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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #7241
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    Quote Originally Posted by Prothescar View Post
    only really useful for mythic BST. ): and mythic RNG I guess if anyone actually made one of those
    And SCH! (Luminiohelix!)

    I think Flash Nova is situationally good also.

  2. #7242
    Impossiblu
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    oh right, forgot about flash nova. comparable damage to Sanguine Blade for BLU. nice bonus I guess, the FC/Quick Cast being pretty valuable for a job that combat casts as often as blu does

  3. #7243
    Nidhogg
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    Quote Originally Posted by Kincard View Post
    The Treasure Hunter Ring makes me lol though.
    Idk, between this and TH belt, you can cap TH on any non Thf job with Ionis in SoA areas. While I don't value that above all these other stupidly amazing rings (and we thought the choice between mission rewards was tough back in the day.... XD), I could see others putting value in that.

    Geo fanatic makes me want to default to the Geomancy ring, but skill has such a small (if any) effect on potency, and the additional refresh is welcomed, but not really needed. Think I'd side with Byrth and take Weatherspoon for a more universally useful ring, for casters at least. 300k bayld isn't really a steep price to exchange em, but that's gonna end up being a good bit of HPBs coming out of the market too.

  4. #7244
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    TH and movement speed rings seem more like mule rings

  5. #7245
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    Wasn't TH from /THF capped at TH4?

    Hope they're gonna allow us to pick a second one in the future...

  6. #7246
    Nidhogg
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    Quote Originally Posted by Sechs View Post
    Wasn't TH from /THF capped at TH4?
    Right. Belt 1, Ring 1, Ionis 2 means you cap without /Thf.

  7. #7247
    Old Odin
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    too many rings one isnt enough. curepot for my yagrush or geo-refresh for idris or dt2-3 for eleopatry or fastcast for my tupsimati. omg i dont knooooow

  8. #7248
    Nidhogg
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    Quote Originally Posted by Damane View Post
    geo-refresh for idris
    Should take this first, test to see if you break any important tiers, then report back.

    ;D

  9. #7249
    Ridill
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    I wonder if that dt 2 stacks with pdt2s... that would be kinda awesome with ergon run. Also shouldn't over look the knockback part. Let's you get rid of the coalition back so you can use something better. But fuck even my mules want more than 1 ring lol. As a career Thur makes me cry... because it's so good but I know that my main will probably not get it

  10. #7250
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    They really should just let you buy as many as you want with Bayld once you get that far. x.x That choice is way too tough.

  11. #7251
    Relic Horn
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    Well they not leaving anything up to surprise this time http://forum.square-enix.com/ffxi/threads/44947


    Made a discussion topic for it: http://www.bluegartr.com/threads/124...43#post6263143

  12. #7252
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    How you set out to make 12 of the best rings in the game and neglect to make one solid melee accuracy option is beyond me.

    Adoulin doesn't look any better than existing melee rings, Karieyh's regain is as far as I can tell the lowest regain stat ever put on a piece of gear, Thurandaut is BST welfare. Big gold "You Tried" sticker for the Woltaris ring.

  13. #7253
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    Eh, I don't really mind that they didn't make a good melee ring, there's tons and tons of ring options already for melee jobs.

    I'm actually kinda disappointed they went with rings again instead of some other accessory slot personally.

  14. #7254
    Old Merits
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    Quote Originally Posted by dasva View Post
    I wonder if that dt 2 stacks with pdt2s... that would be kinda awesome with ergon run. Also shouldn't over look the knockback part. Let's you get rid of the coalition back so you can use something better. But fuck even my mules want more than 1 ring lol. As a career Thur makes me cry... because it's so good but I know that my main will probably not get it
    The question about the knockback reduction is, how potent, and does it stack with Repulse?

    Because while repulse prevents some knockback effects completely, there are plenty that still get through. If using cape+ring would eliminate larger knockback effects entirely... would be nice.

  15. #7255
    Old Odin
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    Dev Tracker: Discussion

    you get 1 ring for free and maybe can grind out all the others gor 5000 HP bayld!!!!

    there a new relic/ergon wtf grind!

  16. #7256
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    Quote Originally Posted by Kincard View Post
    Eh, I don't really mind that they didn't make a good melee ring, there's tons and tons of ring options already for melee jobs.

    I'm actually kinda disappointed they went with rings again instead of some other accessory slot personally.
    I agree it sucks it's another ring.
    I thought for sure it would be capes. The Adoulin team is cape obsessed.

  17. #7257
    Ridill
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    Quote Originally Posted by Damane View Post
    you get 1 ring for free and maybe can grind out all the others gor 5000 HP bayld!!!!

    there a new relic/ergon wtf grind!
    Naw what you do is each time you get on another job and want to use a different ring you pay the npc 300k balyd to swap

  18. #7258
    Sea Torques
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    Because what this game really needed was another use for bayld.

  19. #7259
    Ridill
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    Actually now that I think about it it would be kinda neet if they let you buy extra with regular bayld. Would get peopel reiving a lot more and put more HPs into the market...

  20. #7260
    Old Odin
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    Quote Originally Posted by dasva View Post
    Actually now that I think about it it would be kinda neet if they let you buy extra with regular bayld. Would get peopel reiving a lot more and put more HPs into the market...
    well what would be a fitting bayld price (non HP-bayld) 10 million bayld? Farmign 10 million bayld takes some time. Around 40-50 days if you bot constantly.

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