stuff we used DNC before, things got much better.