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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #7221
    Nidhogg
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    Could mean for every X number of Job Points spent, all job traits are enhanced by Y. Say like, spend 10 job points total on WAR (doesn't matter which category, WAR gets +1defense,+1 resist virus, +1 Double attack, +1 attack, +1 fencer, etc). It could go up in tiers, so 5, 10, 20, 40, 70, 90, 110 etc. At each tier you get a slight bonus to all traits, which would 'simulate' traits gained at normal player levels if it exceeded 99. The problem is that some jobs get really fucking awesome traits, and other jobs get garbage traits. SAM/WAR/RNG/THF/MNK/NIN get some boss traits, jobs like BRD, BLU and BST get crap.

  2. #7222
    Ridill
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    Honestly I'd be stoked if bst got some more stout servant. And beast healer/affinity if they do merit ones.

  3. #7223
    Impossiblu
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    Quote Originally Posted by Ophannus View Post
    jobs like BRD, BLU and BST get crap.
    BLU gets almost every trait in the game. They don't need to only enhance the natural ones, who's to say BLU won't get bonuses for set traits

    Assimilation+ would be great too

  4. #7224
    Old Odin
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    Quote Originally Posted by Ophannus View Post
    Could mean for every X number of Job Points spent, all job traits are enhanced by Y. Say like, spend 10 job points total on WAR (doesn't matter which category, WAR gets +1defense,+1 resist virus, +1 Double attack, +1 attack, +1 fencer, etc). It could go up in tiers, so 5, 10, 20, 40, 70, 90, 110 etc. At each tier you get a slight bonus to all traits, which would 'simulate' traits gained at normal player levels if it exceeded 99. The problem is that some jobs get really fucking awesome traits, and other jobs get garbage traits. SAM/WAR/RNG/THF/MNK/NIN get some boss traits, jobs like BRD, BLU and BST get crap.
    as proth said, if it pushes also merit traits, this could become very interesting for some jobs you didnt mention. And if it pushes SJ traits too it might be overwhelming: /DRK for enhanced desperate blows (albeit situational), more fastcast via /RDM etc.

  5. #7225
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    Wonder what they'll do for BLU. Would getting dw+ but not setting the trait tive you dw) or maybe only enhance traits you set. I wonder what they'll do for job that get lackluster traits. Clear mind and resist slow for smn(doubt they'll get extra refresh).

    Doubt they'll do merits, many jobs dont even get merit traits(Brd/Blm/Rdm/Whm/Smn/Nin)

  6. #7226
    Impossiblu
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    they can enhance certain set traits without giving them just for having the JP. they'd only gain the effect when set

  7. #7227
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Doubt they'll do merits, many jobs dont even get merit traits(Brd/Blm/Rdm/Whm/Smn/Nin)
    Yeah but on the other hand the only traits blu gets without spell setting are merit and bst as mentioned only has 1 good one that isn't merited. Also other than shield mastery pld ones kinda blow and that one gets most of it's usefulness in the first tier... though if they vastly increased the tp gain it might be good. But then again it's merit jts aren't great either

    Also that isn't quite accurate. nin gets ninja tool expertise and you can sorta count subtle blow. Mages aren't really a fair comparison though since they tend to get spells instead of jt/ja. That said I don't see why they couldn't count some of the merits sorta as a job trait. Like cure cast time or elemental potency or avatar acc/att

  8. #7228
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    I give you good odds that it is just a crap translation and means they are going to add more job trait jps like the ones that already exist for mab.

  9. #7229
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    I've always felt like the REM requirements were unrealistic to the amount of time you put in them - Assuming you play the game legit and don't bot.

    I guess that's why a majority of the playerbase lost their shit when their weapons turned to complete shit overnight.

    Based on that it seems a majority of the playerbase agrees that REM requirements are a little excessive and should of been way easier to get. Honestly. This stage in the game I think SE should toss in the towel and say fuck it and drastically lower ALL the requirements of REM. I feel the game is at that point where this should happen.

  10. #7230
    Campaign
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    It already happened, partially at least.
    I agree though that, at this point, if they were to go even further it wouldn't be such a big deal anymore.
    Don't see that happening though.

  11. #7231
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    Well, it's going to be real hard to choose between all these rings:
    http://forum.square-enix.com/ffxi/th...846#post530846

  12. #7232
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    Quote Originally Posted by Byrthnoth View Post
    Well, it's going to be real hard to choose between all these rings:
    http://forum.square-enix.com/ffxi/th...846#post530846
    EFFFFFFFFFF choosing one at least two out of the twelve I got 2 hands I needs meh 2 rings shoot and the stats on some of them.... yeah I'd like SE to change their mind allow us to have 2 rings

  13. #7233
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    Geeeeeez, those are some hard choices That geo skill and refresh one is really hard to pass up though for a career mage.

  14. #7234
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    holy shit those rings. almost all of them are amazing. choosing only 1 is fucking difficult.

    also, "Cure Potency II". Cap bypass.

  15. #7235
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    Wow, they've really outdone themselves with the Mission Rewards this time.

    The Treasure Hunter Ring makes me lol though.

  16. #7236
    Blue Magic is Best Magic
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    Oh shit... I don't know which to pick lol.

  17. #7237
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    http://www.ffxiah.com/forum/topic/30...e/131/#2746318


    thoughts on choices from a BLU perspective. really hard decision, especially when considering multiple jobs at once. I wish we could have 2/12 instead of 1/12!

  18. #7238
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    I might have to pick the fast cast ring.

    Dual wield one looks interesting, but it is useless if you have buffs. Dancer can almost cap delay with just Haste these days.

    Kariyeh is also intriguing, but 5 regain would require 10 minutes to give you a single WS. Also, 3% WS damage is not going to be competitive for any multihit ws probably.

    DT2-3% is cool, but it is only really useful for my paladin, who already has no problems with dying.

    Cure pot2+5% is cool, but not for me. Refresh rings would be much more interesting if I ever really needed more MP on my jobs. Geomancy and Singing+10 also look good but it is unclear what they would do for me potencywise.

    So that brings me back to the fast cast ring. Going to be able to use it on every job. Pick up 1-3% occasionally quickens, and 10 macc to seal the deal. Not sure when I will use the +10% light damage, but that is there too.

  19. #7239
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    .. I thought Thurandaunt ring was interesting until I noticed the Pet: there

  20. #7240
    Impossiblu
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    Quote Originally Posted by Byrthnoth View Post
    Not sure when I will use the +10% light damage, but that is there too.
    only really useful for mythic BST. ): and mythic RNG I guess if anyone actually made one of those

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