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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #701
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    Man, that is way higher than I was expecting. Was thinking it'd be more around 8-10%, something subtle where the player animation wouldn't be in a running-fast state outside of movement buffs w/ gear.

    Quote Originally Posted by Kincard View Post
    The biggest downside I can think of for this patch though, is that since the monster movement speed is also being increased it'll probably screw up how you hit a moving target. Before now you already had to run pretty far ahead of an enemy on your screen to hit it, probably going to need to run even farther ahead now because I doubt they'll change how often the server updates position info. Not that chasing targets is something done very often nowadays but I imagine it'll be annoying if you need to.
    Curious how much this would affect kiting also given the game's update tic rate. Not that many people employ that strat either though.

  2. #702
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    As far as kiting goes, it's pretty much what you'd imagine, you'd have to be farther from the enemy on your screen to outrange them. Not that people kite that often anymore anyway, but it makes gravity a bit more useful I guess?

    I mean I can't imagine any situation where you'd kite anymore outside of trying to hold something and you don't have a PLD around. I don't think anybody's insane to DoT kite stuff to death anymore since DoTs haven't really scaled with gear at all outside of Helices.

  3. #703
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    There's a whole bunch of new JP dev posts.

  4. #704
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    I'm wondering if they're going to recalibrate the running animation, so that normal movement speed doesn't look unnaturally fast for a normal humanoid, or if everyone is going to look like they're on speed.

    On another note, maybe this will make the Regain Feather obtainable legitimately!

    ...nah.

  5. #705
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    I recall reading somewhere that you can legitimately get it right now if you strategically place bards around the canyon and get real lucky with the smoke, so a +25% movement speed will probably allow you to do it solo. If you got hours and hours to waste on trying, be my guest, lol.

    Honestly +25% speed doesn't look too unnatural if it becomes the normal running speed, if you play BRD or NIN a lot (or you use the magical movement speed increase) you get used to it pretty quick.

    There's a whole bunch of new JP dev posts.
    I think Spira pretty much summed them up, they want to add high level crafting options (is anybody going to bother this time, I'm guessing there's a lot of people still hesitant to drop another couple hundred million into crafts for 1% damage increases just to have it destroyed a few months later). There's a post about some of the WKRs and how they're not on rage timers (some people having trouble fighting Yumcocks it seems) and mostly just reiterating the points that they're increasing the item drop rate and to make sure to colonize a place before fighting them.

  6. #706
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    mmm cliffs note not-so-fantastic japanese understanding version..

    theyre gonna adjust yumcax because difficulty/takes too long to kill/not casual enough/blabla..

    and theyre changing the drop slots for marjami and yorcia

    ..i think

  7. #707
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    Adjusting how items drop in those two because there's more potential item compared to other WKRs is what I gathered.

    The thing with Yumcax is that the length of battles VS him on several servers are getting really long and he says they're brainstorming different ways of fixing it, like making colonization easier, changing how colonization/DT curves, etc. He doesn't really want to just remove Yumcax's regen because it was supposed to be a gimmick of the fight fitting with the whole "King of Plants" theme, and he doesn't want to remove something that's a "feature" of the fight just to make it easier (but he'll do it if he has to). He did consider adding some way to reduce his regen through some method though.

  8. #708
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    Man now I wont be able to pin vnms for trials!

  9. #709
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    vnms still need to be pinned?

  10. #710
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    I dunno, maybe the Hecteyes whose name I'm not going to bother looking up. Can you resist its petrification now with ilvl gear? EDIT: Actually after going ahead and looking him up, I'm sure he's pretty easy solo now too- and even if he wasn't, the jobs that use him for trials probably wouldn't want to try a pinning strategy.

  11. #711
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    Not sure. Haven't tried soloing them on rng or other odd jobs in awhile.

    Side note slycers translations say allaince shirt increases sell price by 5% but I have it at 1.2%. So either they have no idea how to do percentages or the shirt does something really useless like give 5% from base price before fame which would basically make it do nothing after the next fame update

  12. #712
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    Quote Originally Posted by dasva View Post
    Not sure. Haven't tried soloing them on rng or other odd jobs in awhile.

    Side note slycers translations say allaince shirt increases sell price by 5% but I have it at 1.2%. So either they have no idea how to do percentages or the shirt does something really useless like give 5% from base price before fame which would basically make it do nothing after the next fame update
    It may not have said 5% in the original post, I think it just said they increased the sell price, so it might not be 5%?

  13. #713
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    No adjusting Regen on Yumcax =

    If they're so intent on not removing it, they could atleast make the regen scale based on how long the aura has been on for (start at current value, and lower in potency as the aura stays on), or remove the regen effect at night (similar to how cactuar and mandies cant use synthesis TP moves at night).

    Currently, in the Wildskeeper Reives of Marjami Ravine and Yorcia Weald, because of the amount of capes, accessories, etc., compared with other Wildskeeper Reives, it has become more difficult to obtain the weapons and armor specific to those Wildskeeper Reives.

    Therefore, in the December version update we will be making adjustments to increase the rate at which weapons and armor drop from these battles.
    Sounds to me like when they added 115 for first 3, and change the drop pool to 106/synth mat/cape/RME/115, they didnt alter tree/bird ones?

  14. #714
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    Or lower the threshold for removal of the aura. Like get hit with 15 sources of wind dmg instead of watching a whole pt of blms spam aero and it still be up.

  15. #715
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    Just removing doom as aoe tp move would be a nice start. make it conal or single target or only certain threshold or something.

  16. #716
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    the abjuration part has me confused, are they introducing new cursed gear that can be uncursed via olde abjurations or are they introducing new abjuration?! Oo

    maybe they might make legion abjurations acutally usefull on more then a handfull pieces?!

  17. #717
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    I'd assume new pieces, old wouldn't make sense really. Sort of bitter about the idea of expensive crafted gear while having so much gil in now useless hexed -1s

  18. #718
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    Quote Originally Posted by Damane View Post
    the abjuration part has me confused, are they introducing new cursed gear that can be uncursed via olde abjurations or are they introducing new abjuration?! Oo

    maybe they might make legion abjurations acutally usefull on more then a handfull pieces?!
    ilvl old abjuration gear?... ilvl Armada Hauberk?...

  19. #719
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    Quote Originally Posted by Darkmagi View Post
    I'd assume new pieces, old wouldn't make sense really. Sort of bitter about the idea of expensive crafted gear while having so much gil in now useless hexed -1s
    Yeah I'm not sure what they are thinking with that. Not really sure which is crazier. That they actually expect people to dole out huge sums of gil for things that we all know will be outdated within 1-2 updates or that they think crafters are going to risk even more money on hoping enough people will be crazy enough to dole out said sums for it to be profitable. Right now I'm still sitting on a ton of mats myself. Funny thing is some of them notably staghorn coral has gone waaaaaaaaaaaaaay down in price like from 4.5 mil when I last made jackets to 200k. While malboro fiber has gone from like 10k to 500k

  20. #720
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    Quote Originally Posted by dasva View Post
    Yeah I'm not sure what they are thinking with that. Not really sure which is crazier. That they actually expect people to dole out huge sums of gil for things that we all know will be outdated within 1-2 updates
    I wish people would stop saying this.
    A lot of Delve gear, iLvl110, that was introduced in April have survived July, August and November updates. Half a year later and they are still best in slot in many cases. Sure that's still fast compared to how the game was back in 'day, but consider how quickly you can make gil nowadays.

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