
Originally Posted by
Ophannus
Actually SAM"s white damage is pretty fucking good. The only reason why it 'seems bad' is because they're WSing extremely often. You have to remember SAM gets a 12% JA Haste ability, gets 10% DA from /WAR and 15-18% DA from Hassozanshin. Then add in the other DA they get from gear and they have extremely high DA values. So it's not a 'weakness' per se, it's just that they lose a lot of swing time because SAMs are 4 hitting usually. DRGs,DRKs,WARs are all 5-6 hits and have fewer TP increasing/TP saving abilities thus have longer white damage phases.
Also I'm not a PUP scientist, but why doesn't SE just make Manuevers last 5 minutes or until overwritten, like Runes? Makes no sense that they last for only a minute each. If they lasted for 5 min each would that be detrimental? Seems like a huge loss to DPS by having to keep putting them up. Does PUP need them to wear every minute for any particular reason? Maybe they should last indefinitely until consumed or overwritten with different manuevers, kinda like Afflatus/Dark Arts/Light Arts?