Neo Shinryu, Neo Shinryuu, Neo Shinry-uuuuuu!
Alternatively, Maiden of the Dusk could use a ★ battle.
Neo Shinryu, Neo Shinryuu, Neo Shinry-uuuuuu!
Alternatively, Maiden of the Dusk could use a ★ battle.
they should create an ★AV and give him really cryptic and nonsensical "deep" dialogue
i want to see a return to form where people discuss ridiculous strategies for hundreds of pages and talk about trying random shit that wouldn't affect the fight on a common sense level while other people rage at said individuals
Wall of justice or gtfo!
Exactly, and COR during the Abyssea through VW period illustrates the point VERY well that it's not just damage, but other utility (a good lesson to remember for any future content that has a goal of inclusiveness):
Abyssea: COR was fine damage-wise, but brought nothing to the table for procs so it was easy to leave it out for another job that also did fine damage AND had procs (for example, WAR, NIN, MNK, BLU, BLM, even RNG stomping all over COR for unique blue procs). Outside of the niche of being awesome at 1-shot brewing NMs with Wildfire, there wasn't much reason to bring a COR into Abyssea.
VW: COR had good damage (Wildfire spam with Atmacite was super strong), but really got invited due to having unique procs with Quick Draw (Miser's Roll was also pretty strong at least in the early VW days, but don't kid yourself - the primary reason the job was invited was for procs). In the era of full alliance VW fights, COR always had a slot in an "ideal" alliance
Of course your pet job COULD solo things, or groups of BST SMN PUP could take out NMs. Groups of nearly ANY combination of jobs could kill the NMs.stuff about pet jobs soloing in Abyssea
But it was never about just being able to kill stuff, killing stuff WITH PROCS was the key, to make it so you had to kill the same NMs far fewer times to get your rewards. Would you rather (a) bring a bunch of PUPs and BSTs and try to kill and NM with a fraction of available red procs and maybe have to fight that NM 4 times to get a KI upgrade, or (b) just bring the standard NIN+WAR and have guaranteed red proc and 1/1 for upgrade? Or how about (a) build a fairly small number of boss pops and bring a BLM/BRD and a BLU/NIN to get guaranteed yellow each kill and finish your group's +2 drops quickly, or (b) lack procs and kill stuff with pet jobs (which you COULD do) but need to kill the same NM (and build pop sets for it) 3x as many times?
And while I've always thought sometimes the pet jobs got excessive hate from non-pet players, it was well justified when some idiot BST was wasting everyone's time by soloing an NM with no procs for Empy+1 seals (and refusing to team up), blocking two groups who just needed a KI and could kill the damn thing with procs in 2min and move on...
What the hell are you talking about? Cor wasn't taken to VW for procs, it was taken for buffs.
ilevel Wyrms? One of the community reps posted:
Hello,
These wyrms have a very special existence in Vana’diel and as such we are not planning to reduce their respawn timers at the moment like we have done with other HNMs.
In the future when adjustments are made to these wyrms we would like to use that opportunity to revamp their respawn timers.
I meant EmpyreANAL of course, you know my tastes well >.>
I would actually love that so much, surprised we didn't get it already... dropping a KI to get HQ rings! :DThats it! We need a Hard-Mode Promathia fight!
I don't see reforged emp coming without a raise in ilevel cap btw, hope I'm wrong.
iLv.119 Herald's Gaiters +1 +20HP +20MP +179 Eva +179M.Eva Movement Speed +12%
Clearly you meant 18%.
you mean 13%, just look at pillager's poulaines +1
Revamp their timers to every 3-4 days... problem solved
Why is it so hard for SE to understand the concept that we don't want fluctuating avatar favor? Why are they so stuck on this idea that it has to fluctuate? Just rip the fucking system out. Yes I know someone probably spent a long time putting it together but it was retarded.
Fluctuation might be cool if it's embedded into the Buff itself and not into the avatar.
That way if you reach, let's say, "level 10" on the favor buff with Ifrit, you can swap to Garuda and the buff won't reset.
This way I can see it as something cool as long as they raise the cap on some of them.
If it resets with each time you call an avatar out then it's... better than now I guess, but still pretty lame.
I'm guessing the idea is that they want you to keep out the same Avatar since that fits the whole FF summoner image better, that was probably part of the intent of the original ability too.
We'll see if they do more than just this adjustment since we still have a month before we see the November update anyway.
If you can cap potency with say, one BP:Rage and one BP:Ward it won't be so bad. If you need repeated uses (so you have to wait 35+ seconds for a full strength buff, during which your avatar can't die...) it's gonna still kinda suck, though much less so than originally.
Considering it can only do 1 buff, if its still weaker than what other buffing jobs can do, its going to be terrible and not used.
Well obviously they aren't going to make smn as good as a buffer as buffing jobs while still being able to throw out high dmg hateless bps