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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #7461
    Nidhogg
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    A little late but why is your blu have higher attack then your drg? Are you not /war or not able to level up/keep wyvern alive? Because if you are both are getting berserk and both are getting a job specific 20% attack boost.
    Drg/war is inferior to drg/sam mostly because i have ryuno, but even without ryuno, the extra store tp and JA haste trump the attack apparently.

  2. #7462
    Ridill
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    I'd imagine Carby's new BP to be about as effective as THF's 1m JA, probably a little less since you could get it lower via -BP recast. So, not something I'd personally rely on unless time isn't a factor and the strat involves lolkiting or something.

  3. #7463
    Sea Torques
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    I assume it's even worse than that because it wouldn't steal hate and give it to the user, it would just flat out remove it.

    Edit: target = user

  4. #7464
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Drg/war is inferior to drg/sam mostly because i have ryuno, but even without ryuno, the extra store tp and JA haste trump the attack apparently.
    If you have Ryo isn't drakesbane better than stardiver? And idk if you are so attack starved that it's having significant effects on your ws I'd think 25% att would be better than only 1.25% haste and choosing between DA and stp would be something of a sidegrade. But in the case of Ryuno drg/sam vs blu/war I feel just a comparison of ws average is fairly inconsequential given what should be a difference in ws frequency that would exist even if change dw to give no penalty which they wont even if they hadn't said they changed their mind about doing anything about dw at all

  5. #7465
    Ridill
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    Quote Originally Posted by geno3302 View Post
    I assume it's even worse than that because it wouldn't steal hate and give it to the user, it would just flat out remove it.

    Edit: target = user
    What would stealing it accomplish? Allow the avatar to possibly tank for 2 seconds before your swap or it dies on it's own? Heck I'd argue that the thf ability would be better if it just removed since stealing doesn't really fix the problem of non tanks having hate but instead just transfers the problem to the thf instead of another DD. Outside of weird situations of thf tanks taking hate back from mages after a hate reset

  6. #7466
    Old Merits
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    Quote Originally Posted by dasva View Post
    If you have Ryo isn't drakesbane better than stardiver? And idk if you are so attack starved that it's having significant effects on your ws I'd think 25% att would be better than only 1.25% haste and choosing between DA and stp would be something of a sidegrade. But in the case of Ryuno drg/sam vs blu/war I feel just a comparison of ws average is fairly inconsequential given what should be a difference in ws frequency that would exist even if change dw to give no penalty which they wont even if they hadn't said they changed their mind about doing anything about dw at all
    Even Ryu Drakes stopped being better than stardiver after the WS update. Drakes got completely fucking ignored, and stardiver got buffed.

    So now even Ryu DRGs use stardiver. Fuck you SE. Fix it!

  7. #7467
    Ridill
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    Quote Originally Posted by Martel View Post
    Even Ryu Drakes stopped being better than stardiver after the WS update. Drakes got completely fucking ignored, and stardiver got buffed.

    So now even Ryu DRGs use stardiver. Fuck you SE. Fix it!
    Oh yeah forgot about ws update. Hmmm so assuming 1000 tp + moonshade and ws/gorget stardiver gained like 10% though DB still gained a small amount due to the removal of alpha.

  8. #7468
    Sea Torques
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    My point is that making hate vanish is a much stronger ability than shifting it to another player so the effect on enmity is probably less than the THF ability.

  9. #7469
    E. Body
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    Okay, they posted info about Gifts, there'll probably be an official translation in a bit, I'm guessing.

    http://forum.square-enix.com/ffxi/th...81%84%E3%81%A6

    tl;dr
    Every job gets Capacity Point+5% at 5, 25, 50, 90
    At 55 every job gets the ability to equip special items with the attribute "Su1"
    Mostly marginal upgrades for stats, defense, attack, accuracy, evasion of all kinds etc, a couple skill+ like healing magic for WHM.
    A few jobs get something unique at 80 JP.
    THF gets TH upgrade rate +5% (lol)
    SAM gets Zanshin +2%
    Byrth will be happy to hear DNC gets Subtle Blow +3

  10. #7470
    Campaign
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    So is Su1 the new way to release gear that's better than ilevel 119 without increasing the ilevel?
    Bizarre choice, guess they're trying to buy time. Which is fine, I actually might like this, but how much time will it buy them before they will be unavoidably forced to raise the ilevel?
    My hope is that they won't do it without some major plans (expansion) to support such a change.

    I'm overall happy for these changes, it might stimulate people into farming JPs a bit more thanks to the bonuses and the +20% CP gain, but imho it's still not enough. They need to add more ways/venues to gather a decent amount of CPs. Some jobs still have it very rough when it comes to that.

  11. #7471
    E. Body
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    Well this is coming alongside a huge adjustments to one-handers and (hopefully) PUP's major issue. This might help with that whole "your job is shit for getting CAP in groups" thing.

  12. #7472
    Puppetmaster
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    Increasing the TP bonus of Mystic Boom? It already completely refills your MP on anything WHM can reliably hit anyway. Not that I'm complaining, just seems unnecessary.

  13. #7473
    HABS SUCK!!!!!
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    Seems that all the worry about needing to get more CP for the new Job Trait enhancements was for naut, and those who already capped JP will receive all these gifts already.

    I think theres going to be more coming down the line, why else would they give CP+20% at 95?

  14. #7474
    Nidhogg
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    I can envision a mass amount of QQ surrounding Superior equipment. Kinda split, 55 (or 50 if Oforums translation is accurate) JPs aren't really that much to be able to wear what will likely be better gear, but the fact that you have to do more at all for jobs you may not play often in events/CP parties will be annoying. On the other hand, it did feel sorta weird that jobs you haven't touched since Aby burning them to 99 could toss on ilvl 119 gear and be geared to current standards rather easily. This could just be looked at as SoA's version of lvling up, but lvling up really hasn't been a thing in a long ass time. Just another thing that feels late to the party, would of made a good bit more sense had it come out at the beginning of SoA rather than the ilvl fiasco.

  15. #7475
    TIME OUT MOTHERFUCKER

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    Oh lord. Superior 1?

    I'm afraid. This is a whole nother level of bullshit on TOP of ilevel. Stat vomit 2.0?

  16. #7476
    Relic Shield
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    My guess is superior is going to be for a few select pieces that's well-itemized (ish, since this is still SE) that'll be like WoW "raid gear". Don't think we'll see higher ilvl until next expansion, whenever that hits.

  17. #7477
    HABS SUCK!!!!!
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    Yaoyotyl Helm +1

  18. #7478
    Impossiblu
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    Quote Originally Posted by NynJa View Post
    Seems that all the worry about needing to get more CP for the new Job Trait enhancements was for naut, and those who already capped JP will receive all these gifts already.

    I think theres going to be more coming down the line, why else would they give CP+20% at 95?
    it says right at the end of the post that there will be more down the road. we already know that these will unlock job traits and spells later on.

    That said, 30-55 hours per job to equip new gear is pretty fucking stupid, assuming the Sup1 trait only works on the job you unlocked it on.

  19. #7479
    Very Sexy Nerd
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    Carbuncle

    Suddenly, job points are no longer nice little bonuses, but actually required.

    Terrible decision imo.

    But then again, everything SE has done regarding CP and JP have been against their initial vision of what the system should be like, so I can't say I'm surprised.

  20. #7480
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    Quote Originally Posted by Kincard View Post
    Well this is coming alongside a huge adjustments to one-handers and (hopefully) PUP's major issue. This might help with that whole "your job is shit for getting CAP in groups" thing.
    I'm not sure about that Kincard.
    Here's my point of view.
    The "getting CAP in groups" isn't a real thing, because atm nobody cares for that. Nobody tries to organize CP groups and when you do it takes hours to fill a party, supposing you even manage to.
    As someone else said this might not even be a bad thing because atm there aren't enough camps to support a lot of CP pts (this might have changed a bit with the new subzones added in the november patch)
    This is the real issue, the 1hand patch thing won't do anything to solve it, and it wasn't the problem to begin with.

    So the only "CP in group" thing you can get is mainly from Incursion, and no way you're going to get into an incursion group on some of the jobs I mentioned (jobs who have it hard soloing CPs).
    Even Incursion isn't that good for CP anwyay once you stop killing normal nms+trash and start focusing on MB runs. When you do MB runs you hardly kill stuff and hence the CP you get is not really that huge.


    I'm not criticizing the upcoming changes, it's all good! I'm just saying it's still not enough, the CP situation is nowhere near where it should be (imho, of course).
    Arguably, someone could say that it's getting worse actually, since JPs are becoming more and more "necessary" (especially with the SU1 change) but so far the changes to counterbalance the increasing "necessity" to get JPs haven't been good enough.
    How much longer will those jobs be able to ignore the fact that JPs exist?
    I wonder...



    Quote Originally Posted by NynJa View Post
    I think theres going to be more coming down the line, why else would they give CP+20% at 95?
    They already said that.
    New Job Points will be coming, eventually higher caps, and more Gifts as well. They said they would be focusing on "job traits" for this first batch, hinting at something else for the next one (JAs? /shrug)

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