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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #6841
    Nidhogg
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    ^A million times this.

    Not gonna let you give your party 50% DA or 40% crit rate and sinultaneously allow you to dish out 18-28k bloodpacts every 35-40 seconds.

    Also COR wasnt used for procs. Hell a NIN/COR or RNG/COR could hit all the quickdraw procs with xbow/gun. Tacticians/Misers was crazy.

  2. #6842
    Impossiblu
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    Ifrit's bevy of buffs already comes out to quite a nice (compatible with other jobs for the most part) set of melee bonuses. 11.5% (?) attack boost (not as good if you have a WAR but who does that amirite), 45~ damage enfire, 20%+ double attack from favor, and a very strong hybrid BP.


    payment news:

    http://forum.square-enix.com/ffxiv/t...=1#post2500278

    Greetings,

    We understand the frustration that the removal of the PlaySpan, and by extension PayPal, billing option is having on customers that relied on it for paying for subscription fees or for the optional services like retainers.

    We are currently working on implementing a PayPal payment option and we hope to have this up and running soon. In the meantime, if you do encounter errors when attempting to register your credit card, please contact our Support Center for assistance.

    maybe hope for XI too

  3. #6843
    HABS SUCK!!!!!
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    Quote Originally Posted by Ophannus View Post
    dish out 18-28k bloodpacts every 35-40 seconds.
    to what mob?

  4. #6844
    Yoshi P
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    salvage bees

  5. #6845
    Ridill
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    Pretty sure I've seen screenshots of that kind of dmg on SoA mobs

  6. #6846
    Blue Magic is Best Magic
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    I did two 25k flame crush to the mandy in Delve back to back for 50k w/new JA. Most ilvl119 or lower you can deal similar dmg in the 10k~ish range.

  7. #6847
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    I don't get why the necessity of adding further complexity to the formula by making the amount of "potency" you get scale with the MP cost of BPs.
    It would make sense if we were talking about spells. Without such a system you could spam the low tier ones to build the potency fast and then start using the high tier ones.
    But with BPs? You're still bound by the recast time which is the same no matter the MP cost or BP tier. How does such a system help or add any interesting mechanic to the system?

    It just seems an useless layer of complexity to me.
    Not that it would be the only example in this game tbf... but given the "change" in philosophy over the last 1+ year I was expecting something more practical.

  8. #6848
    Ridill
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    Well to me it sounds like they are bringing back mp/refresh matters. So you might not be able to just use the highest costed bp constantly with favor up unless receiving significant outside refresh

  9. #6849
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    Tbf without refresh/ballads, with 36 seconds recast, if you spam BPs non stop you already going to have an issue today even before factoring the new JA and the new Avatar's Favor.

  10. #6850
    Old Odin
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    i think the amount needed to cap favour will be comparable to geo (not indi) spells. around 250 MP prolly.

    the question is will they adjust the favour values? because most are right now underwhelming with the ecxeption of 2. the other problem is avatar survivability.

    maybe they adjust the starting potency to be quiet good ans full potency being a nice bonus on top but the difference wont be that big

  11. #6851
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    If they were nice they'd make it's current max the new base effect and strengthen it even further with each Bp up to maybe 3x or something...

    Or at least start low but make it easy to hit current cap in like 2BPs.
    Not likely of course.

  12. #6852
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    hopefully they have some sort of Favor memory in place or something that saves the most recent Favor, so if Ifrit dies with 17% DA and you resummon Ifrit, he retains the 17%, but if you summon someone else it resets. Avatar longevity is quite bad compared to pretty much any other pet-type object, losing the buff potency constantly due to AoEs would be a pretty major disadvantage when you consider BP timers

  13. #6853
    Ridill
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    Quote Originally Posted by Spira View Post
    If they were nice they'd make it's current max the new base effect and strengthen it even further with each Bp up to maybe 3x or something...
    That would be rather obscene for Ifrit/Ramuh.... 63 crit rate 72 DA rate would be kinda insane

  14. #6854
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    Quote Originally Posted by NynJa View Post
    to what mob?
    In incursion level 127 I do 8-16k with Flaming crush, most are 12k. Some random spikes go up to 25k. On megaboss I swap to garuda since flaming crush drops to around 4-5k, she does about 10k predator claws to him. Avatars also cap acc with akamochi

  15. #6855
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    Quote Originally Posted by Prothescar View Post
    hopefully they have some sort of Favor memory in place or something that saves the most recent Favor, so if Ifrit dies with 17% DA and you resummon Ifrit, he retains the 17%, but if you summon someone else it resets. Avatar longevity is quite bad compared to pretty much any other pet-type object, losing the buff potency constantly due to AoEs would be a pretty major disadvantage when you consider BP Times
    If the potency is stored on the buff itself (i.e. on the player) then avatar dying or swapping won't an issue. Di we really see that coming though?
    And honestly I think there's a bug with the new favour too and that once they fix it perp cost will be higher than it is now (i.e. non existent)

  16. #6856
    She Shoots For The Stars
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    Quote Originally Posted by Prothescar View Post
    payment news:

    http://forum.square-enix.com/ffxiv/t...=1#post2500278




    maybe hope for XI too
    Since XI and XIV share the same payment system, this will help us too. I'll call and confirm this..Tho tbh, I just bought my last reload of crysta for XI a couple days ago. Waiting for Seekers here to end, then I'm headed to XIV..on my own account. Not my brother's..(Long story there.)

    But anyway, the only thing they don't share is the time cards. Adding paypal as a payment option will prolly affect us too.

    [Edit] Okay, that's relevant(and proly true), but tech lady said to watch the Lodestone and also the FFXI front page for the official announcement for when they finish getting it working.

    [Edit 2] Okay, XI version of Camate's post: Here. For those that don't want to click links:
    Quote Originally Posted by Camate
    Hello, everyone.

    We definitely understand the frustration that certain customers are unable to pay for their subscriptions due to the removal of the PlaySpan payment option – specifically those customers who used Ultimate Game Cards and PayPal.

    At the moment, we are working on implementing a PayPal payment option and we hope to have this up and running soon. In the meantime, if you do encounter errors when attempting to register your credit card please contact our Support Center for assistance.

    I apologize for the inconvenience in the meantime, but rest assured that we are doing our best to provide a payment solution for everyone.

  17. #6857
    HABS SUCK!!!!!
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    Quote Originally Posted by geno3302 View Post
    In incursion level 127 I do 8-16k with Flaming crush, most are 12k. Some random spikes go up to 25k. On megaboss I swap to garuda since flaming crush drops to around 4-5k, she does about 10k predator claws to him. Avatars also cap acc with akamochi
    ITT:
    8-16k = 18-25k.

  18. #6858
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    Quote Originally Posted by Ophannus View Post
    Also COR wasnt used for procs. Hell a NIN/COR or RNG/COR could hit all the quickdraw procs with xbow/gun. Tacticians/Misers was crazy.
    Eh, yeah I guess thinking back to the harder stuff like PW/Botulus/Ig buffs were pretty important. Locking buffs on PW entry and all that. And I admittedly missed out on the first several months of VW (and the earliest days of Miser's Roll before it got nerfed a bit), so perhaps that clouded my memory. Still, for a lot of the lower tier NMs I found that once everyone was loaded up with temps a large amount of parties I joined really didn't care about buffs so much, and really were inviting CORs more to cover the procs (and provide pretty healthy DD through Wildfire spam) than because they needed buffs.

  19. #6859
    TIME OUT MOTHERFUCKER

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    See, my understanding was that it was going to work opposite of how it works now. IE: You use a BP, it gets a temporary buff that then slowly goes back to the baseline.

    If I'm wrong and you're right, then it's a lot more useful. I doubt they will have any sort of 'memory' so if your avatar dies, it resets. Still... I guess I'm just instantly pessimistic about these things given SE's track record.

  20. #6860
    Cerberus
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    Quote Originally Posted by Tarage View Post
    See, my understanding was that it was going to work opposite of how it works now. IE: You use a BP, it gets a temporary buff that then slowly goes back to the baseline.

    If I'm wrong and you're right, then it's a lot more useful. I doubt they will have any sort of 'memory' so if your avatar dies, it resets. Still... I guess I'm just instantly pessimistic about these things given SE's track record.
    It sounds like to me that they're just doing the same absolute simplest programming change again:
    "-" to "+"...
    What it sounds like it that, just like they did with the perp cost, they just are going to change the -5/-2 delevel that happens with BPs to be a +1 or more. (Cause they DID adjust the perp value *slightly* so it wasn't JUST a -/+ swap.)

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