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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #7161
    Old Odin
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    well the shown examples arent even sidegrades lol, the only usefull piece are the boots for non SCH mages. Body is meh and actually a worse idle refresh piece (spurrina coif and +2 refresh body beats it), the stave is ugh why bother for whm only when you have a club/shield combo that can be used by most mages. Shield is definitly interesting for my yagrush whm and idris geo.


    Quote Originally Posted by Malithar View Post
    Without changes though, Ergons will become by far the hardest to create (already are). We're at the end of SoA missions now, lets assume we've got another year or so of content here. Thus far, there's not much that would make us come back to these areas and do the content once we've moved on. Delve mats for 119ing RF is all that comes to mind, and I'd imagine that won't be a thing once they introduce the next ilvl step, either out dating the gear or allowing us to skip the old steps and pay more of a new currency/item to go straight to the new cap.

    2.5 mil plasm? Have fun farming field NMs. 80k fragments? Have fun doing fragment runs in Skirmish, or copper coupons, forgout about those. 131 million bayld? Break out the reive bot and set it for a years worth of labor, at least this will give you the mats for your Skirmish runs! Mythics got a face lift with Salvage II, Nyzul II, and Odin II. It gave reasons to go back and do that content, generating that currency. Outside of making everything in SoA soloable, redesigning it all already for tier IIs, or adding some other item/gear of worth that gets us doing it well past it's expiration, how will the circulation of the currencies improve if they're not being created? Going to have to be some major changes, or requirements are going to get cut heavily.
    the fragments can be easily got via Records of Eminence, 80 vouchers are easy to get.
    plasm is with a good group of 3-4 friends easy to get too.
    HP bayld can be easily solod/botted, but it just needs a huge amount of time, which can create a market for those wanting to finish quickly. It simulates the same market as alex and dynamis currency, ecxept noone wants to do reives because timespent/gil is worse then timespent/gil on alex and dynamis currency. you can do it tough afk if you want.
    with a main and mule you can get around 70~ HP bayld per day (combining both and depending on time spent per day), best way i've found is AoE nukeing everything (mobs) with main and cure bombing with mule. This requires tough some specific gear on the main.
    Neverthless it was especially effectiv during new skirmish releases when you could sell all those V IV pieces you gathered on mass for 1million gil or more, which in return gave you more money to spend on HP-Bayld.

    if you up the market price of HP-bayld to be considerebly so it succeeds timespent/gil ratio on alex + dynamis currency, i bet people would flood the market with HP-Bayld. its all a question of priceing (and 30k per HP-bayld is piss cheap considering how much bayld you can make per/hour compared to how much alex/dynamis currency you can make/hour)

    this is also the reason why i rushed both ergon weapons to be completed before the WKR bonuses die down! + the fact that only a handfull of people were legendary rank yet alone played GEO or RUN helped not overshoot stuff.

    I think SEs take on on HP-Bayld was, you can do it 24/7 it isnt gated or restricted daily, hence why the rate is so much lower temspent/gil, whereas dynamis currency and alexandrite are gated behind daily limits. One way is to boost the Bayld gain tremendously to match an Alex run timespent/gil, but cap it daily. Would create some incentiv for people that want additional gil to farm HP-Bayld. Also note most people dont even know how to convert bayld into HP-Bayld ¬.¬

  2. #7162
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    Quote Originally Posted by Damane View Post
    (spurrina coif and +2 refresh body beats it)
    Because Spurrina Coif is easy to get and everybody has a Spurrina Coif and if you don't hey, just go on AH and buy it, it's easy! inorite?

    Boots are nice for the Enha skill. I could agree it's not as important as it once were to break 500 tier but Rubeus Boots ain't exactely easy to get (I tried so long... in the end I settled for those Salvo2 boots with enha+7) and these are ilevel items which means no lost mp/hp when you swap and they have additional Fast Cast which could be nice with the Unity Concord bonus.
    I mean, overall they are not an OMG piece but it looks like a pretty nice option.


    the stave is ugh
    For WHM it's another interesting option. Can't hurt to have an additional one. Could argue about the whm-only though. Would have loved it for other jobs as precast and enhaskill at least =/

  3. #7163
    Impossiblu
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    not very interesting since superior club + shield combos are dime a dozen at this point. enhancing magic on it is semi cool at least even though you can already cap out boost spells and stuff without it and would still cast barspells in RSE wand anyway

    edit: actually nvm, Beneficus has higher enhancing skill anyway

  4. #7164
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    Dunno, in my eyes all that (useless) cure pot and curecast and healingskill are just icing on the cake for an inferior but still acceptable (and inventory saver) option.
    What I found interesting in that staff was the enhancing skill+11 which would have allowed me to change my Kirin's Pole from Enhancing to SMN skill.
    Alas it's whm-only so fuck that

  5. #7165
    Old Odin
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    Quote Originally Posted by Sechs View Post
    Dunno, in my eyes all that (useless) cure pot and curecast and healingskill are just icing on the cake for an inferior but still acceptable (and inventory saver) option.
    What I found interesting in that staff was the enhancing skill+11 which would have allowed me to change my Kirin's Pole from Enhancing to SMN skill.
    Alas it's whm-only so fuck that
    its not an inventory saver when you play multiple mage jobs. its actually worse then ¬.¬

  6. #7166
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    Great video for the update. I am looking forward to it now. I wonder what the "NMs in Adoulin" mean...Maybe open world once again?

  7. #7167
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    Quote Originally Posted by Toth View Post
    Great video for the update. I am looking forward to it now. I wonder what the "NMs in Adoulin" mean...Maybe open world once again?
    I doubt it, prolly VW esque spawn points.

  8. #7168
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    Quote Originally Posted by Damane View Post
    its not an inventory saver when you play multiple mage jobs. its actually worse then ¬.¬
    Well yeah I meant if it weren't WHM-only of course.
    Being WHM-only it's kinda mehish, but I would have loved it if it were a multijob option.

  9. #7169
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    Translating it all because I can:


    http://www.4gamer.net/games/005/G000...005/TN/017.jpg

    DEF 66 HP+13 MP+13 STR+10 DEX+11 VIT+10 AGI+33 INT+17 MND+19 CHR+34 EVA+55 MEVA+107 MDB+5
    Healing Skill+11 Enhancing Skill+11 Haste+3% Fastcast+4% UnityRank:Fastcast+1~3%
    WHM BLM SMN PUP SCH GEO


    http://www.4gamer.net/games/005/G000...005/TN/018.jpg

    D199 Delay356 MP+118 MND+12 MAB+24 Mdmg+186 Staffskill +242 Parryskill+242 Magicaccuracyskill+228
    Healingskill+11 Enhancingskill+11 Curepotency+24 Curespellcasttime-11 UnityRank:Curepotency+6~10%
    WHM

    http://www.4gamer.net/games/005/G000...005/TN/022.jpg

    CannotEquipHeadgear DEF 219 HP+150 MP+150 STR+35 DEX+35 VIT+35 AGI+35 INT+55 MND+55 CHR+48 EVA+77 MEVA+156 MDB+12
    MagicAccuracy+43 Haste+9% Refresh+3
    MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH GEO RUN


    http://www.4gamer.net/games/005/G000...005/TN/023.jpg

    DEF 30 HP+22 MP+40 Shieldskill+107
    Magicaccuracy+5 Fastcast+3%
    WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN - Geo can't equip if name is "Malothar"





    The base stats on the cloak seem really good and compensate the loss of headwear pretty well as opposed to older cloaks.

  10. #7170
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    The HQ Rostrum Pumps will replace Chelona Boots +1 as long as Unity Rank can't be zero and the enhancement applies in all zones.

  11. #7171
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    Quote Originally Posted by Lyramion View Post
    http://www.4gamer.net/games/005/G000...005/TN/023.jpg

    DEF 30 HP+22 MP+40 Shieldskill+107
    Magicaccuracy+5 Fastcast+3%
    WHM BLM RDM PLD DRK SMN BLU SCH GEO RUN - Geo can't equip if name is "Malothar"
    Never getting Malaise or Acumen again. :'(

  12. #7172
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    names are Rigor Pumps +1, Ababurini +1, Respite Cloak, Chanter Shield.

    Interestingly there is no preexisting NQ version of those HQ items so it's still possible that Unity Rank will effect drop quality; you get a NQ drop at low rank, HQ drop at high rank (or maybe it's just like Pulse weapons and the HQ version is just much rarer). Also means there might be an HQ version of the cloak and shield. My guess is that the only difference is that scaling Unity Rank: stat.

  13. #7173
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    Inb4 valkurm empress

    Looking forward to mission end tho.. And the new music

  14. #7174
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    Quote Originally Posted by Lyramion View Post
    The base stats on the cloak seem really good and compensate the loss of headwear pretty well as opposed to older cloaks.
    Because, you know, FFXI is clearly a game made without gear swapping in mind. A game made and balanced for people who use the same set of items for everything.
    Inorite?!

    xD



    @Priran
    Cloak and Shield have no Unity Concord stat listed, so they might be something else and not UnityConcord related drops.


    How long exactely do we have to wait to even get an approximate timeline for Reforged Emp? This is getting ridiculous.
    At least let us know something, Matsui! Tell us you decided not to reforge them, tell us it's gonna happen in 2016, whatever but tell us something! ><

  15. #7175
    Relic Horn
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    Maybe he is working on 119 Abyssea !

  16. #7176
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    edit: Nvm

  17. #7177
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    Quote Originally Posted by Lyramion View Post
    Maybe he is working on 119 Abyssea !
    A lot of people has been saying that lately, it DOES make some sense I suppose, but it gives me very mixed feelings personally.

    I *loved* Abyssea, but it was like a game within the game, a different game within FFXI. Until sometime after Heroes of Abyssea we basically had almost nothing to do outside. 90% of our activities were inside Abyssea.
    Do we really want to go back to that paradygm of game?
    Atmas became broken since after the release of Scars of Abyssea and the temp/permanent buffs became way too powerful.

    The idea of an ilevel Abyssea without Atmas excites me and scares me at the same time. Not sure I'd want the game to go back there again...

  18. #7178
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    Quote Originally Posted by JeanPaul View Post
    Not sure if you knew, but the Reives in dungeons respawn much faster. Colonizations go down from 1 hour to 15 minutes, and Lairs go from 15 minutes to 5.
    This is in kahmir which also has 5 min lairs. Doing it like I have been it's pretty much exactly 8 min total cycle time. I'd hate to see a 15 min wait ugg. Speaking of afking some reives anyone know of one where you can stand close enough to send a pet at one (~17) without agro?

  19. #7179
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    Quote Originally Posted by Sechs View Post
    A lot of people has been saying that lately, it DOES make some sense I suppose, but it gives me very mixed feelings personally.

    I *loved* Abyssea, but it was like a game within the game, a different game within FFXI. Until sometime after Heroes of Abyssea we basically had almost nothing to do outside. 90% of our activities were inside Abyssea.
    Do we really want to go back to that paradygm of game?
    Atmas became broken since after the release of Scars of Abyssea and the temp/permanent buffs became way too powerful.

    The idea of an ilevel Abyssea without Atmas excites me and scares me at the same time. Not sure I'd want the game to go back there again...
    not like we are doing much outside of adoulin either, with the exeption of hardmode mission battles which are just BCs. This is normal that you stick to the current endgame area and old stuff dies down.

  20. #7180
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    Add a system where jobs will be enhanced in various ways, starting with job traits, depending on the amount of job points used

    Don't know why this is worded this way... Wondering if it means anything new? Any ideas?

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