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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #6921
    Ridill
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    Quote Originally Posted by Sechs View Post
    With how sociopathic MMO players tend to be if you give that chance to people it would be like the final killing blow to group content in a wide range of situations Dasva.
    People would just react like: "Why bother getting random people when I can solo this and get all the loot/stuff/points for myself?"
    As opposed to why bother doing anything when I can't? Even a decent system like I purposed would never be as good as real players

  2. #6922
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    Quote Originally Posted by Byrthnoth View Post
    The reason they can't combine servers is because SE's shit old "instancing" system for BCNMs doesn't handle more than 3 groups in any zone and they've decided to make that a centerpiece of their rehashed fight strategy. Congestion is a legitimate problem during JP time and they don't seem to want to fix the systemic problem, so the only way to fix it is to keep the population low. This freezes out the NA/EUs and also fails to fully eliminate congestion (there are still queues for AA BCs during JP times), but it is probably better for the average JP than if they merged servers.

    Average JPs are probably their core subscriber, which is why we get the short end of the stick.
    Honestly it'd be better to deal with temporary congestion than the complete ghost town that is the current state of affairs. Battle don't last that long outside AAs and having to wait 5 minutes to enter a BCNM with a full PT trumps shouting an hour for a tank that'll never answer.

  3. #6923
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    Quote Originally Posted by dasva View Post
    As opposed to why bother doing anything when I can't? Even a decent system like I purposed would never be as good as real players be better than most pickups.
    I think you've made an error there, which I have corrected.

  4. #6924
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    Quote Originally Posted by Foldypaws View Post
    I think you've made an error there, which I have corrected.
    Not an error I know just how horrible the average pickup person is. The point I was making is you wouldn't be able to do everything you could with a group just the things you could do with a shitty group. You still wont be able to conquer VD stuff or probably even D but probably have a better win rate than a pug on normal (which for some fights some people are soloing anyways) without having to deal with shouts

  5. #6925
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    I always fucking laugh when I see AA shouts looking for 6 people for Normal.

  6. #6926
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    Quote Originally Posted by NynJa View Post
    I always fucking laugh when I see AA shouts looking for 6 people for Normal.
    I know I've triboxed a couple like that... but what's funnier is some still fail <.<

  7. #6927
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    Not sure why people shout for 6 for rem tale fights on difficult when you can solo on normal in 2-3min and get way more pages in less time. Usually D fights take 7-8min and 15-60min of shouting especially when 5/6 and need a brd or whm. Just solo on normal. On normal you 2-4 pages from chest and 2 guaranteed from the win. Thats 4-6 pages every 5-6min if you set your Hp in port jeuno, compared to 3pages( unless its your orb) every 8-10min, not counting waiting for slowpokes and afkers. Just solo on normal ftw. Got like 20 pages in maybe 16-17 minutes on BLU soloing amphibian assault on normal.

  8. #6928
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    Quote Originally Posted by Ophannus View Post
    Not sure why people shout for 6 for rem tale fights on difficult when you can solo on normal in 2-3min and get way more pages in less time. Usually D fights take 7-8min and 15-60min of shouting especially when 5/6 and need a brd or whm. Just solo on normal. On normal you 2-4 pages from chest and 2 guaranteed from the win. Thats 4-6 pages every 5-6min if you set your Hp in port jeuno, compared to 3pages( unless its your orb) every 8-10min, not counting waiting for slowpokes and afkers. Just solo on normal ftw. Got like 20 pages in maybe 16-17 minutes on BLU soloing amphibian assault on normal.
    I think people might think it's better because you only have to get 1 pop for 6 runs... and forget the time saved shouting could've been spent meriting and getting seals

  9. #6929
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    I was going to ask you how the heck you were soloing normals in 2-3 minutes until i got to the very end of your post
    I'm pretty sure soloing the SKCNMs is a pretty normal thing to do, and Amphibian Assault is probably the easiest one out of all of them
    Some people prefer to do difficult because they're too lazy to go farm a bunch of extra crests (if you ever bother grinding JP you'll have tons and tons of them though)
    At any rate people were talking about AAs, I don't think there's a lot of jobs that can actually solo them on normal, if you're on a job that can survive you'll probably not kill them fast enough
    Very Easy isn't too hard to solo, maybe Easy for a few of them

  10. #6930
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    I hope we see a big information post tomorrow or Monday, need GEO AF3

  11. #6931
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    Quote Originally Posted by Kincard View Post
    At any rate people were talking about AAs, I don't think there's a lot of jobs that can actually solo them on normal, if you're on a job that can survive you'll probably not kill them fast enough
    Bst can do them all on N and some on D

  12. #6932
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    i havent played in a while.
    can you explain how this is done? is it brainlessly easy like the way most BST solos work?

  13. #6933
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    Post on AH from mid Aug saying that a group of BST BST THF did HM in 26 min on Normal. Obviously theres no telling what gear those guys had, but I'm kinda sceptic about a bst doing solo on N, let alone D, considering I cant find any videos or screenshots.

    Reading the guys posts, he seems to consider himself "very well geared", I dont think last update added so many toys for bst that their DPS basically tripled.

  14. #6934
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    How exactly do they handle arrogance incarnate?

  15. #6935
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    Quote Originally Posted by Sechs View Post
    How exactly do they handle arrogance incarnate?
    Pets have a lot more HP than players. I am no BST myself but I imagine new Slug Pet tanks like a champ due to massive DEF. Then add perfect Pet Dmg taken gear to it.

  16. #6936
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    Looks like maybe Snapweed jug for BST next update? Wonder what the monster rearing ranking means. At first I got excited thinking at long last they were going to update monstrosity, but alas, I read it too fast.

  17. #6937
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    Double CP campaign starting Monday and lasting a week. Nomnom, first campaign after +50% CP capes.

    Love how we still have absolutely no idea wtf Unity Concord is. -.-

  18. #6938
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    Quote Originally Posted by Lyramion View Post
    Pets have a lot more HP than players. I am no BST myself but I imagine new Slug Pet tanks like a champ due to massive DEF. Then add perfect Pet Dmg taken gear to it.
    It's not that much more. 119 slug only has 4860 hp. Sure you can handle a big move if you have a decent amount of hp but unless you burn muslims you are only curing once a minute. Also slug pet has less than 1k def so not sure I'd call that "massive" Also has less than 800 acc which makes me wonder how they heck they are even hitting enough on D to deal dmg fast enough

  19. #6939
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    Quote Originally Posted by dasva View Post
    It's not that much more. 119 slug only has 4860 hp. Sure you can handle a big move if you have a decent amount of hp but unless you burn muslims you are only curing once a minute. Also slug pet has less than 1k def so not sure I'd call that "massive" Also has less than 800 acc which makes me wonder how they heck they are even hitting enough on D to deal dmg fast enough
    There was a pet acc update just recently. is that acc value pre or post update? Also, there's shiromochi. Although if your thinking of those older reports, then I've no idea.

    Defensively... do slugs have any pdt/dmg type-? I had this thought of them being dmg resistant.

  20. #6940
    Ridill
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    Quote Originally Posted by Martel View Post
    There was a pet acc update just recently. is that acc value pre or post update? Also, there's shiromochi. Although if your thinking of those older reports, then I've no idea.

    Defensively... do slugs have any pdt/dmg type-? I had this thought of them being dmg resistant.
    Whoops forgot about that so another 83 acc from update though that was recent think that brings them up to 860ish forget what food is. Of course slugs also have an att penalty and other than hp down at the start assuming it lands it's moves suck.

    Not sure dmg type/pdt has been tested. Old one had decent amount of native mdb

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